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author | Jonathan Gray | 2003-10-05 04:21:05 +0000 |
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committer | Jonathan Gray | 2003-10-05 04:21:05 +0000 |
commit | 834eadcdfbfcadc22a47c63e6c015139791edf60 (patch) | |
tree | f87a85dbe2f4270afedc6793c1f2f4d70cf2676d | |
parent | 9e0b1ca890fb0ae355bd2744f5a95d88455f69a0 (diff) | |
download | scummvm-rg350-834eadcdfbfcadc22a47c63e6c015139791edf60.tar.gz scummvm-rg350-834eadcdfbfcadc22a47c63e6c015139791edf60.tar.bz2 scummvm-rg350-834eadcdfbfcadc22a47c63e6c015139791edf60.zip |
add note about the font encoding used for kanji
svn-id: r10600
-rw-r--r-- | TODO | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -75,7 +75,7 @@ SCUMM * Fix C64 costume code * Make it possible to restart games properly * Add support for handling Kanji in FM Towns games (foreground is rendered on a - second plane at 640x480) + second plane at 640x480), text uses Shift_JIS encoding * Figure out how to extract resources from Apple II and Commodore 64 versions * Document and fix AKOS differences in Humongous Entertainment games * Support various newer Humongous Entertainment games |