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author | Max Horn | 2003-05-25 12:28:38 +0000 |
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committer | Max Horn | 2003-05-25 12:28:38 +0000 |
commit | 835b4e9476bb70e0cedc0a7c26e993302be34e3a (patch) | |
tree | 76d4e7a3a598df44846f86fef83af0895f1700aa | |
parent | 9b70fee5f39d02b3ea99c9aef4519f00ea433a58 (diff) | |
download | scummvm-rg350-835b4e9476bb70e0cedc0a7c26e993302be34e3a.tar.gz scummvm-rg350-835b4e9476bb70e0cedc0a7c26e993302be34e3a.tar.bz2 scummvm-rg350-835b4e9476bb70e0cedc0a7c26e993302be34e3a.zip |
cvs going to 0.4.2cvs
svn-id: r7946
-rw-r--r-- | Info.plist | 6 | ||||
-rw-r--r-- | NEWS | 10 | ||||
-rw-r--r-- | README | 10 | ||||
-rw-r--r-- | backends/wince/screen.cpp | 2 | ||||
-rw-r--r-- | backends/wince/smartphone.cpp | 2 | ||||
-rw-r--r-- | common/engine.h | 4 | ||||
-rw-r--r-- | scummvm.rc | 8 | ||||
-rw-r--r-- | scummvm.spec | 24 |
8 files changed, 47 insertions, 19 deletions
diff --git a/Info.plist b/Info.plist index ef75e500d5..66479950cc 100644 --- a/Info.plist +++ b/Info.plist @@ -9,7 +9,7 @@ <key>CFBundleExecutable</key> <string>scummvm</string> <key>CFBundleGetInfoString</key> - <string>0.4.1cvs, Copyright 2001-2003 The ScummVM team</string> + <string>0.4.2cvs, Copyright 2001-2003 The ScummVM team</string> <key>CFBundleIconFile</key> <string>scummvm.icns</string> <key>CFBundleInfoDictionaryVersion</key> @@ -19,9 +19,9 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>0.4.1cvs</string> + <string>0.4.2cvs</string> <key>CFBundleVersion</key> - <string>0.4.1cvs</string> + <string>0.4.2cvs</string> <key>NSPrincipalClass</key> <string>NSApplication</string> <key>NSHumanReadableCopyright</key> @@ -2,8 +2,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog ??? (2003-??-??) -- Curse of Monkey Island (COMI) stability fixes -- COMI support for playing from CD improved on Mac OS X +- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first - Music fixes (exp. Monkey Island 2) - Rewritten iMuse engine @@ -11,6 +10,13 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Initial, incomplete support for Maniac Mansion and Zak McKracken - Many other bug fixes and improvements +0.4.1 (2003-05-25) +- Added AdvMame3x filter +- Fixed crash Curse of Monkey Island (and possibly other games as well) +- Fixed airport doors in Zak256 +- Fixed crash in SDL backend +- Fixed various iMuse bugs + 0.4.0 (2003-05-11) - Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 @@ -1,6 +1,6 @@ ScummVM README -Last updated: 2003-05-16 -Release version: 0.4.1cvs +Last updated: 2003-05-25 +Release version: 0.4.2cvs ------------------------------------------------------------------------ For more information, compatibility lists, details on donating, the latest @@ -336,8 +336,8 @@ Command Line Options: -b<num> - Start in room <num>. -d[<num>] - Set debug verbosity to <num> -u - Dump scripts if a directory called 'dumps' exists in current directory - --multi-midi - enable combination Adlib and native MIDI - --native-mt32 - true Roland MT-32 (disable GM emulation) + --multi-midi - enable combination Adlib and native MIDI + --native-mt32 - true Roland MT-32 (disable GM emulation) Hot Keys: @@ -679,7 +679,7 @@ Credits: Nicolas Bacca - Port: PocketPC/WinCE port Marcus Comstedt - Port: DreamCast Ruediger Hanke - Port: MorphOS - Travis Howell - Port: Win32, Engine: Simon + Travis Howell - Port: Win32, Engine: Simon Peter Moraliyski - Port: GP32 Lionel Ulmer - Port: X11 diff --git a/backends/wince/screen.cpp b/backends/wince/screen.cpp index 6ad2df2cbf..a7fec1ceca 100644 --- a/backends/wince/screen.cpp +++ b/backends/wince/screen.cpp @@ -21,7 +21,7 @@ #ifdef _WIN32_WCE -#define POCKETSCUMM_VERSION "PPC 0.4.0" +#define POCKETSCUMM_VERSION "PPC 0.4.2cvs" /* Original GFX code by Vasyl Tsvirkunov */ diff --git a/backends/wince/smartphone.cpp b/backends/wince/smartphone.cpp index ae4a77d4be..5bdb65c6c4 100644 --- a/backends/wince/smartphone.cpp +++ b/backends/wince/smartphone.cpp @@ -30,7 +30,7 @@ #define IDM_SMARTFON_MAP_BASE 99200 -#define SMARTFON_VERSION "Smartphone build 0.4.0" +#define SMARTFON_VERSION "Smartphone build 0.4.2cvs" #define SCAN_LOCATION "\\Storage Card" diff --git a/common/engine.h b/common/engine.h index 0d959bbab7..d6de2d4d32 100644 --- a/common/engine.h +++ b/common/engine.h @@ -24,8 +24,8 @@ #include "scummsys.h" #include "system.h" -#define SCUMMVM_VERSION "0.4.1cvs" -#define SCUMMVM_CVS "2003-05-19" +#define SCUMMVM_VERSION "0.4.2cvs" +#define SCUMMVM_CVS "2003-05-25" class SoundMixer; class GameDetector; diff --git a/scummvm.rc b/scummvm.rc index dadacc3449..020ec3f74f 100644 --- a/scummvm.rc +++ b/scummvm.rc @@ -44,8 +44,8 @@ END // VS_VERSION_INFO VERSIONINFO - FILEVERSION 0,4,1,0 - PRODUCTVERSION 0,4,1,0 + FILEVERSION 0,4,2,0 + PRODUCTVERSION 0,4,2,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L @@ -63,14 +63,14 @@ BEGIN VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0" VALUE "CompanyName", "ScummVM Team\0" VALUE "FileDescription", "http://www.scummvm.org/\0" - VALUE "FileVersion", "0.4.1cvs\0" + VALUE "FileVersion", "0.4.2cvs\0" VALUE "InternalName", "scummvm\0" VALUE "LegalCopyright", "Copyright © 2001-2003 The ScummVM Team\0" VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Beneath a Steel Sky is TM of Revolution.\0" VALUE "OriginalFilename", "scummvm.exe\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "ScummVM\0" - VALUE "ProductVersion", "0.4.1cvs\0" + VALUE "ProductVersion", "0.4.2cvs\0" VALUE "SpecialBuild", "\0" END END diff --git a/scummvm.spec b/scummvm.spec index 73a9a12744..3cf290b834 100644 --- a/scummvm.spec +++ b/scummvm.spec @@ -8,7 +8,7 @@ # Prologue information #------------------------------------------------------------------------------ Name : scummvm -Version : 0.3.0 +Version : 0.4.2cvs Release : @RELEASE@ Summary : SCUMM graphic adventure game interpreter Group : Interpreters @@ -56,6 +56,28 @@ rm -Rf %{buildroot} # Change Log #------------------------------------------------------------------------------ %changelog +* 0.4.1 (2003-05-25) + - Added AdvMame3x filter + - Fixed crash Curse of Monkey Island (and possibly other games as well) + - Fixed airport doors in Zak256 + - Fixed crash in SDL backend + - Fixed various iMuse bugs +* 0.4.0 (2003-05-11) + - Curse of Monkey Island (comi) support (experimental) + - Added support for the EGA versions of Loom, Monkey Island and Indy3 + - Improved music support in Indy3 and the floppy versions of Monkey Islands + - Many Simon the Sorcerer 1 & 2 improvements and fixes + - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. + - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) + - Preliminary support for early Humongous Entertainment titles (very experimental) + - New debug console and several GUI/Launcher enhancements + - New Save/Load code (easier to expand while retaining compatibility) + - DreamCast port now works with new games added for 0.3.0b + - New official PalmOS port + - Various minor and not so minor SCUMM game fixes + - Large memory leak fixed for The Dig/ComI + - SMUSH code optimised, frame dropping added for slower machines + - Code cleanups * 0.3.0 (2002-12-01) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support |