aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMax Horn2003-05-25 12:28:38 +0000
committerMax Horn2003-05-25 12:28:38 +0000
commit835b4e9476bb70e0cedc0a7c26e993302be34e3a (patch)
tree76d4e7a3a598df44846f86fef83af0895f1700aa
parent9b70fee5f39d02b3ea99c9aef4519f00ea433a58 (diff)
downloadscummvm-rg350-835b4e9476bb70e0cedc0a7c26e993302be34e3a.tar.gz
scummvm-rg350-835b4e9476bb70e0cedc0a7c26e993302be34e3a.tar.bz2
scummvm-rg350-835b4e9476bb70e0cedc0a7c26e993302be34e3a.zip
cvs going to 0.4.2cvs
svn-id: r7946
-rw-r--r--Info.plist6
-rw-r--r--NEWS10
-rw-r--r--README10
-rw-r--r--backends/wince/screen.cpp2
-rw-r--r--backends/wince/smartphone.cpp2
-rw-r--r--common/engine.h4
-rw-r--r--scummvm.rc8
-rw-r--r--scummvm.spec24
8 files changed, 47 insertions, 19 deletions
diff --git a/Info.plist b/Info.plist
index ef75e500d5..66479950cc 100644
--- a/Info.plist
+++ b/Info.plist
@@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>scummvm</string>
<key>CFBundleGetInfoString</key>
- <string>0.4.1cvs, Copyright 2001-2003 The ScummVM team</string>
+ <string>0.4.2cvs, Copyright 2001-2003 The ScummVM team</string>
<key>CFBundleIconFile</key>
<string>scummvm.icns</string>
<key>CFBundleInfoDictionaryVersion</key>
@@ -19,9 +19,9 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>0.4.1cvs</string>
+ <string>0.4.2cvs</string>
<key>CFBundleVersion</key>
- <string>0.4.1cvs</string>
+ <string>0.4.2cvs</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHumanReadableCopyright</key>
diff --git a/NEWS b/NEWS
index 69b8aea3d9..6b9aa486d1 100644
--- a/NEWS
+++ b/NEWS
@@ -2,8 +2,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
??? (2003-??-??)
-- Curse of Monkey Island (COMI) stability fixes
-- COMI support for playing from CD improved on Mac OS X
+- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
- Music fixes (exp. Monkey Island 2)
- Rewritten iMuse engine
@@ -11,6 +10,13 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Initial, incomplete support for Maniac Mansion and Zak McKracken
- Many other bug fixes and improvements
+0.4.1 (2003-05-25)
+- Added AdvMame3x filter
+- Fixed crash Curse of Monkey Island (and possibly other games as well)
+- Fixed airport doors in Zak256
+- Fixed crash in SDL backend
+- Fixed various iMuse bugs
+
0.4.0 (2003-05-11)
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
diff --git a/README b/README
index 96bf8112e1..ca94636220 100644
--- a/README
+++ b/README
@@ -1,6 +1,6 @@
ScummVM README
-Last updated: 2003-05-16
-Release version: 0.4.1cvs
+Last updated: 2003-05-25
+Release version: 0.4.2cvs
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
@@ -336,8 +336,8 @@ Command Line Options:
-b<num> - Start in room <num>.
-d[<num>] - Set debug verbosity to <num>
-u - Dump scripts if a directory called 'dumps' exists in current directory
- --multi-midi - enable combination Adlib and native MIDI
- --native-mt32 - true Roland MT-32 (disable GM emulation)
+ --multi-midi - enable combination Adlib and native MIDI
+ --native-mt32 - true Roland MT-32 (disable GM emulation)
Hot Keys:
@@ -679,7 +679,7 @@ Credits:
Nicolas Bacca - Port: PocketPC/WinCE port
Marcus Comstedt - Port: DreamCast
Ruediger Hanke - Port: MorphOS
- Travis Howell - Port: Win32, Engine: Simon
+ Travis Howell - Port: Win32, Engine: Simon
Peter Moraliyski - Port: GP32
Lionel Ulmer - Port: X11
diff --git a/backends/wince/screen.cpp b/backends/wince/screen.cpp
index 6ad2df2cbf..a7fec1ceca 100644
--- a/backends/wince/screen.cpp
+++ b/backends/wince/screen.cpp
@@ -21,7 +21,7 @@
#ifdef _WIN32_WCE
-#define POCKETSCUMM_VERSION "PPC 0.4.0"
+#define POCKETSCUMM_VERSION "PPC 0.4.2cvs"
/* Original GFX code by Vasyl Tsvirkunov */
diff --git a/backends/wince/smartphone.cpp b/backends/wince/smartphone.cpp
index ae4a77d4be..5bdb65c6c4 100644
--- a/backends/wince/smartphone.cpp
+++ b/backends/wince/smartphone.cpp
@@ -30,7 +30,7 @@
#define IDM_SMARTFON_MAP_BASE 99200
-#define SMARTFON_VERSION "Smartphone build 0.4.0"
+#define SMARTFON_VERSION "Smartphone build 0.4.2cvs"
#define SCAN_LOCATION "\\Storage Card"
diff --git a/common/engine.h b/common/engine.h
index 0d959bbab7..d6de2d4d32 100644
--- a/common/engine.h
+++ b/common/engine.h
@@ -24,8 +24,8 @@
#include "scummsys.h"
#include "system.h"
-#define SCUMMVM_VERSION "0.4.1cvs"
-#define SCUMMVM_CVS "2003-05-19"
+#define SCUMMVM_VERSION "0.4.2cvs"
+#define SCUMMVM_CVS "2003-05-25"
class SoundMixer;
class GameDetector;
diff --git a/scummvm.rc b/scummvm.rc
index dadacc3449..020ec3f74f 100644
--- a/scummvm.rc
+++ b/scummvm.rc
@@ -44,8 +44,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
- FILEVERSION 0,4,1,0
- PRODUCTVERSION 0,4,1,0
+ FILEVERSION 0,4,2,0
+ PRODUCTVERSION 0,4,2,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -63,14 +63,14 @@ BEGIN
VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0"
VALUE "CompanyName", "ScummVM Team\0"
VALUE "FileDescription", "http://www.scummvm.org/\0"
- VALUE "FileVersion", "0.4.1cvs\0"
+ VALUE "FileVersion", "0.4.2cvs\0"
VALUE "InternalName", "scummvm\0"
VALUE "LegalCopyright", "Copyright © 2001-2003 The ScummVM Team\0"
VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Beneath a Steel Sky is TM of Revolution.\0"
VALUE "OriginalFilename", "scummvm.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "ScummVM\0"
- VALUE "ProductVersion", "0.4.1cvs\0"
+ VALUE "ProductVersion", "0.4.2cvs\0"
VALUE "SpecialBuild", "\0"
END
END
diff --git a/scummvm.spec b/scummvm.spec
index 73a9a12744..3cf290b834 100644
--- a/scummvm.spec
+++ b/scummvm.spec
@@ -8,7 +8,7 @@
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm
-Version : 0.3.0
+Version : 0.4.2cvs
Release : @RELEASE@
Summary : SCUMM graphic adventure game interpreter
Group : Interpreters
@@ -56,6 +56,28 @@ rm -Rf %{buildroot}
# Change Log
#------------------------------------------------------------------------------
%changelog
+* 0.4.1 (2003-05-25)
+ - Added AdvMame3x filter
+ - Fixed crash Curse of Monkey Island (and possibly other games as well)
+ - Fixed airport doors in Zak256
+ - Fixed crash in SDL backend
+ - Fixed various iMuse bugs
+* 0.4.0 (2003-05-11)
+ - Curse of Monkey Island (comi) support (experimental)
+ - Added support for the EGA versions of Loom, Monkey Island and Indy3
+ - Improved music support in Indy3 and the floppy versions of Monkey Islands
+ - Many Simon the Sorcerer 1 & 2 improvements and fixes
+ - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
+ - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
+ - Preliminary support for early Humongous Entertainment titles (very experimental)
+ - New debug console and several GUI/Launcher enhancements
+ - New Save/Load code (easier to expand while retaining compatibility)
+ - DreamCast port now works with new games added for 0.3.0b
+ - New official PalmOS port
+ - Various minor and not so minor SCUMM game fixes
+ - Large memory leak fixed for The Dig/ComI
+ - SMUSH code optimised, frame dropping added for slower machines
+ - Code cleanups
* 0.3.0 (2002-12-01)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support