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author | Paweł Kołodziejski | 2002-09-09 06:04:07 +0000 |
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committer | Paweł Kołodziejski | 2002-09-09 06:04:07 +0000 |
commit | 83a61c1680aeb81ccb333c2a4c2d95fe7b4aeab2 (patch) | |
tree | e0669cdc0794a82ed96f7829c4307f338c08d20a | |
parent | 0fbefc72aa7fd29b74dd2fac41ebfae0dfcac781 (diff) | |
download | scummvm-rg350-83a61c1680aeb81ccb333c2a4c2d95fe7b4aeab2.tar.gz scummvm-rg350-83a61c1680aeb81ccb333c2a4c2d95fe7b4aeab2.tar.bz2 scummvm-rg350-83a61c1680aeb81ccb333c2a4c2d95fe7b4aeab2.zip |
updated VC6 project files
svn-id: r4910
-rw-r--r-- | scumm.dsp | 8 | ||||
-rw-r--r-- | scummvm.dsp | 20 | ||||
-rw-r--r-- | simon.dsp | 4 |
3 files changed, 22 insertions, 10 deletions
@@ -43,7 +43,7 @@ RSC=rc.exe # PROP Intermediate_Dir "scumm___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -112,7 +112,7 @@ LIB32=link.exe -lib # PROP Intermediate_Dir "scumm___MP3_Enabled_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /D "BYPASS_COPY_PROT" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -246,10 +246,6 @@ SOURCE=.\scumm\smush\player.h # End Source File
# Begin Source File
-SOURCE=.\scumm\smush\rect.h
-# End Source File
-# Begin Source File
-
SOURCE=.\scumm\smush\renderer.h
# End Source File
# Begin Source File
diff --git a/scummvm.dsp b/scummvm.dsp index c0a19b9a8c..eb787fd0e7 100644 --- a/scummvm.dsp +++ b/scummvm.dsp @@ -44,7 +44,7 @@ RSC=rc.exe # PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
-# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /FD /c
+# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /fo"scummvm.res" /d "NDEBUG"
@@ -126,7 +126,7 @@ LINK32=link.exe # PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c
# SUBTRACT BASE CPP /YX /Yc /Yu
-# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c
+# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
@@ -186,10 +186,18 @@ SOURCE=.\common\gameDetector.h # End Source File
# Begin Source File
+SOURCE=.\common\list.h
+# End Source File
+# Begin Source File
+
SOURCE=.\common\main.cpp
# End Source File
# Begin Source File
+SOURCE=.\common\rect.h
+# End Source File
+# Begin Source File
+
SOURCE=.\common\scaler.cpp
# End Source File
# Begin Source File
@@ -210,6 +218,14 @@ SOURCE=.\common\stdafx.h # End Source File
# Begin Source File
+SOURCE=.\common\str.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\common\str.h
+# End Source File
+# Begin Source File
+
SOURCE=.\common\system.h
# End Source File
# Begin Source File
@@ -43,7 +43,7 @@ RSC=rc.exe # PROP Intermediate_Dir "simon___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -113,7 +113,7 @@ LIB32=link.exe -lib # PROP Intermediate_Dir "simon___MP3_Enabled_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /D "BYPASS_COPY_PROT" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
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