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authorVladimir Menshakov2010-01-05 22:09:16 +0000
committerVladimir Menshakov2010-01-05 22:09:16 +0000
commit841e2d34242418ed0c86a6d8d3a4a97faa085ae6 (patch)
tree9c9f5d2a405f8ab0e1dbd343793028cec3bceae5
parente38b7b3cc53fe02312fcaee5e95c37dfa1c65c92 (diff)
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separate timers for mark, scene and messages.
svn-id: r47056
-rw-r--r--engines/teenagent/actor.cpp12
-rw-r--r--engines/teenagent/actor.h2
-rw-r--r--engines/teenagent/animation.h2
-rw-r--r--engines/teenagent/inventory.cpp4
-rw-r--r--engines/teenagent/scene.cpp114
-rw-r--r--engines/teenagent/scene.h2
-rw-r--r--engines/teenagent/teenagent.cpp21
7 files changed, 84 insertions, 73 deletions
diff --git a/engines/teenagent/actor.cpp b/engines/teenagent/actor.cpp
index 71c5caebb0..7872b33d9e 100644
--- a/engines/teenagent/actor.cpp
+++ b/engines/teenagent/actor.cpp
@@ -31,7 +31,7 @@ namespace TeenAgent {
Actor::Actor() : head_index(0), idle_type(0) {}
//idle animation lists at dseg: 0x6540
-Common::Rect Actor::renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, uint zoom) {
+Common::Rect Actor::renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, uint zoom) {
static Common::RandomSource random;
if (index == 0) {
idle_type = random.getRandomNumber(2);
@@ -41,7 +41,8 @@ Common::Rect Actor::renderIdle(Graphics::Surface *surface, const Common::Point &
Resources * res = Resources::instance();
byte *frames_idle;
do {
- frames_idle = res->dseg.ptr(res->dseg.get_word(0x6540 + idle_type * 2)) + index++;
+ frames_idle = res->dseg.ptr(res->dseg.get_word(0x6540 + idle_type * 2)) + index;
+ index += delta_frame;
if (*frames_idle == 0) {
idle_type = random.getRandomNumber(2);
debug(0, "switched to idle animation %u[loop]", idle_type);
@@ -100,11 +101,9 @@ Common::Rect Actor::render(Graphics::Surface *surface, const Common::Point &posi
Surface *s = NULL, *head = NULL;
- if (delta_frame == 0) {
- index = 0; //static animation
- }
-
bool mirror = orientation == kActorLeft;
+ index += delta_frame;
+
switch (orientation) {
case kActorLeft:
case kActorRight:
@@ -146,7 +145,6 @@ Common::Rect Actor::render(Graphics::Surface *surface, const Common::Point &posi
default:
return Common::Rect();
}
- index += delta_frame;
if (s == NULL) {
warning("no surface, skipping");
return Common::Rect();
diff --git a/engines/teenagent/actor.h b/engines/teenagent/actor.h
index 3edace362e..1afe2c3d33 100644
--- a/engines/teenagent/actor.h
+++ b/engines/teenagent/actor.h
@@ -33,7 +33,7 @@ class Actor : public Animation {
public:
Actor();
Common::Rect render(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, bool head, uint zoom);
- Common::Rect renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, uint zoom);
+ Common::Rect renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, uint zoom);
};
} // End of namespace TeenAgent
diff --git a/engines/teenagent/animation.h b/engines/teenagent/animation.h
index f77fbcf679..31c3fa7eaf 100644
--- a/engines/teenagent/animation.h
+++ b/engines/teenagent/animation.h
@@ -42,7 +42,7 @@ public:
void free();
Surface *firstFrame();
- Surface *currentFrame(int dt = 1);
+ Surface *currentFrame(int dt);
uint16 currentIndex() const { return index; }
void resetIndex() { index = 0; }
diff --git a/engines/teenagent/inventory.cpp b/engines/teenagent/inventory.cpp
index 47d99e3abc..af7f219206 100644
--- a/engines/teenagent/inventory.cpp
+++ b/engines/teenagent/inventory.cpp
@@ -254,9 +254,9 @@ void Inventory::Item::render(Inventory *inventory, InventoryObject *obj, Graphic
animation.load(inventory->items, Animation::kTypeInventory);
}
if (hovered) {
- Surface *s = animation.currentFrame();
+ Surface *s = animation.currentFrame(1);
if (animation.currentIndex() == 0)
- s = animation.currentFrame();
+ s = animation.currentFrame(1);
if (s != NULL)
s->render(dst, rect.left + 1, rect.top + 1);
} else {
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index 61a99c3732..015b2ac9c1 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -532,21 +532,23 @@ int Scene::lookupZoom(uint y) const {
}
-bool Scene::render() {
+bool Scene::render(bool tick_game, bool tick_mark, uint32 message_delta) {
Resources *res = Resources::instance();
bool busy;
bool restart;
+ uint32 game_delta = tick_game? 1: 0;
+ uint32 mark_delta = tick_mark? 1: 0;
do {
restart = false;
busy = processEventQueue();
- if (_fade_timer) {
+ if (_fade_timer && game_delta != 0) {
if (_fade_timer > 0) {
- --_fade_timer;
+ _fade_timer -= game_delta;
setPalette(_fade_timer);
} else {
- ++_fade_timer;
+ _fade_timer += game_delta;
setPalette(_fade_timer + 4);
}
}
@@ -556,7 +558,7 @@ bool Scene::render() {
_system->fillScreen(0);
///\todo: optimize me
Graphics::Surface *surface = _system->lockScreen();
- res->font7.render(surface, current_event.dst.x, current_event.dst.y--, current_event.message, current_event.color);
+ res->font7.render(surface, current_event.dst.x, current_event.dst.y -= game_delta, current_event.message, current_event.color);
_system->unlockScreen();
if (current_event.dst.y < -(int)current_event.timer)
@@ -568,11 +570,12 @@ bool Scene::render() {
}
if (!message.empty() && message_timer != 0) {
- if (--message_timer == 0) {
+ if (message_timer <= message_delta) {
clearMessage();
nextEvent();
continue;
- }
+ } else
+ message_timer -= message_delta;
}
if (current_event.type == SceneEvent::kCreditsMessage) {
@@ -609,7 +612,7 @@ bool Scene::render() {
for (byte i = 0; i < 4; ++i) {
Animation *a = custom_animation + i;
- Surface *s = a->currentFrame();
+ Surface *s = a->currentFrame(game_delta);
if (s != NULL) {
if (!a->ignore)
busy = true;
@@ -622,7 +625,7 @@ bool Scene::render() {
custom_animation[i].free();
a->restart();
}
- s = a->currentFrame();
+ s = a->currentFrame(game_delta);
}
if (current_event.type == SceneEvent::kWaitLanAnimationFrame && current_event.slot == i) {
@@ -667,19 +670,29 @@ bool Scene::render() {
s->render(surface);
}
- Surface *mark = actor_animation.currentFrame();
- if (mark == NULL) {
- if (!hide_actor) {
- actor_animation.free();
- uint zoom = lookupZoom(position.y);
+ Surface *mark = actor_animation.currentFrame(game_delta);
+ if (!hide_actor && mark == NULL) {
+ actor_animation.free();
+ uint zoom = lookupZoom(position.y);
+
+ if (!path.empty()) {
+ const Common::Point &destination = path.front();
+ Common::Point dp(destination.x - position.x, destination.y - position.y);
+
+ int o;
+ if (ABS(dp.x) > ABS(dp.y))
+ o = dp.x > 0 ? kActorRight : kActorLeft;
+ else {
+ o = dp.y > 0 ? kActorDown : kActorUp;
+ }
- if (!path.empty()) {
+ if (tick_mark) {
int speed_x;
switch(teenagent.currentIndex()) {
case 6:
speed_x = 10;
break;
- case 8:
+ case 7:
speed_x = 1;
break;
default:
@@ -687,53 +700,44 @@ bool Scene::render() {
break;
}
speed_x = speed_x * zoom / 256;
- int speed_y = 1 * zoom / 256;
+ int speed_y = (o == kActorDown || o == kActorUp? 2: 1) * zoom / 256;
if (speed_x == 0)
speed_x = 1;
if (speed_y == 0)
speed_y = 1;
-
- const Common::Point &destination = path.front();
- Common::Point dp(destination.x - position.x, destination.y - position.y);
-
- int o;
- if (ABS(dp.x) > ABS(dp.y))
- o = dp.x > 0 ? kActorRight : kActorLeft;
- else {
- o = dp.y > 0 ? kActorDown : kActorUp;
- speed_y *= 2;
- }
-
+
position.y += (ABS(dp.y) < speed_y? dp.y: SIGN(dp.y) * speed_y);
position.x += (o == kActorDown || o == kActorUp)?
(ABS(dp.x) < speed_y? dp.x: SIGN(dp.x) * speed_y):
(ABS(dp.x) < speed_x? dp.x: SIGN(dp.x) * speed_x);
-
- _idle_timer = 0;
- teenagent_idle.resetIndex();
- actor_animation_position = teenagent.render(surface, position, o, 1, false, zoom);
-
- if (position == destination) {
- path.pop_front();
- if (path.empty()) {
- if (orientation == 0)
- orientation = o; //save last orientation
- nextEvent();
- got_any_animation = true;
- restart = true;
- }
- busy = true;
- } else
- busy = true;
- } else {
- ++_idle_timer;
- if (_idle_timer < 50)
- actor_animation_position = teenagent.render(surface, position, orientation, 0, actor_talking, zoom);
- else
- actor_animation_position = teenagent_idle.renderIdle(surface, position, orientation, zoom);
}
+
+ _idle_timer = 0;
+ teenagent_idle.resetIndex();
+ actor_animation_position = teenagent.render(surface, position, o, mark_delta, false, zoom);
+
+ if (tick_mark && position == destination) {
+ path.pop_front();
+ if (path.empty()) {
+ if (orientation == 0)
+ orientation = o; //save last orientation
+ nextEvent();
+ got_any_animation = true;
+ restart = true;
+ }
+ busy = true;
+ } else
+ busy = true;
+ } else {
+ teenagent.resetIndex();
+ _idle_timer += mark_delta;
+ if (_idle_timer < 50)
+ actor_animation_position = teenagent.render(surface, position, orientation, 0, actor_talking, zoom);
+ else
+ actor_animation_position = teenagent_idle.renderIdle(surface, position, orientation, mark_delta, zoom);
}
}
+
if (restart) {
_system->unlockScreen();
continue;
@@ -825,7 +829,7 @@ bool Scene::render() {
_engine->playSoundNow(sound.id);
i = sounds.erase(i);
} else {
- --sound.delay;
+ sound.delay -= game_delta;
++i;
}
}
@@ -910,7 +914,7 @@ bool Scene::processEventQueue() {
message_animation = &actor_animation;
debug(0, "async message %d-%d (slot %u)", message_first_frame, message_last_frame, current_event.slot);
} else {
- message_timer = current_event.timer? current_event.timer: messageDuration(message);
+ message_timer = current_event.timer? current_event.timer * 110: messageDuration(message);
message_first_frame = message_last_frame = 0;
}
Common::Point p;
@@ -1141,7 +1145,7 @@ uint Scene::messageDuration(const Common::String &str) {
uint delay = 60 + (total_width * delay_delta) / 8;
//debug(0, "delay = %u, delta: %u", delay, delay_delta);
- return delay / 10;
+ return delay * 10;
}
diff --git a/engines/teenagent/scene.h b/engines/teenagent/scene.h
index 3319c3e1f8..9177511795 100644
--- a/engines/teenagent/scene.h
+++ b/engines/teenagent/scene.h
@@ -127,7 +127,7 @@ public:
void init(TeenAgentEngine *engine, OSystem *system);
void init(int id, const Common::Point &pos);
- bool render();
+ bool render(bool tick_game, bool tick_mark, uint32 message_delta);
int getId() const { return _id; }
void warp(const Common::Point &point, byte orientation = 0);
diff --git a/engines/teenagent/teenagent.cpp b/engines/teenagent/teenagent.cpp
index e20e974d5c..ac399b269c 100644
--- a/engines/teenagent/teenagent.cpp
+++ b/engines/teenagent/teenagent.cpp
@@ -518,18 +518,27 @@ Common::Error TeenAgentEngine::run() {
uint32 delta = new_timer - timer;
timer = new_timer;
- if (game_timer <= delta) {
- bool b = scene->render();
+ bool tick_game = game_timer <= delta;
+ if (tick_game)
+ game_timer = kGameDelay - ((delta - game_timer) % kGameDelay);
+ else
+ game_timer -= delta;
+
+ bool tick_mark = mark_timer <= delta;
+ if (tick_mark)
+ mark_timer = kMarkDelay - ((delta - mark_timer) % kMarkDelay);
+ else
+ mark_timer -= delta;
+
+ if (tick_game || tick_mark) {
+ bool b = scene->render(tick_game, tick_mark, delta);
if (!inventory->active() && !b && action != kActionNone) {
processObject();
action = kActionNone;
dst_object = NULL;
}
-
scene_busy = b;
- game_timer = kGameDelay - ((delta - game_timer) % kGameDelay);
- } else
- game_timer -= delta;
+ }
bool busy = inventory->active() || scene_busy;