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authorFilippos Karapetis2009-09-24 19:38:02 +0000
committerFilippos Karapetis2009-09-24 19:38:02 +0000
commit842602ee8cd0ddaef64717c9c5b9f9dd27eae25b (patch)
treefdf22e547a229b5dd0d85c3a4819be1a46810d89
parent782060545042d250635c9ebb4b52369ad46aac25 (diff)
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Set dithering to the FreeSCI "enhanced" style by default for SCI0 games, as disabling dithering makes some colors not show up correctly (e.g. the trees in Iceman and LSL3). Dithering can still be disabled on a per-game basis by using the "dither_mode" option
svn-id: r44316
-rw-r--r--engines/sci/sci.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index e185c79fa5..9caf8340eb 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -159,7 +159,7 @@ Common::Error SciEngine::run() {
_gamestate->gfx_state = &gfx_state;
// Assign default values to the config manager, in case settings are missing
- ConfMan.registerDefault("dither_mode", "0");
+ ConfMan.registerDefault("dither_mode", "2");
// Default config:
gfx_options_t gfx_options;