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authorJames Brown2002-11-25 09:43:22 +0000
committerJames Brown2002-11-25 09:43:22 +0000
commit850428d1a500c5c01e4aa5b31cd8092fa66a991f (patch)
tree6092f412ac46268d260e80f09d307c395fc7b265
parentefb40c99e8fb791ac041d9e13c55e1a70b193cca (diff)
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Add a few EditGame options. Honor game-specific fullScreen from the Launcher
svn-id: r5715
-rw-r--r--gui/launcher.cpp11
-rw-r--r--scumm/scummvm.cpp6
2 files changed, 17 insertions, 0 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 278759760f..0d6a3b5e86 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -81,6 +81,8 @@ protected:
const String &_domain;
EditTextWidget *_descriptionWidget;
EditTextWidget *_domainWidget;
+ CheckboxWidget *_fullscreenCheckbox;
+ CheckboxWidget *_AmigaPalCheckbox;
};
EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain)
@@ -118,10 +120,17 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain
new StaticTextWidget(this, 50, 42, _w-50-10, kLineHeight, path, kTextAlignLeft);
// TODO - insert more widgets here; see comments before the class
+ _fullscreenCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Use Fullscreen Mode", 0, 'F');
+ _AmigaPalCheckbox = new CheckboxWidget(this, 15, 82, 200, 16, "Use Amiga Palette", 0, 'A');
// Add OK & Cancel buttons
addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
addButton(_w-(kButtonWidth+10), _h-24, "OK", kOKCmd, 0);
+
+ // Load in settings for the checkboxs
+ _fullscreenCheckbox->setState(_config.getBool("fullscreen", false, _domain));
+ _AmigaPalCheckbox->setState(_config.getBool("amiga", false, _domain));
+
}
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
@@ -138,6 +147,8 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
_config.rename_domain(_domain, newDomain);
}
_config.set("description", _descriptionWidget->getLabel(), newDomain);
+ _config.setBool("amiga", _AmigaPalCheckbox->getState(), newDomain);
+ _config.setBool("fullscreen", _fullscreenCheckbox->getState(), newDomain);
setResult(1);
close();
} else {
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 06579fbbce..b674c6556e 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -36,6 +36,7 @@
#include "object.h"
#include "resource.h"
#include "string.h"
+#include "common/config-file.h"
#ifdef _WIN32_WCE
extern void drawError(char*);
@@ -144,6 +145,11 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
if (prop.cd_num >= 0 && (_features & GF_AUDIOTRACKS))
syst->property(OSystem::PROP_OPEN_CD, &prop);
+ if (g_config->getBool("fullscreen", false)) {
+ if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
+ _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
+ }
+
/* Bind the mixer to the system => mixer will be invoked
* automatically when samples need to be generated */
_silentDigitalImuse = false;