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author | Eugene Sandulenko | 2004-02-24 04:52:59 +0000 |
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committer | Eugene Sandulenko | 2004-02-24 04:52:59 +0000 |
commit | 8505948237a74327e345236320f59e660e78c557 (patch) | |
tree | 019b41cda321c0137398db5570cecd886b54550c | |
parent | e68e003777dc712fdd2cabbdc5304c66b99958d0 (diff) | |
download | scummvm-rg350-8505948237a74327e345236320f59e660e78c557.tar.gz scummvm-rg350-8505948237a74327e345236320f59e660e78c557.tar.bz2 scummvm-rg350-8505948237a74327e345236320f59e660e78c557.zip |
Notify about 3DO grpahics support in HE games.
FT support is not initial anymore
svn-id: r13016
-rw-r--r-- | NEWS | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -29,12 +29,13 @@ For a more comprehensive changelog for the latest experimental CVS code, see: SCUMM: - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - - Added initial INSANE support for Full Throttle 'action sequences' + - Added INSANE support for Full Throttle 'action sequences' - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. - Added Adlib support for indy3ega and loom (ega) - Added MIDI support for loom (ega), monkeyega and monkeyvga. - Added sound effects support for indy3/monkeyega/monkeyvga/pass - Added FM Towns targets for Loom and Indy3 + - Added graphics decoders for 3DO Humongous Entertainment games - Rewrote in-game menu (F5) to be easier to use - Improved FM Towns SFX support (YM2612 emulation, looping) - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable |