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authorEugene Sandulenko2004-02-24 04:52:59 +0000
committerEugene Sandulenko2004-02-24 04:52:59 +0000
commit8505948237a74327e345236320f59e660e78c557 (patch)
tree019b41cda321c0137398db5570cecd886b54550c
parente68e003777dc712fdd2cabbdc5304c66b99958d0 (diff)
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Notify about 3DO grpahics support in HE games.
FT support is not initial anymore svn-id: r13016
-rw-r--r--NEWS3
1 files changed, 2 insertions, 1 deletions
diff --git a/NEWS b/NEWS
index 73be858e43..9118cb6716 100644
--- a/NEWS
+++ b/NEWS
@@ -29,12 +29,13 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
SCUMM:
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- - Added initial INSANE support for Full Throttle 'action sequences'
+ - Added INSANE support for Full Throttle 'action sequences'
- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
- Added Adlib support for indy3ega and loom (ega)
- Added MIDI support for loom (ega), monkeyega and monkeyvga.
- Added sound effects support for indy3/monkeyega/monkeyvga/pass
- Added FM Towns targets for Loom and Indy3
+ - Added graphics decoders for 3DO Humongous Entertainment games
- Rewrote in-game menu (F5) to be easier to use
- Improved FM Towns SFX support (YM2612 emulation, looping)
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable