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author | Paul Gilbert | 2010-08-04 10:11:41 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:22:03 +0000 |
commit | 8533538c8343bedbb22b19b5fef738ac54bd84c3 (patch) | |
tree | 9e4005579a475d724883dd5b3e53be01005dbb37 | |
parent | f0b1aa92c2dc0a2f6cb7bda6cb903eff9da3a955 (diff) | |
download | scummvm-rg350-8533538c8343bedbb22b19b5fef738ac54bd84c3.tar.gz scummvm-rg350-8533538c8343bedbb22b19b5fef738ac54bd84c3.tar.bz2 scummvm-rg350-8533538c8343bedbb22b19b5fef738ac54bd84c3.zip |
SWORD25: Mostly converted input/inputengine_script.cpp
I have the same problem with this file as inputengine.cpp.. I'm getting errors converting between 'void *' and CommandCallback function pointers.
svn-id: r53205
-rw-r--r-- | engines/sword25/input/inputengine_script.cpp | 161 |
1 files changed, 69 insertions, 92 deletions
diff --git a/engines/sword25/input/inputengine_script.cpp b/engines/sword25/input/inputengine_script.cpp index 5529410923..0580caa983 100644 --- a/engines/sword25/input/inputengine_script.cpp +++ b/engines/sword25/input/inputengine_script.cpp @@ -36,9 +36,8 @@ // Includes // ----------------------------------------------------------------------------- -#include <string> -#include <algorithm> - +#include "common/ptr.h" +#include "common/str.h" #include "sword25/kernel/common.h" #include "sword25/kernel/kernel.h" #include "sword25/kernel/callbackregistry.h" @@ -50,6 +49,10 @@ #define BS_LOG_PREFIX "INPUTENGINE" +namespace Sword25 { + +using namespace Lua; + // ----------------------------------------------------------------------------- // Callback-Objekte // ----------------------------------------------------------------------------- @@ -57,48 +60,42 @@ static void TheCharacterCallback(unsigned char Character); static void TheCommandCallback(BS_InputEngine::KEY_COMMANDS Command); -namespace -{ - class CharacterCallbackClass : public BS_LuaCallback - { +namespace { + class CharacterCallbackClass : public BS_LuaCallback { public: - CharacterCallbackClass(lua_State * L) : BS_LuaCallback(L) {}; + CharacterCallbackClass(lua_State *L) : BS_LuaCallback(L) {}; - std::string Character; + Common::String Character; protected: - int PreFunctionInvokation(lua_State * L) + int PreFunctionInvokation(lua_State *L) { lua_pushstring(L, Character.c_str()); return 1; } }; - std::auto_ptr<CharacterCallbackClass> CharacterCallbackPtr; + Common::SharedPtr<CharacterCallbackClass> CharacterCallbackPtr; // ----------------------------------------------------------------------------- - class CommandCallbackClass : public BS_LuaCallback - { + class CommandCallbackClass : public BS_LuaCallback { public: - CommandCallbackClass(lua_State * L) : BS_LuaCallback(L) { Command = BS_InputEngine::KEY_COMMAND_BACKSPACE; } + CommandCallbackClass(lua_State *L) : BS_LuaCallback(L) { Command = BS_InputEngine::KEY_COMMAND_BACKSPACE; } BS_InputEngine::KEY_COMMANDS Command; protected: - int PreFunctionInvokation(lua_State * L) - { + int PreFunctionInvokation(lua_State *L) { lua_pushnumber(L, Command); return 1; } }; - std::auto_ptr<CommandCallbackClass> CommandCallbackPtr; + Common::SharedPtr<CommandCallbackClass> CommandCallbackPtr; // ------------------------------------------------------------------------- - struct CallbackfunctionRegisterer - { - CallbackfunctionRegisterer() - { + struct CallbackfunctionRegisterer { + CallbackfunctionRegisterer() { BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaCommandCB", TheCommandCallback); BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaCharacterCB", TheCharacterCallback); } @@ -108,20 +105,18 @@ namespace // ----------------------------------------------------------------------------- -static BS_InputEngine * GetIE() -{ - BS_Kernel * pKernel = BS_Kernel::GetInstance(); +static BS_InputEngine *GetIE() { + BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_InputEngine * pIE = static_cast<BS_InputEngine *>(pKernel->GetService("input")); + BS_InputEngine *pIE = static_cast<BS_InputEngine *>(pKernel->GetService("input")); BS_ASSERT(pIE); return pIE; } // ----------------------------------------------------------------------------- -static int Init(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int Init(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->Init()); return 1; @@ -129,16 +124,14 @@ static int Init(lua_State * L) // ----------------------------------------------------------------------------- -static int Update(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int Update(lua_State *L) { + BS_InputEngine *pIE = GetIE(); // Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert. // Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die // Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können. static bool FirstCall = true; - if (FirstCall) - { + if (FirstCall) { FirstCall = false; pIE->RegisterCharacterCallback(TheCharacterCallback); pIE->RegisterCommandCallback(TheCommandCallback); @@ -150,9 +143,8 @@ static int Update(lua_State * L) // ----------------------------------------------------------------------------- -static int IsLeftMouseDown(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int IsLeftMouseDown(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->IsLeftMouseDown()); return 1; @@ -160,9 +152,8 @@ static int IsLeftMouseDown(lua_State * L) // ----------------------------------------------------------------------------- -static int IsRightMouseDown(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int IsRightMouseDown(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->IsRightMouseDown()); return 1; @@ -170,9 +161,8 @@ static int IsRightMouseDown(lua_State * L) // ----------------------------------------------------------------------------- -static int WasLeftMouseDown(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int WasLeftMouseDown(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->WasLeftMouseDown()); return 1; @@ -180,9 +170,8 @@ static int WasLeftMouseDown(lua_State * L) // ----------------------------------------------------------------------------- -static int WasRightMouseDown(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int WasRightMouseDown(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->WasRightMouseDown()); return 1; @@ -190,9 +179,8 @@ static int WasRightMouseDown(lua_State * L) // ----------------------------------------------------------------------------- -static int IsLeftDoubleClick(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int IsLeftDoubleClick(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->IsLeftDoubleClick()); return 1; @@ -200,9 +188,8 @@ static int IsLeftDoubleClick(lua_State * L) // ----------------------------------------------------------------------------- -static int GetMouseX(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int GetMouseX(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushnumber(L, pIE->GetMouseX()); return 1; @@ -210,9 +197,8 @@ static int GetMouseX(lua_State * L) // ----------------------------------------------------------------------------- -static int GetMouseY(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int GetMouseY(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushnumber(L, pIE->GetMouseY()); return 1; @@ -220,9 +206,8 @@ static int GetMouseY(lua_State * L) // ----------------------------------------------------------------------------- -static int IsKeyDown(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int IsKeyDown(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->IsKeyDown((unsigned int) luaL_checknumber(L, 1))); return 1; @@ -230,9 +215,8 @@ static int IsKeyDown(lua_State * L) // ----------------------------------------------------------------------------- -static int WasKeyDown(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int WasKeyDown(lua_State *L) { + BS_InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->WasKeyDown((unsigned int) luaL_checknumber(L, 1))); return 1; @@ -240,9 +224,8 @@ static int WasKeyDown(lua_State * L) // ----------------------------------------------------------------------------- -static int SetMouseX(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int SetMouseX(lua_State *L) { + BS_InputEngine *pIE = GetIE(); pIE->SetMouseX((int) luaL_checknumber(L, 1)); return 0; @@ -250,9 +233,8 @@ static int SetMouseX(lua_State * L) // ----------------------------------------------------------------------------- -static int SetMouseY(lua_State * L) -{ - BS_InputEngine * pIE = GetIE(); +static int SetMouseY(lua_State *L) { + BS_InputEngine *pIE = GetIE(); pIE->SetMouseY((int) luaL_checknumber(L, 1)); return 0; @@ -260,17 +242,15 @@ static int SetMouseY(lua_State * L) // ----------------------------------------------------------------------------- -static void TheCharacterCallback(unsigned char Character) -{ +static void TheCharacterCallback(unsigned char Character) { CharacterCallbackPtr->Character = Character; - lua_State * L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject()); + lua_State *L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject()); CharacterCallbackPtr->InvokeCallbackFunctions(L, 1); } // ----------------------------------------------------------------------------- -static int RegisterCharacterCallback(lua_State * L) -{ +static int RegisterCharacterCallback(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); CharacterCallbackPtr->RegisterCallbackFunction(L, 1); @@ -279,8 +259,7 @@ static int RegisterCharacterCallback(lua_State * L) // ----------------------------------------------------------------------------- -static int UnregisterCharacterCallback(lua_State * L) -{ +static int UnregisterCharacterCallback(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); CharacterCallbackPtr->UnregisterCallbackFunction(L, 1); @@ -289,17 +268,15 @@ static int UnregisterCharacterCallback(lua_State * L) // ----------------------------------------------------------------------------- -static void TheCommandCallback(BS_InputEngine::KEY_COMMANDS Command) -{ +static void TheCommandCallback(BS_InputEngine::KEY_COMMANDS Command) { CommandCallbackPtr->Command = Command; - lua_State * L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject()); + lua_State *L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject()); CommandCallbackPtr->InvokeCallbackFunctions(L, 1); } // ----------------------------------------------------------------------------- -static int RegisterCommandCallback(lua_State * L) -{ +static int RegisterCommandCallback(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); CommandCallbackPtr->RegisterCallbackFunction(L, 1); @@ -308,8 +285,7 @@ static int RegisterCommandCallback(lua_State * L) // ----------------------------------------------------------------------------- -static int UnregisterCommandCallback(lua_State * L) -{ +static int UnregisterCommandCallback(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); CommandCallbackPtr->UnregisterCallbackFunction(L, 1); @@ -318,10 +294,9 @@ static int UnregisterCommandCallback(lua_State * L) // ----------------------------------------------------------------------------- -static const char * PACKAGE_LIBRARY_NAME = "Input"; +static const char *PACKAGE_LIBRARY_NAME = "Input"; -static const luaL_reg PACKAGE_FUNCTIONS[] = -{ +static const luaL_reg PACKAGE_FUNCTIONS[] = { "Init", Init, "Update", Update, "IsLeftMouseDown", IsLeftMouseDown, @@ -344,8 +319,7 @@ static const luaL_reg PACKAGE_FUNCTIONS[] = #define X(k) "KEY_" #k, BS_InputEngine::KEY_##k #define Y(k) "KEY_COMMAND_" #k, BS_InputEngine::KEY_COMMAND_##k -static const lua_constant_reg PACKAGE_CONSTANTS[] = -{ +static const lua_constant_reg PACKAGE_CONSTANTS[] = { X(BACKSPACE), X(TAB), X(CLEAR), X(RETURN), X(PAUSE), X(CAPSLOCK), X(ESCAPE), X(SPACE), X(PAGEUP), X(PAGEDOWN), X(END), X(HOME), X(LEFT), X(UP), X(RIGHT), X(DOWN), X(PRINTSCREEN), X(INSERT), X(DELETE), X(0), X(1), X(2), X(3), X(4), X(5), X(6), X(7), X(8), X(9), X(A), X(B), X(C), X(D), X(E), X(F), X(G), X(H), X(I), X(J), X(K), X(L), X(M), X(N), X(O), X(P), X(Q), X(R), X(S), X(T), X(U), X(V), X(W), X(X), X(Y), @@ -360,20 +334,23 @@ static const lua_constant_reg PACKAGE_CONSTANTS[] = // ----------------------------------------------------------------------------- -bool BS_InputEngine::_RegisterScriptBindings() -{ - BS_Kernel * pKernel = BS_Kernel::GetInstance(); +bool BS_InputEngine::_RegisterScriptBindings() { + BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_ScriptEngine * pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script")); + BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script")); BS_ASSERT(pScript); - lua_State * L = static_cast<lua_State *>(pScript->GetScriptObject()); + lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject()); BS_ASSERT(L); if (!BS_LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false; if (!BS_LuaBindhelper::AddConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false; - CharacterCallbackPtr.reset(new CharacterCallbackClass(L)); - CommandCallbackPtr.reset(new CommandCallbackClass(L)); + Common::SharedPtr<CharacterCallbackClass> p1(new CharacterCallbackClass(L)); + CharacterCallbackPtr = p1; + Common::SharedPtr<CharacterCallbackClass> p2(new CommandCallbackClass(L)); + CommandCallbackPtr = p2; return true; } + +} // End of namespace Sword25 |