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authorD G Turner2019-09-14 03:03:17 +0100
committerD G Turner2019-09-14 03:03:17 +0100
commit85556572078c7a725dd376217f4572c13188d6c1 (patch)
tree06c06183fa7c9918774a6a304ca92021d0770213
parent076514da3f027cf59d3eab6e170e451a2e64bcb9 (diff)
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HDB: Improve String Code Usage in HDB Engine Code
-rw-r--r--engines/hdb/hdb.cpp29
1 files changed, 15 insertions, 14 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
index 8788c2037f..0de3f32eda 100644
--- a/engines/hdb/hdb.cpp
+++ b/engines/hdb/hdb.cpp
@@ -323,15 +323,15 @@ bool HDBGame::restartMap() {
bool HDBGame::startMap(const char *name) {
// save last mapname
- strcpy(_lastMapname, _currentMapname);
+ Common::strlcpy(_lastMapname, _currentMapname, sizeof(_lastMapname));
// set current mapname
- strcpy(_currentMapname, name);
- strcat(_currentMapname, ".MSM");
+ Common::strlcpy(_currentMapname, name, sizeof(_currentMapname));
+ Common::strlcat(_currentMapname, ".MSM", sizeof(_currentMapname));
// set current luaname
- strcpy(_currentLuaName, name );
- strcat(_currentLuaName, ".LUA");
+ Common::strlcpy(_currentLuaName, name, sizeof(_currentLuaName));
+ Common::strlcat(_currentLuaName, ".LUA", sizeof(_currentLuaName));
restartMap();
@@ -932,25 +932,26 @@ Common::Error HDBGame::run() {
#endif
if (ConfMan.hasKey("boot_param")) {
- char mapname[20];
int arg = ConfMan.getInt("boot_param");
int actionMode = MIN(arg / 100, 1);
int level = MIN(arg % 100, 31);
setActionMode(actionMode);
- if (level <= 30)
- snprintf(mapname, 10, "MAP%02d", level);
- else
- strcpy(mapname, "CINE_OUTRO");
+ Common::String mapNameString = Common::String::format("MAP%02d", level);
+
+ if (level > 30) {
+ mapNameString = "CINE_OUTRO";
+ }
- if (isDemo())
- strcat(mapname, "_DEMO");
+ if (isDemo()) {
+ mapNameString += "_DEMO";
+ }
- debug("Starting level %s in %s", mapname, getActionMode() ? "Action Mode" : "Puzzle Mode");
+ debug("Starting level %s in %s Mode", mapNameString.c_str(), getActionMode() ? "Action" : "Puzzle");
_ai->clearPersistent();
- startMap(mapname);
+ startMap(mapNameString.c_str());
_gameState = GAME_PLAY;
} else {