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| author | RichieSams | 2013-09-21 00:03:49 -0500 | 
|---|---|---|
| committer | RichieSams | 2013-09-21 00:03:49 -0500 | 
| commit | 8557b06197bde4574be34810bcf59c3530acc326 (patch) | |
| tree | af4f8796ff96ab05a45d35f11508464df7205c09 | |
| parent | d06c64d0762eb5f4b3f32c5402d05e801bb80ed8 (diff) | |
| download | scummvm-rg350-8557b06197bde4574be34810bcf59c3530acc326.tar.gz scummvm-rg350-8557b06197bde4574be34810bcf59c3530acc326.tar.bz2 scummvm-rg350-8557b06197bde4574be34810bcf59c3530acc326.zip  | |
ZVISION: Load the state values before changing location
| -rw-r--r-- | engines/zvision/save_manager.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/zvision/save_manager.cpp b/engines/zvision/save_manager.cpp index e09d31557a..70de9050e8 100644 --- a/engines/zvision/save_manager.cpp +++ b/engines/zvision/save_manager.cpp @@ -144,12 +144,12 @@ Common::Error SaveManager::loadGame(uint slot) {  	uint32 offset = (char)saveFile->readUint32LE();  	ScriptManager *scriptManager = _engine->getScriptManager(); -	// Load the room -	scriptManager->changeLocation(world, room, node, view, offset); -  	// Update the state table values  	scriptManager->deserializeStateTable(saveFile); +	// Load the room +	scriptManager->changeLocation(world, room, node, view, offset); +  	// Update the controls  	scriptManager->deserializeControls(saveFile);  | 
