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author | Travis Howell | 2006-01-27 10:01:07 +0000 |
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committer | Travis Howell | 2006-01-27 10:01:07 +0000 |
commit | 855d86ddcf24d0fdf9add5d9d49718e43433b807 (patch) | |
tree | 161c409fe071cd9aa1cbcf5e3c1811aa9b0eb141 | |
parent | 4d8861b909d0b4677afe450cb76b83842d37f679 (diff) | |
download | scummvm-rg350-855d86ddcf24d0fdf9add5d9d49718e43433b807.tar.gz scummvm-rg350-855d86ddcf24d0fdf9add5d9d49718e43433b807.tar.bz2 scummvm-rg350-855d86ddcf24d0fdf9add5d9d49718e43433b807.zip |
Add parts of patch #1416145 - README: various fixes
svn-id: r20214
-rw-r--r-- | README | 27 | ||||
-rw-r--r-- | doc/01.tex | 5 | ||||
-rw-r--r-- | doc/02.tex | 6 | ||||
-rw-r--r-- | doc/03_02.tex | 2 | ||||
-rw-r--r-- | doc/03_08.tex | 5 | ||||
-rw-r--r-- | doc/07_06.tex | 2 | ||||
-rw-r--r-- | doc/07_07.tex | 8 |
7 files changed, 26 insertions, 29 deletions
@@ -53,8 +53,9 @@ SCUMM (Script Creation Utility for Maniac Mansion), used in various LucasArts games such as Monkey Island, Day of the Tentacle, and others. ScummVM also contains interpreters for several non-SCUMM games. Currently -these are Beneath a Steel Sky, Broken Sword 1 & 2, Flight of the Amazon Queen -and Simon the Sorcerer 1 & 2. +these are Beneath a Steel Sky, Broken Sword 1 & 2, Flight of the Amazon Queen, +Gobliiins, Inherit the Earth, Simon the Sorcerer 1 & 2 and The Legend of +Kyrandia. At this time ScummVM should be considered beta software, and is still under heavy development. Be aware that whilst we attempt to make sure @@ -68,9 +69,9 @@ easier and quicker. If you cannot donate, help and contribute a patch! ---- ---------- The easiest way to contact the ScummVM team is by submitting bug reports or commenting in our forums. You can also join and e-mail the scummvm-devel -mailing list, or chat with us on irc (#scummvm on irc.freenode.net) -Please do not ask us to support an unsupported game -- read our homepages -FAQ first. +mailing list, or chat with us on IRC (#scummvm on irc.freenode.net) +Please do not ask us to support an unsupported game -- read the FAQ on our +web site first. 2.1) Reporting Bugs: ---- --------------- @@ -215,7 +216,7 @@ any answer. Chances are that it will work. 3.2) Simon the Sorcerer 1 and 2 notes: ---- --------------------------------- If you have the dual version of Simon the Sorcerer 1 or 2 on CD, -then you will find the Windows version in the main directory of CD +then you will find the Windows version in the main directory of the CD and the DOS version in the DOS directory of the CD. 3.3) Broken Sword notes @@ -277,7 +278,8 @@ i.e. they should have both resource and data forks. Just copy all 'ITE *' files. ---- --------------- The CD version of Gobliiins contains one big audio track which you need to rip (See the section on using compressed audiofiles) and copy into the game -directory. +directory if you want to have music and not have the CD in the drive +all the time. 3.8) The Legend of Kyrandia notes ---- ---------------------------- @@ -358,7 +360,6 @@ the section on Reporting Bugs. - Subtitles aren't available in the English and German CD versions, they are missing the majority of subtitles. - Simon the Sorcerer 2: - Combined speech and subtitles will often cause speech to be cut off early, this is a limitation of the original game. @@ -985,7 +986,7 @@ soundfont using the sfxload software. Example: If you don't have a MIDI capable soundcard, there are two options: FluidSynth and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag' -behind music. This is very noticable in iMUSE-enabled games, which use fast +behind music. This is very noticeable in iMUSE-enabled games, which use fast and dynamic music transitions. Running TiMidity as root will allow it to setup real time priority, which may reduce music lag. @@ -1040,8 +1041,8 @@ affect the encoding time and resulting filesize. 7.7.3) Compressing MONSTER.SOU with MP3: ------ --------------------------------- -You need LAME, and our compress_scumm_sou util from the scummvm-tools package -to perform this task, and ScummVM must be compiled with MAD support. +You need LAME, and our compress_scumm_sou utility from the scummvm-tools +package to perform this task, and ScummVM must be compiled with MAD support. compress_scumm_sou monster.sou @@ -1099,7 +1100,7 @@ For Flac add --flac and optional parameters, i.e. compress_simon --flac --best -b 1152 Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this -file to your game dir. You can safely remove the old file. +file to your game directory. You can safely remove the old file. 7.7.7) Compressing speech/music in Broken Sword 1 ------ ------------------------------------------ @@ -1132,7 +1133,7 @@ For Ogg Vorbis add --vorbis to the options, i.e. compress_sword2 --vorbis Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to -your game dir. You can safely remove the old file. +your game directory. You can safely remove the old file. It is possible to use Flac compression by adding the --flac option. However, the resulting *.clf file will actually be larger than the original. diff --git a/doc/01.tex b/doc/01.tex index 2def3167b1..508c899492 100644 --- a/doc/01.tex +++ b/doc/01.tex @@ -13,8 +13,9 @@ SCUMM (Script Creation Utility for Maniac Mansion), used in various LucasArts games such as Monkey Island, Day of the Tentacle, and others. ScummVM also contains interpreters for several non-SCUMM games. Currently -these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen -and Simon the Sorcerer 1 \& 2. +these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen, +Gobliiins, Inherit the Earth, Simon the Sorcerer 1 \& 2 and The Legend of +Kyrandia. At this time ScummVM should be considered beta software, and is still under heavy development. Be aware that whilst we attempt to make sure diff --git a/doc/02.tex b/doc/02.tex index 42c0295c35..2b102a99f8 100644 --- a/doc/02.tex +++ b/doc/02.tex @@ -9,8 +9,8 @@ The easiest way to contact the ScummVM team is by submitting bug reports or commenting in our forums. You can also join and e-mail the scummvm-devel -mailing list, or chat with us on irc (\#scummvm on irc.freenode.net) -Please do not ask us to support an unsupported game -- read our homepages -FAQ first. +mailing list, or chat with us on IRC (\#scummvm on irc.freenode.net) +Please do not ask us to support an unsupported game -- read the FAQ on our +web site first. \input {02_01.tex} diff --git a/doc/03_02.tex b/doc/03_02.tex index e4eb99effa..0f701240cb 100644 --- a/doc/03_02.tex +++ b/doc/03_02.tex @@ -1,4 +1,4 @@ \subsection{Simon the Sorcerer 1 and 2 notes} If you have the dual version of Simon the Sorcerer 1 or 2 on CD, -then you will find the Windows version in the main directory of CD +then you will find the Windows version in the main directory of the CD and the DOS Talkie version in the DOS directory of the CD. diff --git a/doc/03_08.tex b/doc/03_08.tex index 99b579b624..4acd681be0 100644 --- a/doc/03_08.tex +++ b/doc/03_08.tex @@ -1,8 +1,3 @@ \subsection{The Legend of Kyrandia notes} To run The Legend of Kyrandia under ScummVM you need the kyra.dat file, which can be found in the Downloads section of the ScummVM website. - -Please note that as the menu system is not yet implemented, the -only way of saving and loading is to use Alt+0-9 (for saving) and -Ctrl+0-9 (for loading). Additionally, you must use 'q' to exit the -game. diff --git a/doc/07_06.tex b/doc/07_06.tex index 2f806d579a..4e8b7d8695 100644 --- a/doc/07_06.tex +++ b/doc/07_06.tex @@ -64,7 +64,7 @@ Example: % If you don't have a MIDI capable soundcard, there are two options: FluidSynth and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag' -behind music. This is very noticable in iMUSE-enabled games, which use fast +behind music. This is very noticeable in iMUSE-enabled games, which use fast and dynamic music transitions. Running TiMidity as root will allow it to setup real time priority, which may reduce music lag. diff --git a/doc/07_07.tex b/doc/07_07.tex index 389cd602ac..5eada69a00 100644 --- a/doc/07_07.tex +++ b/doc/07_07.tex @@ -48,8 +48,8 @@ affect the encoding time and resulting filesize. \subsubsection{Compressing MONSTER.SOU with MP3} -You need LAME, and our compress\_scumm\_sou util from the scummvm-tools package -to perform this task, and ScummVM must be compiled with MAD support. +You need LAME, and our compress\_scumm\_sou utility from the scummvm-tools +package to perform this task, and ScummVM must be compiled with MAD support. \begin{verbatim} compress_scumm_sou monster.sou \end{verbatim} @@ -113,7 +113,7 @@ For Flac add --flac and optional parameters, i.e. \end{verbatim} % Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this -file to your game dir. You can safely remove the old file. +file to your game directory. You can safely remove the old file. \subsubsection{Compressing speech/music in Broken Sword 1} @@ -157,7 +157,7 @@ For Ogg Vorbis add --vorbis to the options, i.e. \end{verbatim} % Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to -your game dir. You can safely remove the old file. +your game directory. You can safely remove the old file. It is possible to use Flac compression by adding the --flac option. However, the resulting *.clf file will actually be larger than the original. |