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author | Max Horn | 2002-12-13 01:30:22 +0000 |
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committer | Max Horn | 2002-12-13 01:30:22 +0000 |
commit | 85a4c53a1a83a6f97ac74357fa4177195da56de7 (patch) | |
tree | 905e0f9ed0fff82185364c8ffb236dbabb53af11 | |
parent | 6d948c4f527c6706f85a845a35b7359476487a26 (diff) | |
download | scummvm-rg350-85a4c53a1a83a6f97ac74357fa4177195da56de7.tar.gz scummvm-rg350-85a4c53a1a83a6f97ac74357fa4177195da56de7.tar.bz2 scummvm-rg350-85a4c53a1a83a6f97ac74357fa4177195da56de7.zip |
fix for the arrow bug in MonkeyVGA (see also bug #599442 and patch #643464)
svn-id: r5923
-rw-r--r-- | scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 6e2bcf9fa6..1e9ad05e76 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -1794,7 +1794,7 @@ void Scumm::restoreBG(int left, int top, int right, int bottom, byte backColor) topline = vs->topline; height = topline + vs->height; - right++; // FIXME - why do we increment right here?!? (add comment) +// right++; // FIXME - why did we increment here?!? it caused bug if (left < 0) left = 0; if (right < 0) |