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author | Eugene Sandulenko | 2010-06-15 10:35:42 +0000 |
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committer | Eugene Sandulenko | 2010-06-15 10:35:42 +0000 |
commit | 85d8b4f5d848c0e1ec6c7b4ef3e6bdd839b05197 (patch) | |
tree | b748ad81cf1216dbb9aa0cd3616dcf268137c2ac | |
parent | 9358b54332411498e1dec39ceb90b60748d7c921 (diff) | |
download | scummvm-rg350-85d8b4f5d848c0e1ec6c7b4ef3e6bdd839b05197.tar.gz scummvm-rg350-85d8b4f5d848c0e1ec6c7b4ef3e6bdd839b05197.tar.bz2 scummvm-rg350-85d8b4f5d848c0e1ec6c7b4ef3e6bdd839b05197.zip |
AGI: Make sure that sound variable is reset once music is stopped.
svn-id: r49754
-rw-r--r-- | engines/agi/sound.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp index c4c695c59e..c35b23ae55 100644 --- a/engines/agi/sound.cpp +++ b/engines/agi/sound.cpp @@ -231,6 +231,9 @@ void SoundMgr::stopSound() { _playingSound = -1; } + + if (_endflag != -1) + _vm->setflag(_endflag, true); } int SoundMgr::initSound() { |