diff options
author | Ludvig Strigeus | 2001-10-12 08:22:12 +0000 |
---|---|---|
committer | Ludvig Strigeus | 2001-10-12 08:22:12 +0000 |
commit | 862192dbebd24f32e24f051b5a88f1bb6d801be8 (patch) | |
tree | 3e10a51c5726dc2500d7de8ef744dde012a82847 | |
parent | 75f9015681e2d01778f24d33191b8142904561aa (diff) | |
download | scummvm-rg350-862192dbebd24f32e24f051b5a88f1bb6d801be8.tar.gz scummvm-rg350-862192dbebd24f32e24f051b5a88f1bb6d801be8.tar.bz2 scummvm-rg350-862192dbebd24f32e24f051b5a88f1bb6d801be8.zip |
'make dist' supported
svn-id: r3432
-rw-r--r-- | Makefile | 19 | ||||
-rw-r--r-- | readme.txt | 23 | ||||
-rw-r--r-- | whatsnew.txt | 4 |
3 files changed, 35 insertions, 11 deletions
@@ -1,16 +1,23 @@ CC = gcc -CFLAGS = -g -O2 -Wno-multichar +CFLAGS = -g -Wno-multichar DEFINES = -DUNIX -LDFLAGS = `sdl-config --libs` -INCLUDES= `sdl-config --cflags` +LDFLAGS := `sdl-config --libs` +INCLUDES:= `sdl-config --cflags` CPPFLAGS= $(DEFINES) $(INCLUDES) +ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip INCS = scumm.h scummsys.h stdafx.h OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \ saveload.o script.o scummvm.o sound.o string.o \ sys.o verbs.o sdl.o - + +DISTFILES=actor.cpp boxes.cpp costume.cpp gfx.cpp object.cpp resource.cpp \ + saveload.cpp script.cpp scummvm.cpp sound.cpp string.cpp \ + sys.cpp verbs.cpp sdl.cpp \ + Makefile scumm.h scummsys.h stdafx.h stdafx.cpp windows.cpp \ + whatsnew.txt readme.txt copying.txt scummvm.dsp scummvm.dsw + .cpp.o: $(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) @@ -22,5 +29,9 @@ scummvm: $(OBJS) clean: rm -f $(OBJS) scummvm +dist: + rm -f $(ZIPFILE) + zip -q $(ZIPFILE) $(DISTFILES) + check: $(OBJS): $(INCS) diff --git a/readme.txt b/readme.txt index d0a0e974e0..7b7cc5b13f 100644 --- a/readme.txt +++ b/readme.txt @@ -1,18 +1,24 @@ -2001-10-08 +2001-10-12 -This is the first pre-alpha release of ScummVM. It is an implementation of the SCUMM engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle. +This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM +engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle. -The engine is far from complete, and thus only Monkey Island 2 is supported at the moment. +The engine is far from complete, and thus only Monkey Island 2 and Monkey Island +1 is supported at the moment. -Please be aware that the engine contains bugs and non-implemented-features that make it impossible to finish the game. Other stuff that's missing is sound and savegames. +Please be aware that the engine contains bugs and non-implemented-features that +make it impossible to finish the game. Other stuff that's missing is sound and +savegames. Compiling: --------- -You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At the moment only GCC and Microsoft Visual C++ are supported. +---------- +You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At +the moment only GCC and Microsoft Visual C++ are supported. GCC: ---- -* Type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you. +* Type make (or gmake if that's what GNU make is called on your system) and +hopefully ScummVM will compile for you. Please note that big endian support is preliminary and contains bugs. @@ -30,6 +36,9 @@ Running: -------- Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001). +You can use Ctrl 0-9 and Shift 0-9 to load and save states. +Ctrl-z quits, and Ctrl-f runs in fast mode. + Good Luck, Ludvig Strigeus diff --git a/whatsnew.txt b/whatsnew.txt index d59d2d3ec5..19b6170d57 100644 --- a/whatsnew.txt +++ b/whatsnew.txt @@ -1,3 +1,7 @@ +0.0.2 (2001-10-12): +- bug fixes +- save & load support + 0.0.1 (2001-10-08): - initial version |