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authorLudvig Strigeus2001-10-12 08:22:12 +0000
committerLudvig Strigeus2001-10-12 08:22:12 +0000
commit862192dbebd24f32e24f051b5a88f1bb6d801be8 (patch)
tree3e10a51c5726dc2500d7de8ef744dde012a82847
parent75f9015681e2d01778f24d33191b8142904561aa (diff)
downloadscummvm-rg350-862192dbebd24f32e24f051b5a88f1bb6d801be8.tar.gz
scummvm-rg350-862192dbebd24f32e24f051b5a88f1bb6d801be8.tar.bz2
scummvm-rg350-862192dbebd24f32e24f051b5a88f1bb6d801be8.zip
'make dist' supported
svn-id: r3432
-rw-r--r--Makefile19
-rw-r--r--readme.txt23
-rw-r--r--whatsnew.txt4
3 files changed, 35 insertions, 11 deletions
diff --git a/Makefile b/Makefile
index fb6c4ca2b4..7757dc9e74 100644
--- a/Makefile
+++ b/Makefile
@@ -1,16 +1,23 @@
CC = gcc
-CFLAGS = -g -O2 -Wno-multichar
+CFLAGS = -g -Wno-multichar
DEFINES = -DUNIX
-LDFLAGS = `sdl-config --libs`
-INCLUDES= `sdl-config --cflags`
+LDFLAGS := `sdl-config --libs`
+INCLUDES:= `sdl-config --cflags`
CPPFLAGS= $(DEFINES) $(INCLUDES)
+ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
INCS = scumm.h scummsys.h stdafx.h
OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o sdl.o
-
+
+DISTFILES=actor.cpp boxes.cpp costume.cpp gfx.cpp object.cpp resource.cpp \
+ saveload.cpp script.cpp scummvm.cpp sound.cpp string.cpp \
+ sys.cpp verbs.cpp sdl.cpp \
+ Makefile scumm.h scummsys.h stdafx.h stdafx.cpp windows.cpp \
+ whatsnew.txt readme.txt copying.txt scummvm.dsp scummvm.dsw
+
.cpp.o:
$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<)
@@ -22,5 +29,9 @@ scummvm: $(OBJS)
clean:
rm -f $(OBJS) scummvm
+dist:
+ rm -f $(ZIPFILE)
+ zip -q $(ZIPFILE) $(DISTFILES)
+
check:
$(OBJS): $(INCS)
diff --git a/readme.txt b/readme.txt
index d0a0e974e0..7b7cc5b13f 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,18 +1,24 @@
-2001-10-08
+2001-10-12
-This is the first pre-alpha release of ScummVM. It is an implementation of the SCUMM engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
+This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM
+engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
-The engine is far from complete, and thus only Monkey Island 2 is supported at the moment.
+The engine is far from complete, and thus only Monkey Island 2 and Monkey Island
+1 is supported at the moment.
-Please be aware that the engine contains bugs and non-implemented-features that make it impossible to finish the game. Other stuff that's missing is sound and savegames.
+Please be aware that the engine contains bugs and non-implemented-features that
+make it impossible to finish the game. Other stuff that's missing is sound and
+savegames.
Compiling:
---------
-You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At the moment only GCC and Microsoft Visual C++ are supported.
+----------
+You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
+the moment only GCC and Microsoft Visual C++ are supported.
GCC:
----
-* Type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you.
+* Type make (or gmake if that's what GNU make is called on your system) and
+hopefully ScummVM will compile for you.
Please note that big endian support is preliminary and contains bugs.
@@ -30,6 +36,9 @@ Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
+You can use Ctrl 0-9 and Shift 0-9 to load and save states.
+Ctrl-z quits, and Ctrl-f runs in fast mode.
+
Good Luck,
Ludvig Strigeus
diff --git a/whatsnew.txt b/whatsnew.txt
index d59d2d3ec5..19b6170d57 100644
--- a/whatsnew.txt
+++ b/whatsnew.txt
@@ -1,3 +1,7 @@
+0.0.2 (2001-10-12):
+- bug fixes
+- save & load support
+
0.0.1 (2001-10-08):
- initial version