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authorStrangerke2013-09-22 17:45:48 +0200
committerStrangerke2013-09-22 17:45:48 +0200
commit863709ca576652767af00e9dcb84dfaab11e1a9e (patch)
tree77f41b1fba3f9d5df896651d1a88020a0bccc7c6
parent302e74cac1fe18404d59d84135fa6debfec239cb (diff)
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AVALANCHE: Move some variables
-rw-r--r--engines/avalanche/avalanche.cpp10
-rw-r--r--engines/avalanche/avalanche.h5
-rw-r--r--engines/avalanche/avalot.cpp8
-rw-r--r--engines/avalanche/avalot.h4
-rw-r--r--engines/avalanche/parser.cpp16
-rw-r--r--engines/avalanche/parser.h3
6 files changed, 23 insertions, 23 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 282c629ba1..110cef74e5 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -123,11 +123,11 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_parser->_wearing);
sz.syncAsByte(_parser->_sworeNum);
if (sz.isSaving())
- _avalot->_saveNum++;
- sz.syncAsByte(_avalot->_saveNum);
+ _saveNum++;
+ sz.syncAsByte(_saveNum);
sz.syncBytes(_avalot->_roomCount, 100);
- sz.syncAsByte(_avalot->_alcoholLevel);
- sz.syncAsByte(_avalot->_playedNim);
+ sz.syncAsByte(_parser->_alcoholLevel);
+ sz.syncAsByte(_parser->_playedNim);
sz.syncAsByte(_avalot->_wonNim);
sz.syncAsByte(_avalot->_wineState);
sz.syncAsByte(_avalot->_cwytalotGone);
@@ -135,7 +135,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_avalot->_aylesIsAwake);
sz.syncAsByte(_avalot->_drawbridgeOpen);
sz.syncAsByte(_avalot->_avariciusTalk);
- sz.syncAsByte(_avalot->_boughtOnion);
+ sz.syncAsByte(_parser->_boughtOnion);
sz.syncAsByte(_avalot->_rottenOnion);
sz.syncAsByte(_avalot->_onionInVinegar);
sz.syncAsByte(_avalot->_givenToSpludwick);
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 289cf60d30..27a5bd6321 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -61,10 +61,11 @@ static const int kSavegameVersion = 1;
class AvalancheEngine : public Engine {
public:
- Graphics *_graphics;
- Parser *_parser;
+ byte _saveNum; // number of times this game has been saved
Avalot *_avalot;
+ Graphics *_graphics;
+ Parser *_parser;
Pingo *_pingo;
Dialogs *_dialogs;
Background *_background;
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
index 3979707a5b..86bd7fef1b 100644
--- a/engines/avalanche/avalot.cpp
+++ b/engines/avalanche/avalot.cpp
@@ -1594,12 +1594,12 @@ void Avalot::resetVariables() {
_room = kRoomNowhere;
_vm->_parser->_wearing = 0;
_vm->_parser->_sworeNum = 0;
- _saveNum = 0;
+ _vm->_saveNum = 0;
for (int i = 0; i < 100; i++)
_roomCount[i] = 0;
- _alcoholLevel = 0;
- _playedNim = 0;
+ _vm->_parser->_alcoholLevel = 0;
+ _vm->_parser->_playedNim = 0;
_wonNim = false;
_wineState = 0;
_cwytalotGone = false;
@@ -1607,7 +1607,7 @@ void Avalot::resetVariables() {
_aylesIsAwake = false;
_drawbridgeOpen = 0;
_avariciusTalk = 0;
- _boughtOnion = false;
+ _vm->_parser->_boughtOnion = false;
_rottenOnion = false;
_onionInVinegar = false;
_givenToSpludwick = 0;
diff --git a/engines/avalanche/avalot.h b/engines/avalanche/avalot.h
index cc503749eb..efd04ff35a 100644
--- a/engines/avalanche/avalot.h
+++ b/engines/avalanche/avalot.h
@@ -247,10 +247,7 @@ public:
int16 _dnascore; // your score, of course
int32 _money; // your current amount of dosh
byte _room; // your current room
- byte _saveNum; // number of times this game has been saved
byte _roomCount[100]; // Add one to each every time you enter a room
- byte _alcoholLevel; // Your blood alcohol level.
- byte _playedNim; // How many times you've played Nim.
bool _wonNim; // Have you *won* Nim? (That's harder.)
byte _wineState; // 0=good (Notts), 1=passable(Argent) ... 3=vinegar.
bool _cwytalotGone; // Has Cwytalot rushed off to Jerusalem yet?
@@ -258,7 +255,6 @@ public:
bool _aylesIsAwake; // pretty obvious!
byte _drawbridgeOpen; // Between 0 (shut) and 4 (open).
byte _avariciusTalk; // How much Avaricius has said to you.
- bool _boughtOnion; // Have you bought an onion yet?
bool _rottenOnion; // And has it rotted?
bool _onionInVinegar; // Is the onion in the vinegar?
byte _givenToSpludwick; // 0 = nothing given, 1 = onion...
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
index d24a37d2a7..67f4243c18 100644
--- a/engines/avalanche/parser.cpp
+++ b/engines/avalanche/parser.cpp
@@ -1382,8 +1382,8 @@ bool Parser::giveToSpludwick() {
}
void Parser::drink() {
- _vm->_avalot->_alcoholLevel += 1;
- if (_vm->_avalot->_alcoholLevel == 5) {
+ _alcoholLevel += 1;
+ if (_alcoholLevel == 5) {
_vm->_avalot->_objects[Avalot::kObjectKey - 1] = true; // Get the key.
_vm->_avalot->_teetotal = true;
_vm->_avalot->_avvyIsAwake = false;
@@ -1897,7 +1897,7 @@ void Parser::doThat() {
}
_vm->_dialogs->displayScrollChain('Q', 3);
- _vm->_avalot->_playedNim++;
+ _playedNim++;
// You won - strange!
_vm->_dialogs->displayScrollChain('Q', 7); // You won! Give us a lute!
@@ -1907,7 +1907,7 @@ void Parser::doThat() {
_vm->_background->drawBackgroundSprite(-1, -1, 0); // Show the settle with no lute on it.
_vm->_avalot->incScore(7); // 7 points for winning!
- if (_vm->_avalot->_playedNim == 1)
+ if (_playedNim == 1)
_vm->_avalot->incScore(3); // 3 points for playing your 1st game.
// A warning to the player that there should have been a mini-game. TODO: Remove it later!!!
@@ -2062,7 +2062,7 @@ void Parser::doThat() {
return;
}
- if (_vm->_avalot->_alcoholLevel == 0)
+ if (_alcoholLevel == 0)
_vm->_avalot->incScore(3);
_vm->_background->drawBackgroundSprite(-1, -1, 11);
@@ -2093,7 +2093,7 @@ void Parser::doThat() {
_vm->_background->drawBackgroundSprite(-1, -1, 11);
Common::String tmpStr = Common::String::format("Wine, please.%c1%c", Dialogs::kControlRegister, Dialogs::kControlSpeechBubble);
_vm->_dialogs->displayText(tmpStr);
- if (_vm->_avalot->_alcoholLevel == 0)
+ if (_alcoholLevel == 0)
_vm->_avalot->incScore(3);
_vm->_background->drawBackgroundSprite(-1, -1, 9);
_vm->_avalot->_malagauche = 177;
@@ -2114,7 +2114,7 @@ void Parser::doThat() {
else if (_vm->_avalot->_carryNum >= kCarryLimit)
_vm->_dialogs->displayText("Before you ask, you remember that your hands are full.");
else {
- if (_vm->_avalot->_boughtOnion)
+ if (_boughtOnion)
_vm->_dialogs->displayScrollChain('D', 11);
else {
_vm->_dialogs->displayScrollChain('D', 9);
@@ -2123,7 +2123,7 @@ void Parser::doThat() {
_vm->_avalot->decreaseMoney(3); // It costs thruppence.
_vm->_avalot->_objects[Avalot::kObjectOnion - 1] = true;
_vm->_avalot->refreshObjectList();
- _vm->_avalot->_boughtOnion = true;
+ _boughtOnion = true;
_vm->_avalot->_rottenOnion = false; // It's OK when it leaves the stall!
_vm->_avalot->_onionInVinegar = false;
}
diff --git a/engines/avalanche/parser.h b/engines/avalanche/parser.h
index d117e56bdd..13734136a5 100644
--- a/engines/avalanche/parser.h
+++ b/engines/avalanche/parser.h
@@ -80,6 +80,9 @@ public:
byte _wearing; // what you're wearing
byte _sworeNum; // number of times you've sworn
+ byte _alcoholLevel; // Your blood alcohol level.
+ byte _playedNim; // How many times you've played Nim.
+ bool _boughtOnion; // Have you bought an onion yet?
Parser(AvalancheEngine *vm);