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author | Filippos Karapetis | 2012-09-28 01:40:43 +0300 |
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committer | Filippos Karapetis | 2012-09-28 01:40:43 +0300 |
commit | 864b4acdf180dfc3025f30dcf7c11011239511ec (patch) | |
tree | 81313a7b8be44bc640110d3cbf2b2ddb2a10bcd5 | |
parent | 41d337c5494caa2521077adc033fb19cd76773e8 (diff) | |
download | scummvm-rg350-864b4acdf180dfc3025f30dcf7c11011239511ec.tar.gz scummvm-rg350-864b4acdf180dfc3025f30dcf7c11011239511ec.tar.bz2 scummvm-rg350-864b4acdf180dfc3025f30dcf7c11011239511ec.zip |
PARALLACTION: Fix a script bug in the end of the multilingual DOS version of NS
The mouse cursor is incorrectly hidden outside the final cave in NS because of
a script bug. A workaround is added to fix that screen and the final screen in
order to make it playable. Part of fixes for bug #5866
-rw-r--r-- | engines/parallaction/parallaction_ns.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 2a22e77410..1226fd1246 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -412,6 +412,11 @@ void Parallaction_ns::changeLocation() { if (!_intro) { _input->setMouseState(oldMouseState); + // WORKAROUND: Fix a script bug in the Multilingual DOS version of + // Nippon Safes: the mouse cursor is incorrectly hidden outside the + // cave at the end of the game. Fix it here. + if (!strcmp(_location._name, "ingressocav")) + _input->setMouseState(MOUSE_ENABLED_SHOW); } debugC(1, kDebugExec, "changeLocation() done"); |