aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTravis Howell2002-10-31 09:38:02 +0000
committerTravis Howell2002-10-31 09:38:02 +0000
commit8650ff52943cdb2d8adf761e0ca069d3b8e2a90a (patch)
tree08b363b177f864c36fc6b8d3dc8c228c45104c95
parent9ffc268db5fb7aff51108f98cc25ffd9c59c01b4 (diff)
downloadscummvm-rg350-8650ff52943cdb2d8adf761e0ca069d3b8e2a90a.tar.gz
scummvm-rg350-8650ff52943cdb2d8adf761e0ca069d3b8e2a90a.tar.bz2
scummvm-rg350-8650ff52943cdb2d8adf761e0ca069d3b8e2a90a.zip
Fix voice in simon 1/2 dos talkie again.
Disable code causing movement problems in simon 2 games svn-id: r5363
-rw-r--r--simon/simon.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 7feb51c21c..65bb03f520 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -2883,9 +2883,10 @@ void SimonState::o_pathfind(int x, int y, uint var_1, uint var_2)
uint x_diff, y_diff;
uint best_i = 0, best_j = 0, best_dist = 0xFFFFFFFF;
- if (_game & GAME_SIMON2) {
- x += _x_scroll * 8;
- }
+/* Causes movement problems in Simon 2 games, often unable to move left */
+// if (_game & GAME_SIMON2) {
+// x += _x_scroll * 8;
+// }
prev_i = 21 - _variableArray[12];
for (i = 20; i != 0; --i) {
@@ -4812,7 +4813,7 @@ void SimonState::playVoice(uint voice)
_mixer->playRaw(&_voice_sound, buffer, data[1], READ_LE_UINT32(&wave_hdr.samples_per_sec),
SoundMixer::FLAG_UNSIGNED);
- } else if (_voice_type == FORMAT_WAV) { /* VOC audio */
+ } else if (_voice_type == FORMAT_VOC) { /* VOC audio */
VocHeader voc_hdr;
VocBlockHeader voc_block_hdr;
uint32 size;