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author | Max Horn | 2006-01-23 19:13:05 +0000 |
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committer | Max Horn | 2006-01-23 19:13:05 +0000 |
commit | 86ba8201603f2b08731356481787e61dd7d02139 (patch) | |
tree | 0a68894c3920983b8a754d6a77d37e0d1944d693 | |
parent | a7dbba14f714a9892757dfefd1b32bcad8217ca8 (diff) | |
download | scummvm-rg350-86ba8201603f2b08731356481787e61dd7d02139.tar.gz scummvm-rg350-86ba8201603f2b08731356481787e61dd7d02139.tar.bz2 scummvm-rg350-86ba8201603f2b08731356481787e61dd7d02139.zip |
At this point, we may not yet know the precise version of a game; so for those cases were it can vary (1-3 for Zak, 1-2 for MM, 3-4 for Loom etc.) we need to extend some of the version ranges slightly
svn-id: r20144
-rw-r--r-- | scumm/scumm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 910df20dc1..7ad2329cc9 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -2866,7 +2866,7 @@ static bool generateDetectName(const ScummGameSettings *g, int method, char *det strcpy(detectName, "00.LFL"); break; case 1: - if (g->version < 4 || g->version > 5) + if (g->version < 3 || g->version > 5) return false; strcpy(detectName, "000.LFL"); break; |