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| author | Fabio Battaglia | 2010-01-10 17:58:44 +0000 | 
|---|---|---|
| committer | Fabio Battaglia | 2010-01-10 17:58:44 +0000 | 
| commit | 8703b6929f20a926f04d90977e986fd23a0c0f10 (patch) | |
| tree | b5142aea42270e9899b4fc60e15ac7134071f8be | |
| parent | 09a2694f6f197c4f54a7cb08ab2b4cfe6c677847 (diff) | |
| download | scummvm-rg350-8703b6929f20a926f04d90977e986fd23a0c0f10.tar.gz scummvm-rg350-8703b6929f20a926f04d90977e986fd23a0c0f10.tar.bz2 scummvm-rg350-8703b6929f20a926f04d90977e986fd23a0c0f10.zip  | |
Mark the 'fix' in r47231 as a workaround for a probably deeper problem.
svn-id: r47232
| -rw-r--r-- | backends/events/default/default-events.cpp | 3 | 
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/events/default/default-events.cpp b/backends/events/default/default-events.cpp index ee3cfe7ce9..4c7dcc70d4 100644 --- a/backends/events/default/default-events.cpp +++ b/backends/events/default/default-events.cpp @@ -140,8 +140,9 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {  					_vk->close(true);  				} else {  					// Check if the engine is already paused before pausing it again -					// Fixes #2912148. Where opening the GMM and then the virtual keyboard +					// Workaround for #2912148. Where opening the GMM and then the virtual keyboard  					// and then closing them left the game mute. +					// FIXME: Engines should really allow recursive pausing.  					bool enginePaused = g_engine ? g_engine->isPaused() : true;  					if (!enginePaused)  						g_engine->pauseEngine(true);  | 
