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author | Peter Kohaut | 2018-02-19 22:04:44 +0100 |
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committer | Peter Kohaut | 2018-02-19 22:17:08 +0100 |
commit | 8704207550e6506886e55e6b23868b14ffd4d8ca (patch) | |
tree | e88978fc8b10b7171b0d9f765209fd42baf234d2 | |
parent | db07aeb51d9ddcd1dca0a2b4c56c9cd5b8a4955f (diff) | |
download | scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.tar.gz scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.tar.bz2 scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.zip |
BLADERUNNER: McCoy script fixed
Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
-rw-r--r-- | engines/bladerunner/actor.cpp | 18 | ||||
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/dialogue_menu.cpp | 4 | ||||
-rw-r--r-- | engines/bladerunner/game_constants.h | 1 | ||||
-rw-r--r-- | engines/bladerunner/scene_objects.cpp | 16 | ||||
-rw-r--r-- | engines/bladerunner/scene_objects.h | 24 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/leon.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/maggie.cpp | 8 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/mccoy.cpp | 866 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/officer_leary.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/runciter.cpp | 8 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 13 | ||||
-rw-r--r-- | engines/bladerunner/script/kia_script.cpp | 10 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ug05.cpp | 4 |
14 files changed, 520 insertions, 471 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index c3f9372ae5..50a96a4a59 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -249,18 +249,18 @@ void Actor::timerUpdate(int timerId) { void Actor::movementTrackNext(bool omitAiScript) { bool hasNextMovement; int waypointSetId; - bool run; + bool running; int angle; int delay; int waypointId; Vector3 waypointPosition; bool arrived; - hasNextMovement = _movementTrack->next(&waypointId, &delay, &angle, &run); + hasNextMovement = _movementTrack->next(&waypointId, &delay, &angle, &running); _movementTrackNextWaypointId = waypointId; _movementTrackNextDelay = delay; _movementTrackNextAngle = angle; - _movementTrackNextRunning = run; + _movementTrackNextRunning = running; if (hasNextMovement) { if (angle == -1) { angle = 0; @@ -269,7 +269,7 @@ void Actor::movementTrackNext(bool omitAiScript) { _vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); if (_setId == waypointSetId && waypointSetId == _vm->_actors[0]->_setId) { stopWalking(false); - _walkInfo->setup(_id, run, _position, waypointPosition, false, &arrived); + _walkInfo->setup(_id, running, _position, waypointPosition, false, &arrived); _movementTrackWalkingToWaypointId = waypointId; _movementTrackDelayOnNextWaypoint = delay; @@ -966,22 +966,24 @@ void Actor::combatModeOn(int a2, int a3, int otherActorId, int a5, int animation _animationModeCombatWalk = animationModeCombatWalk; _animationModeCombatRun = animationModeCombatRun; _inCombat = true; - if (_id != kActorMcCoy) + if (_id != kActorMcCoy) { _combatInfo->combatOn(_id, a2, a3, otherActorId, a5, a9, a10, a11, ammoDamage, a13, a14); + } stopWalking(false); changeAnimationMode(_animationModeCombatIdle, false); int i; for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { Actor *otherActor = _vm->_actors[i]; if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { - //TODO: _vm->actorScript->OtherAgentEnteredCombatMode(i, _id, 1); + _vm->_aiScripts->otherAgentEnteredCombatMode(i, _id, true); } } } void Actor::combatModeOff() { - if (_id > 0) + if (_id != kActorMcCoy) { _combatInfo->combatOff(); + } _inCombat = false; stopWalking(false); changeAnimationMode(kAnimationModeIdle, false); @@ -989,7 +991,7 @@ void Actor::combatModeOff() { for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { Actor *otherActor = _vm->_actors[i]; if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { - //TODO: _vm->actorScript->OtherAgentEnteredCombatMode(i, _id, 0); + _vm->_aiScripts->otherAgentEnteredCombatMode(i, _id, false); } } } diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 2bb8e01aaa..7a24f8da06 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -839,6 +839,9 @@ void BladeRunnerEngine::gameTick() { _dialogueMenu->draw(_surfaceFront); } + // TODO: remove zbuffer draw + // _surfaceFront.copyRectToSurface(_zbuffer->getData(), 1280, 0, 0, 640, 480); + _mouse->tick(p.x, p.y); _mouse->draw(_surfaceFront, p.x, p.y); @@ -857,7 +860,7 @@ void BladeRunnerEngine::gameTick() { for (int i = 0; i < count; i++) { SceneObjects::SceneObject *sceneObject = &_sceneObjects->_sceneObjects[_sceneObjects->_sceneObjectsSortedByDistance[i]]; - BoundingBox *bbox = &sceneObject->boundingBox; + const BoundingBox *bbox = sceneObject->boundingBox; Vector3 a, b; bbox->getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z); Vector3 pos = _view->calculateScreenPosition(0.5 * (a + b)); @@ -1410,7 +1413,7 @@ void BladeRunnerEngine::handleMouseClickEmpty(int x, int y, Vector3 &scenePositi int actorId = Actor::findTargetUnderMouse(this, x, y); int itemId = _items->findTargetUnderMouse(x, y); - if (_combat->isActive() && buttonDown && actorId > 0 && itemId > 0) { + if (_combat->isActive() && buttonDown && (actorId > 0 || itemId > 0)) { _playerActor->stopWalking(false); if (actorId > 0) { _playerActor->faceActor(actorId, false); diff --git a/engines/bladerunner/dialogue_menu.cpp b/engines/bladerunner/dialogue_menu.cpp index 6f7ff38491..f5a63e07a2 100644 --- a/engines/bladerunner/dialogue_menu.cpp +++ b/engines/bladerunner/dialogue_menu.cpp @@ -224,9 +224,7 @@ int DialogueMenu::queryInput() { } } - if (_selectedItemIndex >= 0) { - debug("DM Query Input: %d %s", answer, _items[_selectedItemIndex].text.c_str()); - } + debug("DM Query Input: %d %s", answer, _items[_selectedItemIndex].text.c_str()); return answer; } diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h index 54f5fed9eb..032c40cfe1 100644 --- a/engines/bladerunner/game_constants.h +++ b/engines/bladerunner/game_constants.h @@ -506,6 +506,7 @@ enum Variables { kVariableWalkLoopActor = 37, kVariableWalkLoopRun = 38, kVariableAffectionTowards = 45, // 0 none, 1 steele, 2 dektora, 3 lucy + kVariableDNAEvidences = 48, kVariableNextTvNews = 52 }; diff --git a/engines/bladerunner/scene_objects.cpp b/engines/bladerunner/scene_objects.cpp index 5d22be4a38..79c3e0b3af 100644 --- a/engines/bladerunner/scene_objects.cpp +++ b/engines/bladerunner/scene_objects.cpp @@ -108,9 +108,9 @@ int SceneObjects::findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget, if ((findClickables && sceneObject->isClickable) || (findObstacles && sceneObject->isObstacle) || (findTargets && sceneObject->isTarget)) { - BoundingBox boundingBox = sceneObject->boundingBox; + BoundingBox boundingBox = *sceneObject->boundingBox; - if (sceneObject->type == kSceneObjectTypeObject || sceneObject->type == kSceneObjectTypeItem) { + if (sceneObject->type == kSceneObjectTypeActor) { boundingBox.expand(-4.0, 0.0, -4.0, 4.0, 0.0, 4.0); } @@ -153,7 +153,7 @@ bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool mo if (isObstacle && sceneObject->id != exceptSceneObjectId) { float x1, y1, z1, x2, y2, z2; - sceneObject->boundingBox.getXYZ(&x1, &y1, &z1, &x2, &y2, &z2); + sceneObject->boundingBox->getXYZ(&x1, &y1, &z1, &x2, &y2, &z2); if (z1 <= zMax && z2 >= zMin && x1 <= xMax && x2 >= xMin) { return true; } @@ -183,7 +183,7 @@ bool SceneObjects::addSceneObject(int sceneObjectId, SceneObjectType sceneObject _sceneObjects[index].id = sceneObjectId; _sceneObjects[index].type = sceneObjectType; _sceneObjects[index].isPresent = true; - _sceneObjects[index].boundingBox = *boundingBox; + _sceneObjects[index].boundingBox = boundingBox; _sceneObjects[index].screenRectangle = screenRectangle; _sceneObjects[index].isClickable = isClickable; _sceneObjects[index].isObstacle = isObstacle; @@ -192,7 +192,7 @@ bool SceneObjects::addSceneObject(int sceneObjectId, SceneObjectType sceneObject _sceneObjects[index].isMoving = isMoving; _sceneObjects[index].isRetired = isRetired; - float centerZ = (_sceneObjects[index].boundingBox.getZ0() + _sceneObjects[index].boundingBox.getZ1()) / 2.0; + float centerZ = (_sceneObjects[index].boundingBox->getZ0() + _sceneObjects[index].boundingBox->getZ1()) / 2.0; float distanceToCamera = fabs(_view->_cameraPosition.z - centerZ); _sceneObjects[index].distanceToCamera = distanceToCamera; @@ -244,7 +244,7 @@ bool SceneObjects::isBetween(float sourceX, float sourceZ, float targetX, float } float objectX1, objectY1, objectZ1, objectX2, objectY2, objectZ2; - _sceneObjects[i].boundingBox.getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2); + _sceneObjects[i].boundingBox->getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2); Vector2 intersection; return lineIntersection(Vector2(sourceX, sourceZ), Vector2(targetX, targetZ), Vector2(objectX1, objectZ1), Vector2(objectX2, objectZ1), &intersection) @@ -262,7 +262,7 @@ bool SceneObjects::isObstacleBetween(float sourceX, float sourceZ, float targetX } float objectX1, objectY1, objectZ1, objectX2, objectY2, objectZ2; - _sceneObjects[i].boundingBox.getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2); + _sceneObjects[i].boundingBox->getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2); if (84.0f <= objectY1 - altitude || 72.0f >= objectY2 - altitude) { continue; @@ -318,7 +318,7 @@ void SceneObjects::updateObstacles() { const SceneObject *sceneObject = &_sceneObjects[index]; if (sceneObject->isObstacle) { float x0, y0, z0, x1, y1, z1; - sceneObject->boundingBox.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1); + sceneObject->boundingBox->getXYZ(&x0, &y0, &z0, &x1, &y1, &z1); _vm->_obstacles->add(x0, z0, x1, z1); } } diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index 624deee119..f0a78da106 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -46,18 +46,18 @@ class SceneObjects { static const int kSceneObjectCount = 115; struct SceneObject { - int id; - SceneObjectType type; - BoundingBox boundingBox; - Common::Rect *screenRectangle; - float distanceToCamera; - bool isPresent; - bool isClickable; - bool isObstacle; - int unknown1; - bool isTarget; - bool isMoving; - bool isRetired; + int id; + SceneObjectType type; + const BoundingBox *boundingBox; + const Common::Rect *screenRectangle; + float distanceToCamera; + bool isPresent; + bool isClickable; + bool isObstacle; + int unknown1; + bool isTarget; + bool isMoving; + bool isRetired; }; BladeRunnerEngine *_vm; diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp index 3d136eea4e..bc06b0d0bd 100644 --- a/engines/bladerunner/script/ai/leon.cpp +++ b/engines/bladerunner/script/ai/leon.cpp @@ -24,6 +24,13 @@ namespace BladeRunner { +AIScriptLeon::AIScriptLeon(BladeRunnerEngine *vm) : AIScriptBase(vm) { + var_45EDA0_z = 0.0f; + var_45EDA4_y = 0.0f; + var_45EDA8_x = 0.0f; + var_45EDAC = 0; +} + void AIScriptLeon::Initialize() { var_45EDA0_z = 0.0f; var_45EDA4_y = 0.0f; diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp index 89dd651c01..09631d4507 100644 --- a/engines/bladerunner/script/ai/maggie.cpp +++ b/engines/bladerunner/script/ai/maggie.cpp @@ -45,6 +45,14 @@ enum kMaggieStates { kMaggieStateDead = 16 }; +AIScriptMaggie::AIScriptMaggie(BladeRunnerEngine *vm) : AIScriptBase(vm) { + var_45F3F8 = 0; + var_45F3FC = 0; + var_45F400 = 0; + var_45F404 = 0; + var_45F408 = 0; +} + void AIScriptMaggie::Initialize() { _animationState = kMaggieStateIdle; _animationFrame = 0; diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp index 3f3888f99f..b38e328fe0 100644 --- a/engines/bladerunner/script/ai/mccoy.cpp +++ b/engines/bladerunner/script/ai/mccoy.cpp @@ -24,12 +24,28 @@ namespace BladeRunner { +AIScriptMcCoy::AIScriptMcCoy(BladeRunnerEngine *vm) : AIScriptBase(vm) { + dword_45A0D8 = 0; + dword_45A0DC = 0; + _animationFrameDelta = 0; + dword_45A0E4 = 0; + off_45A0EC = 0.0f; + dword_45A0E8 = 0; + dword_45A0F0 = 0; + dword_45A0F4 = 0; + dword_45A0F8 = 0; + dword_45A0FC = 0; + off_45A100 = 0.0f; + flt_462710 = 0.0f; + flt_462714 = 0.0f; +} + void AIScriptMcCoy::Initialize() { _animationState = 0; _animationFrame = 0; dword_45A0D8 = 0; dword_45A0DC = 30; - dword_45A0E0 = 1; + _animationFrameDelta = 1; dword_45A0E4 = 0; off_45A0EC = 0; dword_45A0E8 = 3; @@ -61,11 +77,11 @@ bool AIScriptMcCoy::Update() { return true; case 201: Actor_Set_Goal_Number(kActorMcCoy, 0); - if (Player_Query_Current_Set() == 55) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, 0, false, 0); + if (Player_Query_Current_Set() == kSetNR03) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 300, false); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, 0); } Player_Gains_Control(); return true; @@ -102,84 +118,84 @@ void AIScriptMcCoy::CompletedMovementTrack() { void AIScriptMcCoy::ReceivedClue(int clueId, int fromActorId) { switch (clueId) { - case 8: - case 9: - Spinner_Set_Selectable_Destination_Flag(3, 1); + case kClueChopstickWrapper: + case kClueSushiMenu: + Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationChinatown, true); break; - case 44: - case 47: - Spinner_Set_Selectable_Destination_Flag(4, 1); + case kClueDragonflyEarring: + case kClueBombingSuspect: + Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true); break; - case 53: - case 263: + case kClueKingstonKitchenBox1: + case kClueKingstonKitchenBox2: if (Query_Difficulty_Level() == 0) { - Spinner_Set_Selectable_Destination_Flag(4, 1); + Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true); } break; - case 90: - Spinner_Set_Selectable_Destination_Flag(8, 1); + case kClueDragonflyCollection: + Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true); break; - case 84: - case 113: - case 114: - case 115: - case 118: - Spinner_Set_Selectable_Destination_Flag(9, 1); - Spinner_Set_Selectable_Destination_Flag(8, 1); + case kClueHysteriaToken: + case kClueCarRegistration1: + case kClueCarRegistration2: + case kClueCarRegistration3: + case kClueLichenDogWrapper: + Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationHysteriaHall, true); + Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true); break; - case 66: - case 80: - case 82: - case 83: + case kClueWeaponsCache: + case kClueWeaponsOrderForm: + case kClueShippingForm: + case kCluePoliceIssueWeapons: Global_Variable_Increment(49, 1); break; - case 125: + case kClueFolder: Global_Variable_Increment(49, 5); break; - case 124: - case 128: + case kClueHomelessManKid: + case kClueOriginalRequisitionForm: Global_Variable_Increment(49, 3); break; - case 120: - case 121: + case kClueScaryChair: + case kClueIzosStashRaided: Global_Variable_Increment(49, 2); break; - case 147: - case 148: - case 149: - case 150: - case 151: - case 152: - Global_Variable_Increment(48, 1); + case kClueDNATyrell: + case kClueDNASebastian: + case kClueDNAChew: + case kClueDNAMoraji: + case kClueDNALutherLance: + case kClueDNAMarcus: + Global_Variable_Increment(kVariableDNAEvidences, 1); break; } if (Global_Variable_Query(49) > 6 && Global_Variable_Query(kVariableChapter) > 3 && !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)) { Delay(500); Actor_Voice_Over(3320, kActorVoiceOver); switch (clueId) { - case 66: - case 80: - case 82: - case 83: - case 121: - case 128: + case kClueWeaponsCache: + case kClueWeaponsOrderForm: + case kClueGuzzasCash: + case kCluePoliceIssueWeapons: + case kClueIzosStashRaided: + case kClueOriginalRequisitionForm: Actor_Voice_Over(3340, kActorVoiceOver); Actor_Voice_Over(3350, kActorVoiceOver); Actor_Voice_Over(3360, kActorVoiceOver); Actor_Voice_Over(3370, kActorVoiceOver); Actor_Voice_Over(3380, kActorVoiceOver); break; - case 124: + case kClueHomelessManKid: Actor_Voice_Over(3330, kActorVoiceOver); break; - case 120: + case kClueScaryChair: Actor_Voice_Over(3390, kActorVoiceOver); Actor_Voice_Over(3400, kActorVoiceOver); Actor_Voice_Over(3420, kActorVoiceOver); break; } Actor_Clue_Acquire(kActorMcCoy, kClueGuzzaFramedMcCoy, 1, -1); - if (clueId == 125) { + if (clueId == kClueFolder) { Actor_Voice_Over(2780, kActorVoiceOver); Actor_Voice_Over(2800, kActorVoiceOver); Actor_Voice_Over(2810, kActorVoiceOver); @@ -224,23 +240,23 @@ bool AIScriptMcCoy::ShotAtAndHit() { } void AIScriptMcCoy::Retired(int byActorId) { - if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, 42)) { - if (Actor_Query_In_Set(kActorDektora, 42) && Actor_Query_Goal_Number(kActorDektora) != 599) { + if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06)) { + if (Actor_Query_In_Set(kActorDektora, kSetHF06) && Actor_Query_Goal_Number(kActorDektora) != 599) { Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, kActorDektora, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0); - } else if (Actor_Query_In_Set(kActorLucy, 42) && Actor_Query_Goal_Number(kActorLucy) != 599) { + } else if (Actor_Query_In_Set(kActorLucy, kSetHF06) && Actor_Query_Goal_Number(kActorLucy) != 599) { Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, kActorLucy, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0); } } - if (Actor_Query_In_Set(kActorMcCoy, 41) && Actor_Query_In_Set(kActorOfficerLeary, 41) && Actor_Query_In_Set(kActorDektora, 41) && Actor_Query_Goal_Number(kActorDektora) != 599) { + if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != 599) { Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 3, 1, kActorDektora, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0); } - if (Actor_Query_In_Set(kActorMcCoy, 41) && Actor_Query_In_Set(kActorOfficerGrayford, 41) && Actor_Query_In_Set(kActorDektora, 41) && Actor_Query_Goal_Number(kActorDektora) != 599) { + if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != 599) { Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 3, 1, kActorDektora, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0); } - if (Actor_Query_In_Set(kActorMcCoy, 41) && Actor_Query_In_Set(kActorOfficerLeary, 41) && Actor_Query_In_Set(kActorLucy, 41) && Actor_Query_Goal_Number(kActorLucy) != 599) { + if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) { Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 3, 1, kActorLucy, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0); } - if (Actor_Query_In_Set(kActorMcCoy, 41) && Actor_Query_In_Set(kActorOfficerGrayford, 41) && Actor_Query_In_Set(kActorLucy, 41) && Actor_Query_Goal_Number(kActorLucy) != 599) { + if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) { Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 3, 1, kActorLucy, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0); } } @@ -269,7 +285,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Set_Invisible(kActorMcCoy, false); return true; case 102: - Async_Actor_Walk_To_Waypoint(kActorMcCoy, 316, 0, 1); + Async_Actor_Walk_To_Waypoint(kActorMcCoy, 316, 0, true); return true; case 103: Actor_Face_Actor(kActorMcCoy, kActorSadik, true); @@ -277,10 +293,10 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { case 231: Player_Set_Combat_Mode(false); Preload(18); - Set_Enter(59, kSceneNR10); + Set_Enter(kSetNR10, kSceneNR10); Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); - Actor_Put_In_Set(kActorMcCoy, 59); + Actor_Put_In_Set(kActorMcCoy, kSetNR10); Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926); Actor_Change_Animation_Mode(kActorMcCoy, 48); _animationState = 27; @@ -291,7 +307,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case 230: dword_45A0FC = Actor_Query_Goal_Number(kActorSteele) == 215; - Actor_Change_Animation_Mode(kActorMcCoy, 6); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatShoot); return true; case 220: Actor_Change_Animation_Mode(kActorMcCoy, 75); @@ -313,12 +329,12 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Change_Animation_Mode(kActorMcCoy, 16); } Delay(150); - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); Actor_Set_Goal_Number(kActorMcCoy, 0); Player_Gains_Control(); return true; case 210: - Actor_Put_In_Set(kActorMcCoy, 54); + Actor_Put_In_Set(kActorMcCoy, kSetNR01); Actor_Set_At_XYZ(kActorMcCoy, -204.0, 24.0, -817.0, 256); Actor_Set_Invisible(kActorMcCoy, false); if (Game_Flag_Query(627)) { @@ -331,7 +347,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case 200: Player_Loses_Control(); - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); return true; case 301: _animationState = 62; @@ -427,23 +443,23 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Global_Variable_Set(1, 5); + Global_Variable_Set(kVariableChapter, 5); Outtake_Play(kOuttakeMovieD, false, -1); if (Game_Flag_Query(666)) { - Chapter_Enter(5, 53, 53); + Chapter_Enter(5, kSetMA07, kSceneMA07); } else { Game_Flag_Set(kFlagMA06ToMA02); - Chapter_Enter(5, 10, 49); + Chapter_Enter(5, kSetMA02_MA04, kSceneMA02); } return true; case 500: Music_Stop(3); Player_Set_Combat_Mode(false); - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); _animationState = 0; _animationFrame = 0; Game_Flag_Set(465); - Set_Enter(67, kScenePS09); + Set_Enter(kSetPS09, kScenePS09); return true; } return false; @@ -456,7 +472,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 52; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(52)) { - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationFrame = 0; _animationState = 0; @@ -487,7 +503,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { _animationFrame--; } if (_animationFrame <= 0) { - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationState = 0; _animationFrame = 0; @@ -501,7 +517,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 53; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(53)) { - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationState = 0; _animationFrame = 0; @@ -514,7 +530,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 40; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(40)) { - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationFrame = 0; _animationState = 0; @@ -600,7 +616,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { } Ambient_Sounds_Play_Sound(v19, 39, 0, 0, 99); } - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? _animationFrame = 0; } break; @@ -621,12 +637,12 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(49)) { _animationFrame = 0; - if (Actor_Query_Which_Set_In(kActorMcCoy) == 87) { + if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15) { _animationState = 27; } else { *animation = 19; _animationState = 0; - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); } } break; @@ -645,7 +661,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 18; _animationFrame--; if (_animationFrame <= 0) { - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationFrame = 0; _animationState = 0; @@ -745,7 +761,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { case 43: *animation = 38; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1? + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1? _animationFrame = 0; } switch (_animationFrame) { @@ -763,7 +779,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { case 42: *animation = 37; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1? + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1? _animationFrame = 0; } switch (_animationFrame) { @@ -898,11 +914,11 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { } break; case 29: - v46 = _animationFrame + dword_45A0E0; + v46 = _animationFrame + _animationFrameDelta; *animation = 18; _animationFrame = v46; if (v46 < 14) { - dword_45A0E0 = 1; + _animationFrameDelta = 1; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorMcCoy, 48); @@ -939,7 +955,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 19; _animationFrame = 0; _animationState = 0; - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); } break; case 25: @@ -949,7 +965,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 19; _animationFrame = 0; _animationState = 0; - Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); } break; case 24: @@ -1163,20 +1179,20 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 19; if (dword_45A0D8 < dword_45A0DC) { //*frame = dword_45A0E8; - _animationFrame += dword_45A0E0; + _animationFrame += _animationFrameDelta; if (_animationFrame > dword_45A0E8) { _animationFrame = dword_45A0E8; - dword_45A0E0 = -1; + _animationFrameDelta = -1; } else if (_animationFrame < dword_45A0E4) { _animationFrame = dword_45A0E4; - dword_45A0E0 = 1; + _animationFrameDelta = 1; } dword_45A0D8++; } else { - _animationFrame += dword_45A0E0; + _animationFrame += _animationFrameDelta; dword_45A0DC = 0; if (_animationFrame == 18 && Random_Query(0, 2)) { - dword_45A0E0 = -1; + _animationFrameDelta = -1; dword_45A0D8 = 0; dword_45A0E4 = 14; dword_45A0E8 = 18; @@ -1184,7 +1200,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { } if (_animationFrame == 26) { if (Random_Query(0, 2)) { - dword_45A0E0 = -1; + _animationFrameDelta = -1; dword_45A0D8 = 0; dword_45A0E4 = 23; dword_45A0E8 = 26; @@ -1211,226 +1227,224 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { } bool AIScriptMcCoy::ChangeAnimationMode(int mode) { - int v2; switch (mode) { - case 85: - _animationFrame = 0; - _animationState = 69; - return true; - case 75: - _animationState = 67; - _animationFrame = 0; - return true; - case 68: - _animationState = 29; - _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; - dword_45A0E0 = -1; - return true; - case 65: - case 67: - _animationState = 43; - _animationFrame = 0; - return true; - case 64: - case 66: - _animationState = 42; - _animationFrame = 0; - return true; - case 53: - if (_animationState != 60 && (Player_Query_Current_Set() == 55 || Player_Query_Current_Set() == 13)) { - _animationState = 60; - _animationFrame = 0; + case kAnimationModeIdle: + if (!Game_Flag_Query(550)) { + switch (_animationState) { + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + case 12: + Game_Flag_Set(236); + dword_45A0D8 = 0; + dword_45A0DC = 30; + dword_45A0E4 = 0; + _animationFrameDelta = 1; + dword_45A0E8 = 3; + return true; + case 14: + case 17: + case 20: + case 21: + case 36: + _animationState = 16; + _animationFrame = 0; + return true; + case 15: + _animationState = 16; + _animationFrame = 16 - 16 * _animationFrame / 12; + return true; + case 16: + case 25: + case 26: + case 55: + return true; + case 60: + _animationState = 61; + return true; + default: + _animationState = 0; + _animationFrame = 0; + dword_45A0DC = 0; + return true; + } } else { + if (_animationFrame <= 6) { + int v3 = Random_Query(0, 2); + int v4 = 0; + if (v3 == 0) { + v4 = 595; + } else if (v3 == 1) { + v4 = 594; + } else if (v3 == 2) { + v4 = 593; + } + Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99); + } + _animationState = 57; _animationFrame = 0; - _animationState = 70; + return true; } - return true; - case kAnimationModeFeeding: - _animationState = 55; - _animationFrame = 0; - return true; - case 51: - _animationState = 27; - _animationFrame = 0; - return true; - case 49: - _animationState = 28; - _animationFrame = 0; - return true; - case 48: + case kAnimationModeWalk: + if (_animationState != 27 && _animationState != 50) { + if (!Game_Flag_Query(550)) { + _animationState = 32; + _animationFrame = 0; + } else { + _animationState = 58; + _animationFrame = 0; + } + } + break; + case kAnimationModeRun: + if (_animationState != 27 && _animationState != 50) { + if (!Game_Flag_Query(550)) { + _animationState = 31; + _animationFrame = 0; + } else { + _animationState = 58; + _animationFrame = 4; + } + } + break; + case 3: + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 3; + _animationNext = 20; + } else { + Game_Flag_Reset(236); + dword_45A0F0 = 4; + dword_45A0F4 = 20; + } + break; + case kAnimationModeCombatIdle: switch (_animationState) { case 14: - _animationState = 28; - _animationFrame = 0; + case 15: + case 19: + case 21: break; - case 13: - _animationState = 22; - _animationFrame = 0; - return true; - case 10: - _animationState = 18; - _animationFrame = 8 * (13 - _animationFrame) / 13; - return true; - case 8: - case 9: - case 12: - return true; - case 11: - _animationState = 18; + case 16: + _animationState = 15; + _animationFrame = 12 - 12 * _animationFrame / 16; + break; + case 17: + case 20: + _animationState = 19; _animationFrame = 0; break; - case 7: + case 18: + _animationState = 19; + _animationFrame = 13 * ((8 - _animationFrame) / 8); + break; + case 22: + _animationState = 19; + _animationFrame = 41; + break; + case 36: + case 37: + case 40: + case 41: + case 51: _animationState = 14; _animationFrame = 0; break; - case 0: - case 1: - case 2: - case 3: - case 4: - case 5: - case 6: + default: _animationState = 15; _animationFrame = 0; break; - default: - if (_animationState != 50) { - _animationState = 27; - _animationFrame = 0; - } - break; - } - return true; - case 47: - _animationState = 41; - _animationFrame = 0; - return true; - case 46: - _animationState = 40; - _animationFrame = 0; - return true; - case 45: - _animationState = 39; - _animationFrame = 0; - return true; - case 44: - _animationState = 38; - _animationFrame = 0; - return true; - case 42: - _animationState = 46; - _animationFrame = 0; - Player_Loses_Control(); - return true; - case 41: - _animationState = 45; - _animationFrame = 0; - return true; - case 40: - _animationState = 44; - _animationFrame = 0; - return true; - case 39: - _animationFrame = 0; - _animationState = 52; - if (Player_Query_Current_Set() == 27) { - _animationFrame = 23; } - return true; - case 38: - _animationState = 47; - _animationFrame = 0; - return true; - case 29: - Player_Loses_Control(); - _animationFrame = 0; - _animationState = 71; - return true; - case 23: - _animationState = 66; - _animationFrame = 0; - return true; - case 22: - if (Random_Query(0, 1)) { - _animationState = 23; - } else { - _animationState = 24; - } - _animationFrame = 0; - return true; - case 21: + break; + case 5: switch (_animationState) { - case 0: - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - _animationState = 28; - _animationFrame = 0; + case 17: + case 18: + case 21: break; - case 1: - case 8: - _animationState = 27; + case 19: + _animationState = 18; + _animationFrame = 8 * (13 - _animationFrame) / 13; + break; + case 22: + _animationState = 22; _animationFrame = 0; break; default: - - if (Random_Query(0, 1)) { - _animationState = 26; - } else { - _animationState = 25; - } + _animationState = 18; _animationFrame = 0; break; } - return true; - case 20: - v2 = Actor_Query_Which_Set_In(kActorMcCoy); - if (v2 == 27) { - _animationState = 51; + break; + case kAnimationModeCombatShoot: + _animationState = 21; + _animationFrame = 0; + break; + case kAnimationModeCombatWalk: + if (_animationState != 27 && _animationState != 50) { + _animationState = 36; _animationFrame = 0; - Player_Loses_Control(); - Game_Flag_Set(210); - } else if (v2 == 70 || v2 == 87) { - _animationState = 56; + } + break; + case kAnimationModeCombatRun: + if (_animationState != 27 && _animationState != 50) { + _animationState = 37; _animationFrame = 0; } - return true; - case 19: + break; + case 9: + case 12: if (_animationState < 3 || _animationState > 12) { _animationState = 13; - _animationStateNext = 12; + _animationStateNext = 5; + _animationNext = 21; + } else { + Game_Flag_Reset(236); + dword_45A0F0 = 5; + dword_45A0F4 = 21; + } + break; + case 10: + case 13: + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 6; _animationNext = 27; } else { Game_Flag_Reset(236); - dword_45A0F0 = 12; + dword_45A0F0 = 6; dword_45A0F4 = 27; } - return true; - case 18: + break; + case 11: + case 14: if (_animationState < 3 || _animationState > 12) { _animationState = 13; - _animationStateNext = 11; - _animationNext = 26; + _animationStateNext = 7; + _animationNext = 22; } else { Game_Flag_Reset(236); - dword_45A0F0 = 11; - dword_45A0F4 = 26; + dword_45A0F0 = 7; + dword_45A0F4 = 22; } - return true; - case 17: + break; + case 15: if (_animationState < 3 || _animationState > 12) { _animationState = 13; - _animationStateNext = 10; - _animationNext = 25; + _animationStateNext = 8; + _animationNext = 23; } else { Game_Flag_Reset(236); - dword_45A0F0 = 10; - dword_45A0F4 = 25; + dword_45A0F0 = 8; + dword_45A0F4 = 23; } - return true; + break; case 16: if (_animationState < 3 || _animationState > 12) { _animationState = 13; @@ -1441,205 +1455,205 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { dword_45A0F0 = 9; dword_45A0F4 = 24; } - return true; - case 15: + break; + case 17: if (_animationState < 3 || _animationState > 12) { _animationState = 13; - _animationStateNext = 8; - _animationNext = 23; + _animationStateNext = 10; + _animationNext = 25; } else { Game_Flag_Reset(236); - dword_45A0F0 = 8; - dword_45A0F4 = 23; + dword_45A0F0 = 10; + dword_45A0F4 = 25; } - return true; - case 11: - case 14: + break; + case 18: if (_animationState < 3 || _animationState > 12) { _animationState = 13; - _animationStateNext = 7; - _animationNext = 22; + _animationStateNext = 11; + _animationNext = 26; } else { Game_Flag_Reset(236); - dword_45A0F0 = 7; - dword_45A0F4 = 22; + dword_45A0F0 = 11; + dword_45A0F4 = 26; } - return true; - case 10: - case 13: + break; + case 19: if (_animationState < 3 || _animationState > 12) { _animationState = 13; - _animationStateNext = 6; + _animationStateNext = 12; _animationNext = 27; } else { Game_Flag_Reset(236); - dword_45A0F0 = 6; + dword_45A0F0 = 12; dword_45A0F4 = 27; } - return true; - case 9: - case 12: - if (_animationState < 3 || _animationState > 12) { - _animationState = 13; - _animationStateNext = 5; - _animationNext = 21; - } else { - Game_Flag_Reset(236); - dword_45A0F0 = 5; - dword_45A0F4 = 21; - } - return true; - case kAnimationModeCombatRun: - if (_animationState != 27 && _animationState != 50) { - _animationState = 37; - _animationFrame = 0; - } - return true; - case kAnimationModeCombatWalk: - if (_animationState != 27 && _animationState != 50) { - _animationState = 36; - _animationFrame = 0; - } - return true; - case kAnimationModeCombatShoot: - _animationState = 21; - _animationFrame = 0; - return true; - case 5: - switch (_animationState) { - case 1: - case 2: - case 5: - _animationState = 14; - _animationFrame = 0; - break; - case 0: - case 3: - case 4: - _animationState = 15; - _animationFrame = 0; - break; - default: - _animationState = 18; - _animationFrame = 0; - break; + break; + case 20: + { + int setId = Actor_Query_Which_Set_In(kActorMcCoy); + if (setId == kSetCT02) { + _animationState = 51; + _animationFrame = 0; + Player_Loses_Control(); + Game_Flag_Set(210); + } else if (setId == kSetRC03 || setId == kSetUG15) { + _animationState = 56; + _animationFrame = 0; + } } - return true; - case kAnimationModeCombatIdle: + break; + case 21: switch (_animationState) { - case 22: - _animationState = 19; - _animationFrame = 41; - break; - case 18: - _animationState = 19; - _animationFrame = 13 * ((8 - _animationFrame) / 8); - break; + case 14: + case 15: case 17: + case 18: + case 19: case 20: - _animationState = 19; + case 21: + case 22: + if (Random_Query(0, 1) == 1) { + _animationState = 24; + } else { + _animationState = 23; + } _animationFrame = 0; break; case 16: - _animationState = 15; - _animationFrame = 12 - 12 * _animationFrame / 16; + if (Random_Query(0, 1) == 1) { + _animationState = 26; + } else { + _animationState = 25; + } + _animationFrame = 0; break; + } + break; + case 22: + if (Random_Query(0, 1) == 1) { + _animationState = 23; + } else { + _animationState = 24; + } + _animationFrame = 0; + break; + case 23: + _animationState = 66; + _animationFrame = 0; + break; + case 29: + Player_Loses_Control(); + _animationFrame = 0; + _animationState = 71; + break; + case 38: + _animationState = 47; + _animationFrame = 0; + break; + case 39: + _animationFrame = 0; + _animationState = 52; + if (Player_Query_Current_Set() == kSetCT02) { + _animationFrame = 23; + } + break; + case 40: + _animationState = 44; + _animationFrame = 0; + break; + case 41: + _animationState = 45; + _animationFrame = 0; + break; + case 42: + _animationState = 46; + _animationFrame = 0; + Player_Loses_Control(); + break; + case 44: + _animationState = 38; + _animationFrame = 0; + break; + case 45: + _animationState = 39; + _animationFrame = 0; + break; + case 46: + _animationState = 40; + _animationFrame = 0; + break; + case 47: + _animationState = 41; + _animationFrame = 0; + break; + case 48: + switch (_animationState) { case 14: case 15: + case 17: + case 18: case 19: + case 20: case 21: - case 2: - case 3: - return true; - default: - _animationState = 15; + case 22: + _animationState = 28; _animationFrame = 0; break; - case 13: - _animationState = 16; - _animationFrame = 0; + case 27: + case 28: + case 50: break; - case 0: - case 1: - case 4: - case 5: - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - case 12: - _animationState = 0; + default: + _animationState = 27; _animationFrame = 0; - dword_45A0DC = 0; break; } - return true; - case 3: - if (_animationState >= 3 && _animationState <= 12) { - Game_Flag_Reset(236); - dword_45A0F0 = 4; - dword_45A0F4 = 20; - } else { - _animationState = 13; - _animationStateNext = 3; - _animationNext = 20; - } - return true; - case kAnimationModeRun: - if (_animationState == 27 || _animationState == 50) { - return true; - } - if (!Game_Flag_Query(550)) { - _animationState = 31; + break; + case 49: + _animationState = 28; + _animationFrame = 0; + break; + case 51: + _animationState = 27; + _animationFrame = 0; + break; + case 52: + _animationState = 55; + _animationFrame = 0; + break; + case 53: + if (_animationState != 60 && (Player_Query_Current_Set() == kSetNR03 || Player_Query_Current_Set() == kSetNR05_NR08)) { + _animationState = 60; _animationFrame = 0; - return true; - } - _animationState = 58; - _animationFrame = 4; - return true; - case kAnimationModeWalk: - if (_animationState == 27 || _animationState == 50) { - return true; - } - if (!Game_Flag_Query(550)) { - _animationState = 32; + } else { _animationFrame = 0; - return true; + _animationState = 70; } - _animationState = 58; + break; + case 64: + case 66: + _animationState = 42; _animationFrame = 0; - return true; - case kAnimationModeIdle: - if (Game_Flag_Query(550)) { - if (_animationFrame > 6) { - _animationState = 57; - _animationFrame = 0; - return true; - } - int v3 = Random_Query(0, 2); - int v4 = 0; - if (v3 == 0) { - v4 = 595; - } else if (v3 == 1) { - v4 = 594; - } else if (v3 == 2) { - v4 = 593; - } - Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99); - _animationState = 57; - _animationFrame = 0; - return true; - } - if (_animationState == 60) { - _animationState = 61; - return true; - } - _animationState = 0; + break; + case 65: + case 67: + _animationState = 43; _animationFrame = 0; - dword_45A0DC = 0; - return true; + break; + case 68: + _animationState = 29; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; + _animationFrameDelta = -1; + break; + case 75: + _animationState = 67; + _animationFrame = 0; + break; + case 85: + _animationFrame = 0; + _animationState = 69; + break; } return true; } @@ -1679,7 +1693,7 @@ void AIScriptMcCoy::sub_4053E0() { } void AIScriptMcCoy::sub_4054F0() { - if (Actor_Query_Which_Set_In(kActorMcCoy) == 87 && Actor_Query_Goal_Number(kActorMcCoy) != 390 && !Game_Flag_Query(682)) { + if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15 && Actor_Query_Goal_Number(kActorMcCoy) != 390 && !Game_Flag_Query(682)) { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); if ((z < 220.0f) && (-210.0f < x) && (-70.0f > x)) { @@ -1749,7 +1763,7 @@ void AIScriptMcCoy::sub_405660() { dword_45A0D8 = 0; dword_45A0DC = 30; dword_45A0E4 = 0; - dword_45A0E0 = 1; + _animationFrameDelta = 1; dword_45A0E8 = 3; break; case 60: @@ -1802,13 +1816,13 @@ void AIScriptMcCoy::sub_405800() { } void AIScriptMcCoy::sub_4058B0() { - int v0 = Actor_Query_Which_Set_In(kActorMcCoy); - if (v0 == 27) { + int setId = Actor_Query_Which_Set_In(kActorMcCoy); + if (setId == kSetCT02) { _animationState = 51; _animationFrame = 0; Player_Loses_Control(); Game_Flag_Set(210); - } else if (v0 == 70 || v0 == 87) { + } else if (setId == kSetRC03 || setId == kSetUG15) { _animationState = 56; _animationFrame = 0; } diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp index c95ba202ca..d51b7d8b16 100644 --- a/engines/bladerunner/script/ai/officer_leary.cpp +++ b/engines/bladerunner/script/ai/officer_leary.cpp @@ -24,6 +24,11 @@ namespace BladeRunner { +AIScriptOfficerLeary::AIScriptOfficerLeary(BladeRunnerEngine *vm) : AIScriptBase(vm) { + var_45D5B8 = 0; + var_45D5BC = 0; +} + void AIScriptOfficerLeary::Initialize() { _animationState = 0; _animationFrame = 0; diff --git a/engines/bladerunner/script/ai/runciter.cpp b/engines/bladerunner/script/ai/runciter.cpp index d1d7a08182..18b7ae97a0 100644 --- a/engines/bladerunner/script/ai/runciter.cpp +++ b/engines/bladerunner/script/ai/runciter.cpp @@ -31,6 +31,14 @@ enum kRunciterStates { kRunciterStateDead = 15 }; +AIScriptRunciter::AIScriptRunciter(BladeRunnerEngine *vm) : AIScriptBase(vm) { + var_45CD78 = 0; + var_45CD7C = 0; + var_45CD80 = 0; + var_45CD84 = 0; + var_45CD88 = 0; +} + void AIScriptRunciter::Initialize() { _animationState = 0; _animationFrame = 0; diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 4be79c650b..066de29445 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -37,7 +37,12 @@ protected: int _animationNext; public: - AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {} + AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) { + _animationState = 0; + _animationFrame = 0; + _animationStateNext = 0; + _animationNext = 0; + } virtual void Initialize() = 0; virtual bool Update() = 0; @@ -65,9 +70,7 @@ public: #define DECLARE_SCRIPT(name) \ class AIScript##name : public AIScriptBase { \ public: \ - AIScript##name(BladeRunnerEngine *vm) \ - : AIScriptBase(vm) \ - {} \ + AIScript##name(BladeRunnerEngine *vm); \ void Initialize(); \ bool Update(); \ void TimerExpired(int timer); \ @@ -95,7 +98,7 @@ private: DECLARE_SCRIPT(McCoy) int dword_45A0D8; int dword_45A0DC; - int dword_45A0E0; + int _animationFrameDelta; int dword_45A0E4; float off_45A0EC; int dword_45A0E8; diff --git a/engines/bladerunner/script/kia_script.cpp b/engines/bladerunner/script/kia_script.cpp index 44d5666592..13c5300174 100644 --- a/engines/bladerunner/script/kia_script.cpp +++ b/engines/bladerunner/script/kia_script.cpp @@ -654,14 +654,14 @@ void KIAScript::SCRIPT_KIA_DLL_Play_Clue_Asset_Script(int notUsed, int clueId) { case kClueDNALutherLance: case kClueDNAMarcus: { - int v1 = Global_Variable_Query(48) - 1; - if (v1 == 1) { + int dnaEvidences = Global_Variable_Query(kVariableDNAEvidences); + if (dnaEvidences == 1) { KIA_Play_Slice_Model(988); - } else if (v1 == 2) { + } else if (dnaEvidences == 2) { KIA_Play_Slice_Model(990); - } else if (v1 == 3) { + } else if (dnaEvidences == 3) { KIA_Play_Slice_Model(991); - } else if (v1 == 4) { + } else if (dnaEvidences >= 4) { KIA_Play_Slice_Model(993); } } diff --git a/engines/bladerunner/script/scene/ug05.cpp b/engines/bladerunner/script/scene/ug05.cpp index e02b6ed1a7..c3996dca37 100644 --- a/engines/bladerunner/script/scene/ug05.cpp +++ b/engines/bladerunner/script/scene/ug05.cpp @@ -247,7 +247,7 @@ void SceneScriptUG05::sub_402218() { Ambient_Sounds_Remove_All_Looping_Sounds(1); if (v0 == kActorLucy) { if (Game_Flag_Query(kFlagLucyIsReplicant)) { - if (Global_Variable_Query(48) > 3) { + if (Global_Variable_Query(kVariableDNAEvidences) > 3) { Outtake_Play(kOuttakeEnd1B, false, -1); } else { Outtake_Play(kOuttakeEnd1C, false, -1); @@ -257,7 +257,7 @@ void SceneScriptUG05::sub_402218() { } } else if (v0 == kActorDektora) { if (Game_Flag_Query(kFlagDektoraIsReplicant)) { - if (Global_Variable_Query(48) > 3) { + if (Global_Variable_Query(kVariableDNAEvidences) > 3) { Outtake_Play(kOuttakeEnd1E, false, -1); } else { Outtake_Play(kOuttakeEnd1F, false, -1); |