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author | Paul Gilbert | 2007-12-07 12:01:44 +0000 |
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committer | Paul Gilbert | 2007-12-07 12:01:44 +0000 |
commit | 870edd1b58ab7eb68ee7a443fd4e3d5325346f44 (patch) | |
tree | 766fe9f1b87fd5ec30f5cdc14d4ac2a8cb4ea62c | |
parent | ec54c02ff80477fb114a604cbc82c28340f66dd2 (diff) | |
download | scummvm-rg350-870edd1b58ab7eb68ee7a443fd4e3d5325346f44.tar.gz scummvm-rg350-870edd1b58ab7eb68ee7a443fd4e3d5325346f44.tar.bz2 scummvm-rg350-870edd1b58ab7eb68ee7a443fd4e3d5325346f44.zip |
Bugfix so player will move out of the way if he's blocking an entrance a character is entering by
svn-id: r29746
-rw-r--r-- | engines/lure/hotspots.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index c29682213f..eb1a625cb4 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -2635,7 +2635,8 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { if (h.destHotspotId() != 0) { // Walking to an exit, check for any required room change - Support::checkRoomChange(h); + if (Support::checkRoomChange(h)) + break; } } |