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author | Sven Hesse | 2009-08-02 10:40:48 +0000 |
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committer | Sven Hesse | 2009-08-02 10:40:48 +0000 |
commit | 87124b1d388ff1294a7f13c0cecc4bee01cf7427 (patch) | |
tree | 361add1fa1dcd280f4e10e4d0e08dcadeb704455 | |
parent | 1471f0e3ddffeedd7ff10e44ecb252cca1ad4864 (diff) | |
download | scummvm-rg350-87124b1d388ff1294a7f13c0cecc4bee01cf7427.tar.gz scummvm-rg350-87124b1d388ff1294a7f13c0cecc4bee01cf7427.tar.bz2 scummvm-rg350-87124b1d388ff1294a7f13c0cecc4bee01cf7427.zip |
Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985)
svn-id: r42996
-rw-r--r-- | engines/gob/util.cpp | 12 | ||||
-rw-r--r-- | engines/gob/util.h | 1 |
2 files changed, 2 insertions, 11 deletions
diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp index 356eb3c643..1a8668b1c2 100644 --- a/engines/gob/util.cpp +++ b/engines/gob/util.cpp @@ -45,7 +45,6 @@ Util::Util(GobEngine *vm) : _vm(vm) { _frameRate = 12; _frameWaitTime = 0; _startFrameTime = 0; - _frameWaitLag = 0; } uint32 Util::getTimeKey(void) { @@ -331,12 +330,10 @@ void Util::setFrameRate(int16 rate) { _frameRate = rate; _frameWaitTime = 1000 / rate; _startFrameTime = getTimeKey(); - _frameWaitLag = 0; } void Util::notifyNewAnim() { _startFrameTime = getTimeKey(); - _frameWaitLag = 0; } void Util::waitEndFrame() { @@ -350,17 +347,12 @@ void Util::waitEndFrame() { return; } - int32 waitTime = _frameWaitTime - _frameWaitLag; - int32 toWait = waitTime - time; + int32 toWait = _frameWaitTime - time; if (toWait > 0) delay(toWait); - int32 now = getTimeKey(); - - _frameWaitLag = (now - _startFrameTime) - waitTime; - - _startFrameTime = now; + _startFrameTime = getTimeKey(); } void Util::setScrollOffset(int16 x, int16 y) { diff --git a/engines/gob/util.h b/engines/gob/util.h index 82e2df94de..ef972eb68c 100644 --- a/engines/gob/util.h +++ b/engines/gob/util.h @@ -145,7 +145,6 @@ protected: int16 _frameRate; int16 _frameWaitTime; uint32 _startFrameTime; - int32 _frameWaitLag; GobEngine *_vm; |