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author | Jonathan Gray | 2003-11-03 02:43:10 +0000 |
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committer | Jonathan Gray | 2003-11-03 02:43:10 +0000 |
commit | 8735f1eff7c53a0e06142e5de273b326f4556470 (patch) | |
tree | 410f6db93004a575d8e095db45b7e7db65146eb5 | |
parent | 5a91cb4287e3dab066a829a3c5d85b27d8755888 (diff) | |
download | scummvm-rg350-8735f1eff7c53a0e06142e5de273b326f4556470.tar.gz scummvm-rg350-8735f1eff7c53a0e06142e5de273b326f4556470.tar.bz2 scummvm-rg350-8735f1eff7c53a0e06142e5de273b326f4556470.zip |
Look for towns font rom in game directory then current directory instead of just current directory
svn-id: r11083
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 83d7aac21a..ede1195256 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -764,7 +764,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS _2byteWidth = 16; _2byteHeight = 16; //use FM Towns font rom, since game files don't have kanji font resources - if (fp.open("fmt_fnt.rom", "./", 1)) { //FIXME: use getGameDataPath()? + if (fp.open("fmt_fnt.rom", getGameDataPath(), 1) || fp.open("fmt_fnt.rom", "./", 1)) { _CJKMode = true; debug(2, "Loading FM Towns Kanji rom"); _2byteFontPtr = new byte[((_2byteWidth + 7) / 8) * _2byteHeight * numChar]; |