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authorSylvain Dupont2011-01-29 18:42:33 +0000
committerSylvain Dupont2011-01-29 18:42:33 +0000
commit875a840a7a873a8a624bfc94e3c2f3e3a8b7b782 (patch)
treeacd673b95cbc87f7862907b5d278cba01543aef4
parent2cc3bd880f778bbec64f4cf080995547302cac5c (diff)
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TOON: Fixed crash of bug #3166533
Bug #3166533: "TOON: crashes when leaving room" svn-id: r55621
-rw-r--r--engines/toon/script_func.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index c2d60eb355..1b909266a6 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -243,6 +243,7 @@ int32 ScriptFunc::sys_Cmd_Dummy(EMCState *state) {
int32 ScriptFunc::sys_Cmd_Change_Actor_X_And_Y(EMCState *state) {
_vm->getDrew()->forcePosition(stackPos(0), stackPos(1));
+ //_vm->getDrew()->resetScale();
return 0;
}
@@ -755,7 +756,7 @@ int32 ScriptFunc::sys_Cmd_Query_Speech(EMCState *state) {
int32 ScriptFunc::sys_Cmd_Enter_New_Scene(EMCState *state) {
_vm->exitScene();
- _vm->getDrew()->setFacing(stackPos(1));
+ _vm->getDrew()->forceFacing(stackPos(1));
_vm->loadScene(stackPos(0));
_vm->setSceneAnimationScriptUpdate(false);