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author | Max Horn | 2004-08-08 15:28:37 +0000 |
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committer | Max Horn | 2004-08-08 15:28:37 +0000 |
commit | 87756c9f46fab0b97e54858c89be68ce0c49d03b (patch) | |
tree | 6421994cf8889eeb0297f8969dd0e554cd391a12 | |
parent | cebd4a24cb9be98930caa6ab42b2b9b7ac644c7b (diff) | |
download | scummvm-rg350-87756c9f46fab0b97e54858c89be68ce0c49d03b.tar.gz scummvm-rg350-87756c9f46fab0b97e54858c89be68ce0c49d03b.tar.bz2 scummvm-rg350-87756c9f46fab0b97e54858c89be68ce0c49d03b.zip |
Updated TODO list
svn-id: r14518
-rw-r--r-- | TODO | 28 |
1 files changed, 2 insertions, 26 deletions
@@ -141,9 +141,6 @@ Audio ===== * Get the high quality resample code to work [Fingolfin has started work on this] -* Add a command line/config file option for the output sample rate (to allow - for output sample rates other than 22050 Hz, e.g. 44100). Code should do - sanity checking (e.g. restrict to rates between 8000 - 65535 Hz) * Clean up the "premixer mess": instead of having a custome premixer hook, add a "callback channel" or something like this. This removes special cases from the code, and it also makes it possible to apply sound rate conversion to @@ -172,24 +169,12 @@ Files - convert said string representation back to FSNode Of course that can be added w/o a FileManager class, too - but it might be nice to have all of these integrated. -* Get rid of the hardcoded (sub)directory list in the File class. At the very - least, that list should be set by the engine (since not all engines need all - of the subdirs). Better would be to introduce a somewhat higher level API, - a replacement for File::open() which (optionally) takes a list of subdirs. - E.g. for Scumm, only certain files are to be expected in the VIDEO subdir). Game Detector ============= * Improve the detector for games with all datafiles in subdirs (i.e. - Broken Sword 1 & 2). This could work by letting the detector proc recurse - into sub directories... - -Graphics -======== -* The Scale2x folks have an optimized version of the Scale2x (= AdvMame2x) - filter, which we might want to adapt - if there is a benefit, that is. Asked - the other way around: Are there any systems on which AdvMame2x is too slow? - Same goes for AdvMame3x. + Broken Sword 1 & 2). To allow this, we could pass also directories to the + detect functions; those then could optionally scan sub directories. GUI === @@ -277,14 +262,6 @@ SCUMM * Humongous entertainment >= v7 titles: - Add variables for _heversion > 72 - Add support for Scummsys.9x and C++ engine MAXS blocks - -Broken Sword 1 & 2 -================== -* Currently BS1 & BS2 duplicate some code for MPEG2 playback. It would seem - logical to share that code (for all the usual good reasons). - We might even want to add a "video" dir (analog to "sound") for the shared - code, if it can be rewritten so that it's reusable. - DO NOT ADD SUCH A DIR without first consulting with Ender and Fingolfin ! Broken Sword 2 ============== @@ -309,7 +286,6 @@ SAGA * Transition console to use ScummVM one * Remove any traces of the additional level of abstraction reinherit used * Change printf calls to warning/debug calls -* Merge reinherit.h with saga.h * Investigate why the fair scene in the ITE intro isn't working (used to work in reinherit) * Remove homerolled high level data structures like stacks that should |