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author | Filippos Karapetis | 2014-10-18 20:46:17 +0300 |
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committer | Filippos Karapetis | 2014-10-18 20:46:17 +0300 |
commit | 879890e021028983dda5af3ea83156357ba239a6 (patch) | |
tree | 28a776c8cd0a5b4bec53e5150e1663da0d7febdc | |
parent | ad1aedec7687019b44066bc7695f4d227cee1a5b (diff) | |
download | scummvm-rg350-879890e021028983dda5af3ea83156357ba239a6.tar.gz scummvm-rg350-879890e021028983dda5af3ea83156357ba239a6.tar.bz2 scummvm-rg350-879890e021028983dda5af3ea83156357ba239a6.zip |
MADS: Clear scene sprites and objects when showing a game menu
This shows the game menu, albeit with the wrong palette
-rw-r--r-- | engines/mads/nebular/dialogs_nebular.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp index 6e0e7821ab..f51d046951 100644 --- a/engines/mads/nebular/dialogs_nebular.cpp +++ b/engines/mads/nebular/dialogs_nebular.cpp @@ -594,6 +594,9 @@ GameDialog::GameDialog(MADSEngine *vm) : FullScreenDialog(vm) { _vm->_events->waitCursor(); scene.clearVocab(); scene._dynamicHotspots.clear(); + // Clear scene sprites and objects + scene._spriteSlots.reset(); + _vm->_game->_screenObjects.clear(); _vm->_dialogs->_defaultPosition = Common::Point(-1, -1); _menuSpritesIndex = 0; } |