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authorDenis Kasak2009-07-04 14:48:36 +0000
committerDenis Kasak2009-07-04 14:48:36 +0000
commit885ce59ce8b02046e165598c40facccceda48927 (patch)
treed36ce64d2bf4d20198f82d9ea0fe06564182d34e
parenta4e6464a63fdf109df39c3c3106e1b3cd84bf5a7 (diff)
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Restructured Script so I can start adding callbacks to GPL commands (added DraciEngine * member to Script, added Script::setupCommandList() which initialises the command list array, added Script::dummy() callback for the Load command for testing).
svn-id: r42090
-rw-r--r--engines/draci/draci.cpp2
-rw-r--r--engines/draci/script.cpp169
-rw-r--r--engines/draci/script.h28
3 files changed, 122 insertions, 77 deletions
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp
index 79d38134b9..abec21d29b 100644
--- a/engines/draci/draci.cpp
+++ b/engines/draci/draci.cpp
@@ -87,7 +87,7 @@ int DraciEngine::init() {
_font = new Font();
_anims = new Animation(this);
_mouse = new Mouse(this);
- _script = new Script();
+ _script = new Script(this);
_game = new Game(this);
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index ce38960265..f4041157d8 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -26,73 +26,78 @@
#include "common/debug.h"
#include "common/stream.h"
#include "common/stack.h"
+#include "common/queue.h"
-#include "draci/script.h"
#include "draci/draci.h"
+#include "draci/script.h"
+#include "draci/game.h"
namespace Draci {
// FIXME: Change parameter types to names once I figure out what they are exactly
-/** A table of all the commands the game player uses */
-GPL2Command gplCommands[] = {
- { 0, 0, "gplend", 0, { 0 } },
- { 0, 1, "exit", 0, { 0 } },
- { 1, 1, "goto", 1, { 3 } },
- { 2, 1, "Let", 2, { 3, 4 } },
- { 3, 1, "if", 2, { 4, 3 } },
- { 4, 1, "Start", 2, { 3, 2 } },
- { 5, 1, "Load", 2, { 3, 2 } },
- { 5, 2, "StartPlay", 2, { 3, 2 } },
- { 5, 3, "JustTalk", 0, { 0 } },
- { 5, 4, "JustStay", 0, { 0 } },
- { 6, 1, "Talk", 2, { 3, 2 } },
- { 7, 1, "ObjStat", 2, { 3, 3 } },
- { 7, 2, "ObjStat_On", 2, { 3, 3 } },
- { 8, 1, "IcoStat", 2, { 3, 3 } },
- { 9, 1, "Dialogue", 1, { 2 } },
- { 9, 2, "ExitDialogue", 0, { 0 } },
- { 9, 3, "ResetDialogue", 0, { 0 } },
- { 9, 4, "ResetDialogueFrom", 0, { 0 } },
- { 9, 5, "ResetBlock", 1, { 3 } },
- { 10, 1, "WalkOn", 3, { 1, 1, 3 } },
- { 10, 2, "StayOn", 3, { 1, 1, 3 } },
- { 10, 3, "WalkOnPlay", 3, { 1, 1, 3 } },
- { 11, 1, "LoadPalette", 1, { 2 } },
- { 12, 1, "SetPalette", 0, { 0 } },
- { 12, 2, "BlackPalette", 0, { 0 } },
- { 13, 1, "FadePalette", 3, { 1, 1, 1 } },
- { 13, 2, "FadePalettePlay", 3, { 1, 1, 1 } },
- { 14, 1, "NewRoom", 2, { 3, 1 } },
- { 15, 1, "ExecInit", 1, { 3 } },
- { 15, 2, "ExecLook", 1, { 3 } },
- { 15, 3, "ExecUse", 1, { 3 } },
- { 16, 1, "RepaintInventory", 0, { 0 } },
- { 16, 2, "ExitInventory", 0, { 0 } },
- { 17, 1, "ExitMap", 0, { 0 } },
- { 18, 1, "LoadMusic", 1, { 2 } },
- { 18, 2, "StartMusic", 0, { 0 } },
- { 18, 3, "StopMusic", 0, { 0 } },
- { 18, 4, "FadeOutMusic", 1, { 1 } },
- { 18, 5, "FadeInMusic", 1, { 1 } },
- { 19, 1, "Mark", 0, { 0 } },
- { 19, 2, "Release", 0, { 0 } },
- { 20, 1, "Play", 0, { 0 } },
- { 21, 1, "LoadMap", 1, { 2 } },
- { 21, 2, "RoomMap", 0, { 0 } },
- { 22, 1, "DisableQuickHero", 0, { 0 } },
- { 22, 2, "EnableQuickHero", 0, { 0 } },
- { 23, 1, "DisableSpeedText", 0, { 0 } },
- { 23, 2, "EnableSpeedText", 0, { 0 } },
- { 24, 1, "QuitGame", 0, { 0 } },
- { 25, 1, "PushNewRoom", 0, { 0 } },
- { 25, 2, "PopNewRoom", 0, { 0 } },
- { 26, 1, "ShowCheat", 0, { 0 } },
- { 26, 2, "HideCheat", 0, { 0 } },
- { 26, 3, "ClearCheat", 1, { 1 } },
- { 27, 1, "FeedPassword", 3, { 1, 1, 1 } }
-};
-
+void Script::setupCommandList() {
+ /** A table of all the commands the game player uses */
+ static const GPL2Command gplCommands[] = {
+ { 0, 0, "gplend", 0, { 0 }, NULL },
+ { 0, 1, "exit", 0, { 0 }, NULL },
+ { 1, 1, "goto", 1, { 3 }, NULL },
+ { 2, 1, "Let", 2, { 3, 4 }, NULL },
+ { 3, 1, "if", 2, { 4, 3 }, NULL },
+ { 4, 1, "Start", 2, { 3, 2 }, NULL },
+ { 5, 1, "Load", 2, { 3, 2 }, &Script::dummy },
+ { 5, 2, "StartPlay", 2, { 3, 2 }, NULL },
+ { 5, 3, "JustTalk", 0, { 0 }, NULL },
+ { 5, 4, "JustStay", 0, { 0 }, NULL },
+ { 6, 1, "Talk", 2, { 3, 2 }, NULL },
+ { 7, 1, "ObjStat", 2, { 3, 3 }, NULL },
+ { 7, 2, "ObjStat_On", 2, { 3, 3 }, NULL },
+ { 8, 1, "IcoStat", 2, { 3, 3 }, NULL },
+ { 9, 1, "Dialogue", 1, { 2 }, NULL },
+ { 9, 2, "ExitDialogue", 0, { 0 }, NULL },
+ { 9, 3, "ResetDialogue", 0, { 0 }, NULL },
+ { 9, 4, "ResetDialogueFrom", 0, { 0 }, NULL },
+ { 9, 5, "ResetBlock", 1, { 3 }, NULL },
+ { 10, 1, "WalkOn", 3, { 1, 1, 3 }, NULL },
+ { 10, 2, "StayOn", 3, { 1, 1, 3 }, NULL },
+ { 10, 3, "WalkOnPlay", 3, { 1, 1, 3 }, NULL },
+ { 11, 1, "LoadPalette", 1, { 2 }, NULL },
+ { 12, 1, "SetPalette", 0, { 0 }, NULL },
+ { 12, 2, "BlackPalette", 0, { 0 }, NULL },
+ { 13, 1, "FadePalette", 3, { 1, 1, 1 }, NULL },
+ { 13, 2, "FadePalettePlay", 3, { 1, 1, 1 }, NULL },
+ { 14, 1, "NewRoom", 2, { 3, 1 }, NULL },
+ { 15, 1, "ExecInit", 1, { 3 }, NULL },
+ { 15, 2, "ExecLook", 1, { 3 }, NULL },
+ { 15, 3, "ExecUse", 1, { 3 }, NULL },
+ { 16, 1, "RepaintInventory", 0, { 0 }, NULL },
+ { 16, 2, "ExitInventory", 0, { 0 }, NULL },
+ { 17, 1, "ExitMap", 0, { 0 }, NULL },
+ { 18, 1, "LoadMusic", 1, { 2 }, NULL },
+ { 18, 2, "StartMusic", 0, { 0 }, NULL },
+ { 18, 3, "StopMusic", 0, { 0 }, NULL },
+ { 18, 4, "FadeOutMusic", 1, { 1 }, NULL },
+ { 18, 5, "FadeInMusic", 1, { 1 }, NULL },
+ { 19, 1, "Mark", 0, { 0 }, NULL },
+ { 19, 2, "Release", 0, { 0 }, NULL },
+ { 20, 1, "Play", 0, { 0 }, NULL },
+ { 21, 1, "LoadMap", 1, { 2 }, NULL },
+ { 21, 2, "RoomMap", 0, { 0 }, NULL },
+ { 22, 1, "DisableQuickHero", 0, { 0 }, NULL },
+ { 22, 2, "EnableQuickHero", 0, { 0 }, NULL },
+ { 23, 1, "DisableSpeedText", 0, { 0 }, NULL },
+ { 23, 2, "EnableSpeedText", 0, { 0 }, NULL },
+ { 24, 1, "QuitGame", 0, { 0 }, NULL },
+ { 25, 1, "PushNewRoom", 0, { 0 }, NULL },
+ { 25, 2, "PopNewRoom", 0, { 0 }, NULL },
+ { 26, 1, "ShowCheat", 0, { 0 }, NULL },
+ { 26, 2, "HideCheat", 0, { 0 }, NULL },
+ { 26, 3, "ClearCheat", 1, { 1 }, NULL },
+ { 27, 1, "FeedPassword", 3, { 1, 1, 1 }, NULL }
+ };
+
+ _commandList = gplCommands;
+}
/** Operators used by the mathematical evaluator */
Common::String operators[] = {
"oper_and",
@@ -132,8 +137,6 @@ Common::String functions[] = {
"F_Cheat"
};
-const unsigned int kNumCommands = sizeof gplCommands / sizeof gplCommands[0];
-
/** Type of mathematical object */
enum mathExpressionObject {
kMathEnd,
@@ -143,6 +146,12 @@ enum mathExpressionObject {
kMathVariable
};
+void Script::dummy(Common::Queue<int> &params) {
+
+ debug(1, "- %d", params.pop());
+ debug(1, "- %d", params.pop());
+}
+
// FIXME: The evaluator is now complete but I still need to implement callbacks
/**
@@ -150,7 +159,7 @@ enum mathExpressionObject {
* @param reader Stream reader set to the beginning of the expression
*/
-void Script::handleMathExpression(Common::MemoryReadStream &reader) {
+int Script::handleMathExpression(Common::MemoryReadStream &reader) {
Common::Stack<uint16> stk;
mathExpressionObject obj;
@@ -211,7 +220,7 @@ void Script::handleMathExpression(Common::MemoryReadStream &reader) {
obj = (mathExpressionObject) reader.readUint16LE();
}
- return;
+ return stk.pop();
}
/**
@@ -223,7 +232,7 @@ void Script::handleMathExpression(Common::MemoryReadStream &reader) {
* @return NULL if command is not found. Otherwise, a pointer to a GPL2Command
* struct representing the command.
*/
-GPL2Command *Script::findCommand(byte num, byte subnum) {
+const GPL2Command *Script::findCommand(byte num, byte subnum) {
unsigned int i = 0;
while (1) {
@@ -233,9 +242,9 @@ GPL2Command *Script::findCommand(byte num, byte subnum) {
}
// Return found command
- if (gplCommands[i]._number == num &&
- gplCommands[i]._subNumber == subnum) {
- return &gplCommands[i];
+ if (_commandList[i]._number == num &&
+ _commandList[i]._subNumber == subnum) {
+ return &_commandList[i];
}
++i;
@@ -276,7 +285,12 @@ GPL2Command *Script::findCommand(byte num, byte subnum) {
*/
int Script::run(GPL2Program program, uint16 offset) {
+
+ // Stream reader for the whole program
Common::MemoryReadStream reader(program._bytecode, program._length);
+
+ // Parameter queue that is passed to each command
+ Common::Queue<int> params;
// Offset is given as number of 16-bit integers so we need to convert
// it to a number of bytes
@@ -286,7 +300,7 @@ int Script::run(GPL2Program program, uint16 offset) {
// Seek to the requested part of the program
reader.seek(offset);
- GPL2Command *cmd;
+ const GPL2Command *cmd;
do {
// read in command pair
uint16 cmdpair = reader.readUint16BE();
@@ -298,17 +312,20 @@ int Script::run(GPL2Program program, uint16 offset) {
byte subnum = cmdpair & 0xFF;
if ((cmd = findCommand(num, subnum))) {
+ int tmp;
// Print command name
debugC(2, kDraciBytecodeDebugLevel, "%s", cmd->_name.c_str());
- for (uint16 i = 0; i < cmd->_numParams; ++i) {
+ for (int i = 0; i < cmd->_numParams; ++i) {
if (cmd->_paramTypes[i] == 4) {
debugC(3, kDraciBytecodeDebugLevel, "\t<MATHEXPR>");
- handleMathExpression(reader);
+ params.push(handleMathExpression(reader));
}
else {
- debugC(3, kDraciBytecodeDebugLevel, "\t%hu", reader.readUint16LE());
+ tmp = reader.readUint16LE();
+ params.push(tmp);
+ debugC(3, kDraciBytecodeDebugLevel, "\t%hu", tmp);
}
}
}
@@ -316,6 +333,14 @@ int Script::run(GPL2Program program, uint16 offset) {
debugC(2, kDraciBytecodeDebugLevel, "Unknown opcode %hu, %hu",
num, subnum);
}
+
+ GPLHandler handler = cmd->_handler;
+
+ if (handler != NULL) {
+ // Call the handler for the current command
+ (this->*(cmd->_handler))(params);
+ }
+
} while (cmd->_name != "gplend");
return 0;
diff --git a/engines/draci/script.h b/engines/draci/script.h
index ac994f1d27..c4d9e75100 100644
--- a/engines/draci/script.h
+++ b/engines/draci/script.h
@@ -28,13 +28,21 @@
#include "common/str.h"
#include "common/stream.h"
+#include "common/queue.h"
namespace Draci {
/** The maximum number of parameters for a GPL command */
const int kMaxParams = 3;
-// FIXME: Add function handlers
+class DraciEngine;
+class Script;
+
+enum {
+ kNumCommands = 55
+};
+
+typedef void (Script::* GPLHandler)(Common::Queue<int> &);
/**
* Represents a single command in the GPL scripting language bytecode.
@@ -48,6 +56,7 @@ struct GPL2Command {
Common::String _name;
uint16 _numParams;
int _paramTypes[kMaxParams];
+ GPLHandler _handler;
};
/**
@@ -65,11 +74,22 @@ struct GPL2Program {
class Script {
public:
+ Script(DraciEngine *vm) : _vm(vm) { setupCommandList(); };
+
int run(GPL2Program program, uint16 offset);
-
+
private:
- GPL2Command *findCommand(byte num, byte subnum);
- void handleMathExpression(Common::MemoryReadStream &reader);
+
+ /** List of all GPL commands. Initialised in the constructor. */
+ const GPL2Command *_commandList;
+
+ void dummy(Common::Queue<int> &params);
+
+ void setupCommandList();
+ const GPL2Command *findCommand(byte num, byte subnum);
+ int handleMathExpression(Common::MemoryReadStream &reader);
+
+ DraciEngine *_vm;
};