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authorMatthew Hoops2011-08-16 10:38:55 -0400
committerMatthew Hoops2011-08-16 10:44:20 -0400
commit8892f2ec709e4565c5cfa10496f9b192a3fe2d9d (patch)
treea8ab460c54e2173f08fff0297044757100ad0d33
parentc280824b2d749be01e7346597d28da04419b5798 (diff)
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SCUMM: Fix AdLib output for MI2/Indy4 Mac
A regression from 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc
-rw-r--r--engines/scumm/sound.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 50ae045052..5aded50600 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -1157,7 +1157,9 @@ int ScummEngine::readSoundResource(ResId idx) {
// only contains a ROL resource for sound id 60. Formerly we tried
// to play that via the AdLib or FM-Towns audio driver resulting
// in strange noises. Now we behave like the original did.
- if ((_sound->_musicType == MDT_ADLIB || _sound->_musicType == MDT_TOWNS) && pri != 10)
+ // We make an exception for priority 2 for the Mac output since
+ // we're doing GM -> AdLib conversion.
+ if ((_sound->_musicType == MDT_ADLIB || _sound->_musicType == MDT_TOWNS) && pri != 10 && pri != 2)
pri = -1;
debugC(DEBUG_RESOURCE, " tag: %s, total_size=%d, pri=%d", tag2str(tag), size, pri);