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author | Paul Gilbert | 2011-04-08 20:43:41 +1000 |
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committer | Paul Gilbert | 2011-04-08 20:43:41 +1000 |
commit | 88b3fc7c66d327370a34dd8cc5c168aa6f4f7f34 (patch) | |
tree | 7dd4aab601af5a05207993c65f9706ffdafb82c9 | |
parent | 6c54c0926ca9733134dd704d041fd077578adc36 (diff) | |
download | scummvm-rg350-88b3fc7c66d327370a34dd8cc5c168aa6f4f7f34.tar.gz scummvm-rg350-88b3fc7c66d327370a34dd8cc5c168aa6f4f7f34.tar.bz2 scummvm-rg350-88b3fc7c66d327370a34dd8cc5c168aa6f4f7f34.zip |
TINSEL: Added numeric key mappings for function keys
-rw-r--r-- | engines/tinsel/tinsel.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 1b3173719f..e1396f9715 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -218,14 +218,17 @@ void KeyboardProcess(CORO_PARAM, const void *) { continue; #endif + case Common::KEYCODE_1: case Common::KEYCODE_F1: // Options dialog ProcessKeyEvent(PLR_MENU); continue; + case Common::KEYCODE_5: case Common::KEYCODE_F5: // Save game ProcessKeyEvent(PLR_SAVE); continue; + case Common::KEYCODE_7: case Common::KEYCODE_F7: // Load game ProcessKeyEvent(PLR_LOAD); |