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author | Max Horn | 2008-02-15 17:01:35 +0000 |
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committer | Max Horn | 2008-02-15 17:01:35 +0000 |
commit | 88bb567e182ffd6bdc17a2c7c06990686677d81c (patch) | |
tree | 59045356b76adcb0309b7ef3cf5b5772a2883ccc | |
parent | 98c661d70fca0dafc0a769c918cbb03d44642b96 (diff) | |
download | scummvm-rg350-88bb567e182ffd6bdc17a2c7c06990686677d81c.tar.gz scummvm-rg350-88bb567e182ffd6bdc17a2c7c06990686677d81c.tar.bz2 scummvm-rg350-88bb567e182ffd6bdc17a2c7c06990686677d81c.zip |
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
-rw-r--r-- | base/main.cpp | 4 | ||||
-rw-r--r-- | engines/agi/agi.cpp | 4 | ||||
-rw-r--r-- | engines/agi/preagi.cpp | 4 | ||||
-rw-r--r-- | engines/agos/agos.cpp | 3 | ||||
-rw-r--r-- | engines/cine/cine.cpp | 4 | ||||
-rw-r--r-- | engines/cruise/cruise.cpp | 4 | ||||
-rw-r--r-- | engines/drascula/drascula.cpp | 4 | ||||
-rw-r--r-- | engines/engine.cpp | 10 | ||||
-rw-r--r-- | engines/kyra/kyra.cpp | 3 | ||||
-rw-r--r-- | engines/lure/lure.cpp | 6 | ||||
-rw-r--r-- | engines/queen/queen.cpp | 2 | ||||
-rw-r--r-- | engines/saga/saga.cpp | 5 | ||||
-rw-r--r-- | engines/sky/sky.cpp | 3 | ||||
-rw-r--r-- | engines/sword1/sword1.cpp | 3 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 4 |
15 files changed, 11 insertions, 52 deletions
diff --git a/base/main.cpp b/base/main.cpp index f51e97dfdd..4e330c0178 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -201,11 +201,9 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String & // Inform backend that the engine is about to be run system.engineInit(); - int result; - // Init the engine (this might change the screen parameters) // TODO: We should specify what return values - result = engine->init(); + int result = engine->init(); // Run the game engine if the initialization was successful. if (result == 0) { diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index f0c3f62e30..0a5ef71f0e 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -622,10 +622,6 @@ AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(sys AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) { // Setup mixer - if (!_mixer->isReady()) { - warning("Sound initialization failed."); - } - _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp index d8a304c001..f2301e012a 100644 --- a/engines/agi/preagi.cpp +++ b/engines/agi/preagi.cpp @@ -54,10 +54,6 @@ namespace Agi { PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) { // Setup mixer - if (!_mixer->isReady()) { - warning("Sound initialization failed."); - } - _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index 12e91b9fd0..e6b5461717 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -545,9 +545,6 @@ int AGOSEngine::init() { _system->endGFXTransaction(); // Setup mixer - if (!_mixer->isReady()) - warning("Sound initialization failed. " - "Features of the game that depend on sound synchronization will most likely break"); _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 5633df82af..8037502b96 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -56,10 +56,6 @@ CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc) : Eng Common::addSpecialDebugLevel(kCineDebugSound, "Sound", "Sound debug level"); // Setup mixer - if (!_mixer->isReady()) { - warning("Sound initialization failed."); - } - _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp index 43e74a4300..f9487165e1 100644 --- a/engines/cruise/cruise.cpp +++ b/engines/cruise/cruise.cpp @@ -54,10 +54,6 @@ CruiseEngine::CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc "Script debug level"); // Setup mixer - if (!_mixer->isReady()) { - warning("Sound initialization failed."); - } - _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 8a7ca55439..6e2a990270 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -56,10 +56,6 @@ static const GameSettings drasculaSettings[] = { DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // Setup mixer - if (!_mixer->isReady()) { - warning("Sound initialization failed."); - } - _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); diff --git a/engines/engine.cpp b/engines/engine.cpp index 6f40e936b6..757a77f82b 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -58,6 +58,16 @@ Engine::Engine(OSystem *syst) g_engine = this; _autosavePeriod = ConfMan.getInt("autosave_period"); + + // FIXME: Get rid of the following again. It is only here temporarily. + // We really should never run with a non-working Mixer, so ought to handle + // this at a much earlier stage. If we *really* want to support systems + // without a working mixer, then we need more work. E.g. we could modify the + // Mixer to immediately drop any streams passed to it. This way, at least + // we don't crash because heaps of (sound) memory get allocated but never + // freed. Of course, there still would be problems with many games... + if (!_mixer->isReady()) + warning("Sound initialization failed. This may cause severe problems in some games."); } Engine::~Engine() { diff --git a/engines/kyra/kyra.cpp b/engines/kyra/kyra.cpp index ba3383ccd2..0cadaa02a6 100644 --- a/engines/kyra/kyra.cpp +++ b/engines/kyra/kyra.cpp @@ -82,9 +82,6 @@ int KyraEngine::init() { registerDefaultSettings(); // Setup mixer - if (!_mixer->isReady()) - warning("Sound initialization failed."); - _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index 627431e86e..de213b4f5a 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -48,12 +48,6 @@ LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc): En Common::addSpecialDebugLevel(kLureDebugFights, "fights", "Fights debugging"); Common::addSpecialDebugLevel(kLureDebugSounds, "sounds", "Sounds debugging"); Common::addSpecialDebugLevel(kLureDebugStrings, "strings", "Strings debugging"); - - // Setup mixer - - if (!_mixer->isReady()) { - warning("Sound initialization failed."); - } } int LureEngine::init() { diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp index ee71c18a62..cd492b7934 100644 --- a/engines/queen/queen.cpp +++ b/engines/queen/queen.cpp @@ -424,8 +424,6 @@ int QueenEngine::init() { _logic = new LogicGame(this); } - if (!_mixer->isReady()) - warning("Sound initialisation failed"); _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); // Set mixer music volume to maximum, since music volume is regulated by MusicPlayer's MIDI messages _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, Audio::Mixer::kMaxMixerVolume); diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index 0420f6a0b9..33d78a2e11 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -108,11 +108,6 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc) // Mac CD Wyrmkeep Common::File::addDefaultDirectory(_gameDataPath + "patch/"); - // Setup mixer - if (!_mixer->isReady()) { - warning("Sound initialization failed."); - } - _displayClip.left = _displayClip.top = 0; syst->getEventManager()->registerRandomSource(_rnd, "saga"); } diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp index 1653d8b223..9c0f3de9e6 100644 --- a/engines/sky/sky.cpp +++ b/engines/sky/sky.cpp @@ -371,9 +371,6 @@ int SkyEngine::init() { _system->initSize(320, 200); _system->endGFXTransaction(); - if (!_mixer->isReady()) - warning("Sound initialisation failed"); - if (ConfMan.getBool("sfx_mute")) { SkyEngine::_systemVars.systemFlags |= SF_FX_OFF; } diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index f446258fc9..f58f39c986 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -201,9 +201,6 @@ SwordEngine::SwordEngine(OSystem *syst) else _features = 0; - if (!_mixer->isReady()) - warning("Sound initialization failed"); - // Add default file directories Common::File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); Common::File::addDefaultDirectory(_gameDataPath + "MUSIC/"); diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 2634a96962..d86c5b6c9e 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -328,10 +328,6 @@ int Sword2Engine::init() { _sound = new Sound(this); _mouse = new Mouse(this); - // Setup mixer - if (!_mixer->isReady()) - warning("Sound initialization failed"); - registerDefaultSettings(); readSettings(); |