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author | Max Horn | 2005-03-25 00:41:59 +0000 |
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committer | Max Horn | 2005-03-25 00:41:59 +0000 |
commit | 88cf4e3c293a228d9778fa5ecda61c33f9b07613 (patch) | |
tree | 9142fdf61938c7095eee875996bb240d5f142596 | |
parent | 3497e9afa41010cb3c9afa9700a2c8648a9ffa08 (diff) | |
download | scummvm-rg350-88cf4e3c293a228d9778fa5ecda61c33f9b07613.tar.gz scummvm-rg350-88cf4e3c293a228d9778fa5ecda61c33f9b07613.tar.bz2 scummvm-rg350-88cf4e3c293a228d9778fa5ecda61c33f9b07613.zip |
add smush todo
svn-id: r17223
-rw-r--r-- | TODO | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -228,7 +228,7 @@ SCUMM * Make it possible to restart games properly * Add method of setting initial debug channels from command-line * Possible implement a new resource manager, which then also could be shared - by ScummEX. [Jamieson has some ideas about this and might work on it] + by ScummEX. [Jamieson has some ideas about this]. * Figure out how to extract resources from Apple II and Commodore 64 versions See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on the SCUMM C64 disk format. @@ -240,13 +240,15 @@ SCUMM second plane at 640x480), text uses Shift_JIS encoding [implementation now that currently depends on font rom, not needing the rom would be preferable] - * Add support for TFMX music format in Amiga version of Monkey Island 1 Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format details * Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The current code isn't based on disassembly and doesn't always calculate decompressed data size correctly. +* When SMUSH movies end, their music track sometimes should last a bit longer; + currently, we stop the audio together with the animation, leading to cut off + music. * Humongous Entertainment Games - Add proper handling of sound looping in Humongous games - Add sound pitch support for piano keys in piano mini game of fbear (DOS) |