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authorEugene Sandulenko2017-11-27 20:49:23 +0100
committerEugene Sandulenko2017-11-27 20:50:28 +0100
commit89a782466ae51b819056b2accb6b67010dd84b8d (patch)
treec415428430d584e19c1a0dced2cf5f8eaf8ace2a
parent57746163a4af1326796e3cdb674042127a6db712 (diff)
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SCUMM: Revert skipping of MM C64 demo original save screen display attempt
As per discussion in bug #10116.
-rw-r--r--engines/scumm/input.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index bb579c08b6..6ef7e4d7f4 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -484,8 +484,6 @@ void ScummEngine_v2::processKeyboard(Common::KeyState lastKeyHit) {
// On Alt-F5 prepare savegame for the original save/load dialog.
if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(Common::KBD_ALT)) {
- if (_game.id == GID_MANIAC && _game.version == 0 && _game.features & GF_DEMO)
- return;
prepareSavegame();
if (_game.id == GID_MANIAC && _game.version == 0) {
runScript(2, 0, 0, 0);