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author | Eugene Sandulenko | 2017-11-27 20:49:23 +0100 |
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committer | Eugene Sandulenko | 2017-11-27 20:50:28 +0100 |
commit | 89a782466ae51b819056b2accb6b67010dd84b8d (patch) | |
tree | c415428430d584e19c1a0dced2cf5f8eaf8ace2a | |
parent | 57746163a4af1326796e3cdb674042127a6db712 (diff) | |
download | scummvm-rg350-89a782466ae51b819056b2accb6b67010dd84b8d.tar.gz scummvm-rg350-89a782466ae51b819056b2accb6b67010dd84b8d.tar.bz2 scummvm-rg350-89a782466ae51b819056b2accb6b67010dd84b8d.zip |
SCUMM: Revert skipping of MM C64 demo original save screen display attempt
As per discussion in bug #10116.
-rw-r--r-- | engines/scumm/input.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index bb579c08b6..6ef7e4d7f4 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -484,8 +484,6 @@ void ScummEngine_v2::processKeyboard(Common::KeyState lastKeyHit) { // On Alt-F5 prepare savegame for the original save/load dialog. if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(Common::KBD_ALT)) { - if (_game.id == GID_MANIAC && _game.version == 0 && _game.features & GF_DEMO) - return; prepareSavegame(); if (_game.id == GID_MANIAC && _game.version == 0) { runScript(2, 0, 0, 0); |