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authoruruk2014-05-22 14:01:05 +0200
committeruruk2014-05-22 14:01:05 +0200
commit8a1b90acaf85166200e84f823471fbc497f9711e (patch)
tree54e0714b12fa67bf2184094bd94cace44eb9f388
parentbf820481b7077ed3c6dc0599377bbbc4655ff8a7 (diff)
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CGE2: Fix loadSprite().
-rw-r--r--engines/cge2/cge2_main.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index 591f28a57d..3a4ff180c0 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -99,11 +99,10 @@ void CGE2Engine::loadSprite(const char *fname, int ref, int scene, V3D &pos) {
for (line = sprf.readLine(); !sprf.eos(); line = sprf.readLine()){
int len = line.size();
+ Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
if (len == 0 || *tmpStr == ';')
continue;
-
- Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
-
+
char *p;
p = token(tmpStr);
if (*p == '@') {