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author | Strangerke | 2011-12-13 01:29:05 +0100 |
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committer | Strangerke | 2011-12-13 01:29:05 +0100 |
commit | 8a9eaa58dfc163da4e1588dcf45faae5f1e62f15 (patch) | |
tree | 0639a05129cd23715ef41afbfd40b6a1871aa2e3 | |
parent | 1994bf73ce382057b166b49db203f19d5ac25cb6 (diff) | |
download | scummvm-rg350-8a9eaa58dfc163da4e1588dcf45faae5f1e62f15.tar.gz scummvm-rg350-8a9eaa58dfc163da4e1588dcf45faae5f1e62f15.tar.bz2 scummvm-rg350-8a9eaa58dfc163da4e1588dcf45faae5f1e62f15.zip |
TSAGE: R2R - Implement scene 2530
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 157 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.h | 30 |
3 files changed, 189 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 8f85bbdea3..296da52da5 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -131,6 +131,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Maze: Furnace room return new Scene2525(); case 2530: + // Maze: Well + return new Scene2530(); case 2535: case 2600: case 2700: diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index d15763fb29..cbb6dbc42e 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -2643,5 +2643,162 @@ void Scene2525::signal() { } } +/*-------------------------------------------------------------------------- + * Scene 2530 - Maze: Well + * + *--------------------------------------------------------------------------*/ +bool Scene2530::Actor2::startAction(CursorType action, Event &event) { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2530; + scene->setAction(&scene->_sequenceManager, scene, 2530, &R2_GLOBALS._player, &scene->_actor2, NULL); + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + + return true; +} + +bool Scene2530::Actor3::startAction(CursorType action, Event &event) { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS.getFlag(73)) + SceneItem::display(2530, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2532; + scene->setAction(&scene->_sequenceManager, scene, 2532, &R2_GLOBALS._player, &scene->_actor3, NULL); + } + } else { + if (R2_GLOBALS.getFlag(73)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2533; + scene->setAction(&scene->_sequenceManager, scene, 2533, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2531; + scene->setAction(&scene->_sequenceManager, scene, 2531, &R2_GLOBALS._player, &scene->_actor3, NULL); + } + } + + return true; +} + +void Scene2530::Exit1::changeScene() { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(108, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2530::postInit(SceneObjectList *OwnerList) { + loadScene(2530); + SceneExt::postInit(); + + _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(108, 160)); + + if (R2_INVENTORY.getObjectScene(33) == 2530) { + _actor2.postInit(); + _actor2.setup(2435, 1, 3); + _actor2.setPosition(Common::Point(299, 80)); + _actor2.fixPriority(80); + _actor2.setDetails(2530, 28, -1, -1, 1, NULL); + } + + _actor3.postInit(); + if (R2_GLOBALS.getFlag(73)) { + _actor3.setup(2531, 4, 2); + _actor3.setPosition(Common::Point(154, 130)); + } else { + _actor3.setup(2531, 4, 1); + _actor3.setPosition(Common::Point(173, 131)); + } + _actor3.setDetails(2530, 22, -1, -1, 1, NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(100, 200)); + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, NULL); + } + _actor1.setPosition(Common::Point(20, 130)); + R2_GLOBALS._walkRegions.enableRegion(1); + } + + _item2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL); + _item5.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL); + _item3.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2530; + Common::Point pt(108, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(105, 145)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2530::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2530: + R2_INVENTORY.setObjectScene(33, 2); + _actor2.remove(); + break; + case 2531: + // No break on purpose + case 2532: + R2_GLOBALS.setFlag(73); + R2_GLOBALS._player.enableControl(); + break; + case 2533: + R2_GLOBALS.clearFlag(73); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h index b906921842..bef1fc9ea8 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.h +++ b/engines/tsage/ringworld2/ringworld2_scenes2.h @@ -414,6 +414,36 @@ public: virtual void remove(); virtual void signal(); }; + +class Scene2530 : public SceneExt { + class Actor2 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + SceneActor _actor1; + Actor2 _actor2; + Actor3 _actor3; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE |