diff options
author | Filippos Karapetis | 2009-03-14 19:47:23 +0000 |
---|---|---|
committer | Filippos Karapetis | 2009-03-14 19:47:23 +0000 |
commit | 8b725eef83b031de5b201ff3ea0382f10e05e68c (patch) | |
tree | 7992d0a79c18637e87daea734f9949b9814cf183 | |
parent | 480527153937efefb46765eca0387359aaf9ed99 (diff) | |
download | scummvm-rg350-8b725eef83b031de5b201ff3ea0382f10e05e68c.tar.gz scummvm-rg350-8b725eef83b031de5b201ff3ea0382f10e05e68c.tar.bz2 scummvm-rg350-8b725eef83b031de5b201ff3ea0382f10e05e68c.zip |
Reduced the CPU load of screen effects, by reducing the number of palette changes. The visual differences are negligible, but CPU load went down by around 10%.
svn-id: r39404
-rw-r--r-- | engines/made/screenfx.cpp | 94 |
1 files changed, 52 insertions, 42 deletions
diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp index e55db9c30a..b89ecce70a 100644 --- a/engines/made/screenfx.cpp +++ b/engines/made/screenfx.cpp @@ -61,6 +61,10 @@ ScreenEffects::~ScreenEffects() { } void ScreenEffects::run(int16 effectNum, Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { + // Workaround: we set up the final palette beforehand, to reduce CPU usage during the screen effect. + // The visual difference is not noticeable, but CPU load is much much less (as palette updates are very expensive). + // The palette changes in the effects have been removed, where applicable, to reduce CPU load + setPalette(palette); // TODO: Put effect functions into an array @@ -274,47 +278,47 @@ void ScreenEffects::vfx00(Graphics::Surface *surface, byte *palette, byte *newPa void ScreenEffects::vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int x = 0; x < 320; x += 8) { _screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200); - setBlendedPalette(palette, newPalette, colorCount, x, 312); + //setBlendedPalette(palette, newPalette, colorCount, x, 312); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } void ScreenEffects::vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int x = 312; x >= 0; x -= 8) { _screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200); - setBlendedPalette(palette, newPalette, colorCount, 312 - x, 312); + //setBlendedPalette(palette, newPalette, colorCount, 312 - x, 312); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } void ScreenEffects::vfx03(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int y = 0; y < 200; y += 10) { _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10); - setBlendedPalette(palette, newPalette, colorCount, y, 190); + //setBlendedPalette(palette, newPalette, colorCount, y, 190); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } void ScreenEffects::vfx04(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int y = 190; y >= 0; y -= 10) { _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10); - setBlendedPalette(palette, newPalette, colorCount, 190 - y, 190); + //setBlendedPalette(palette, newPalette, colorCount, 190 - y, 190); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } void ScreenEffects::vfx05(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int y = 0; y < 100; y += 10) { _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y + 100), surface->pitch, 0, y + 100, 320, 10); _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 90 - y), surface->pitch, 0, 90 - y, 320, 10); - setBlendedPalette(palette, newPalette, colorCount, y, 90); + //setBlendedPalette(palette, newPalette, colorCount, y, 90); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Curtain open" effect @@ -322,10 +326,10 @@ void ScreenEffects::vfx06(Graphics::Surface *surface, byte *palette, byte *newPa for (int x = 0; x < 160; x += 8) { _screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200); _screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200); - setBlendedPalette(palette, newPalette, colorCount, x, 152); + //setBlendedPalette(palette, newPalette, colorCount, x, 152); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Curtain close" effect @@ -333,10 +337,10 @@ void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPa for (int x = 152; x >= 0; x -= 8) { _screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200); _screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200); - setBlendedPalette(palette, newPalette, colorCount, 152 - x, 152); + //setBlendedPalette(palette, newPalette, colorCount, 152 - x, 152); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Screen slide in" right to left @@ -345,17 +349,18 @@ void ScreenEffects::vfx08(Graphics::Surface *surface, byte *palette, byte *newPa _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 0), surface->pitch, 320 - x, 0, x, 200); _screen->updateScreenAndWait(25); } - - setPalette(palette); + //setPalette(palette); // original behavior } // "Checkerboard" effect void ScreenEffects::vfx09(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int i = 0; i < 8; i++) { copyFxRect(surface, 0, 0, 320, 200); - for (int j = 0; j < 4; j++) { - setBlendedPalette(palette, newPalette, colorCount, i * 4 + j, 32); - } + // We set the final palette here, once + setBlendedPalette(palette, newPalette, colorCount, i * 4 + 3, 32); + // The original behavior follows - the end result is the same, though + //for (int j = 0; j < 4; j++) + // setBlendedPalette(palette, newPalette, colorCount, i * 4 + j, 32); _screen->updateScreenAndWait(25); } setPalette(palette); @@ -365,40 +370,40 @@ void ScreenEffects::vfx09(Graphics::Surface *surface, byte *palette, byte *newPa void ScreenEffects::vfx10(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int x = -56; x < 312; x += 8) { copyFxRect(surface, x, 0, x + 64, 200); - setBlendedPalette(palette, newPalette, colorCount, x + 56, 368); + //setBlendedPalette(palette, newPalette, colorCount, x + 56, 368); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Screen wipe in", right to left void ScreenEffects::vfx11(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int x = 312; x > -56; x -= 8) { copyFxRect(surface, x, 0, x + 64, 200); - setBlendedPalette(palette, newPalette, colorCount, x + 56, 368); + //setBlendedPalette(palette, newPalette, colorCount, x + 56, 368); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Screen wipe in", top to bottom void ScreenEffects::vfx12(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int y = -70; y < 312; y += 10) { copyFxRect(surface, 0, y, 320, y + 80); - setBlendedPalette(palette, newPalette, colorCount, y + 70, 260); + //setBlendedPalette(palette, newPalette, colorCount, y + 70, 260); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Screen wipe in", bottom to top void ScreenEffects::vfx13(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int y = 312; y > -70; y -= 10) { copyFxRect(surface, 0, y, 320, y + 80); - setBlendedPalette(palette, newPalette, colorCount, y + 70, 260); + //setBlendedPalette(palette, newPalette, colorCount, y + 70, 260); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Screen open" effect @@ -408,10 +413,10 @@ void ScreenEffects::vfx14(Graphics::Surface *surface, byte *palette, byte *newPa copyFxRect(surface, 160 - x, 100 - y, 160 + x, 100 + y); x += 8; y += 5; - setBlendedPalette(palette, newPalette, colorCount, i, 27); + //setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } void ScreenEffects::vfx15(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { @@ -419,10 +424,10 @@ void ScreenEffects::vfx15(Graphics::Surface *surface, byte *palette, byte *newPa for (int i = 0; i < 27; i++) { copyFxRect(surface, 160 - x, 0, 160 + x, 200); x += 8; - setBlendedPalette(palette, newPalette, colorCount, i, 27); + //setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } void ScreenEffects::vfx16(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { @@ -430,10 +435,10 @@ void ScreenEffects::vfx16(Graphics::Surface *surface, byte *palette, byte *newPa for (int i = 0; i < 27; i++) { copyFxRect(surface, 0, 100 - y, 320, 100 + y); y += 5; - setBlendedPalette(palette, newPalette, colorCount, i, 27); + //setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // Palette fadeout/fadein @@ -446,11 +451,16 @@ void ScreenEffects::vfx17(Graphics::Surface *surface, byte *palette, byte *newPa memcpy(tempPalette, palette, 768); + // We reduce the number of palette updates by the following factor (e.g. a factor of 5 would mean 5 + // times less updates). This is done to reduce CPU load while performing the very expensive full + // screen palette changes. The original behavior is to set factor to 1. + int factor = 5; + // Fade out to black memset(palette, 0, 768); - for (int i = 0; i < 50; i++) { - setBlendedPalette(palette, newPalette, colorCount, i, 50); - _screen->updateScreenAndWait(25); + for (int i = 0; i < 50 / factor; i++) { + setBlendedPalette(palette, newPalette, colorCount, i * factor, 50); + _screen->updateScreenAndWait(25 * factor); } _screen->setRGBPalette(palette, 0, colorCount); @@ -460,9 +470,9 @@ void ScreenEffects::vfx17(Graphics::Surface *surface, byte *palette, byte *newPa // Fade from black to palette memset(newPalette, 0, 768); - for (int i = 0; i < 50; i++) { - setBlendedPalette(palette, newPalette, colorCount, i, 50); - _screen->updateScreenAndWait(25); + for (int i = 0; i < 50 / factor; i++) { + setBlendedPalette(palette, newPalette, colorCount, i * factor, 50); + _screen->updateScreenAndWait(25 * factor); } _screen->setRGBPalette(palette, 0, colorCount); @@ -477,7 +487,7 @@ void ScreenEffects::vfx18(Graphics::Surface *surface, byte *palette, byte *newPa _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Screen slide in" top to bottom @@ -487,7 +497,7 @@ void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPa _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } // "Screen slide in" bottom to top @@ -497,7 +507,7 @@ void ScreenEffects::vfx20(Graphics::Surface *surface, byte *palette, byte *newPa _screen->updateScreenAndWait(25); } - setPalette(palette); + //setPalette(palette); // original behavior } } // End of namespace Made |