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authorTobia Tesan2013-07-07 23:11:32 +0200
committerTobia Tesan2013-08-01 00:02:57 +0200
commit8bed134ad6a155ec6b35e3cba4a212e016bf3c90 (patch)
tree68c5b82b0ad8b12184f6229d70394717d7bdcb21
parentb788ae7f382ca05cecdf0eba5bfb176279299416 (diff)
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WINTERMUTE: Force angle normalization
This fixes the issues in J.U.L.I.A.
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index b51b723f61..eb1c859c2f 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -235,6 +235,12 @@ const char* BaseSubFrame::getSurfaceFilename() {
//////////////////////////////////////////////////////////////////////
bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) {
+
+ while (rotate < 0) {
+ rotate += 360.0f;
+ }
+ rotate = fmod(rotate, 360.0f);
+
if (!_surface) {
return STATUS_OK;
}