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author | Paul Gilbert | 2012-05-06 16:39:42 +1000 |
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committer | Paul Gilbert | 2012-05-06 16:39:42 +1000 |
commit | 8bfc60f5c9bdba4b1f37fcf42df4b0aa360c325f (patch) | |
tree | 5003ee2fe5e2de77f257c5466067ff683f564ddb | |
parent | 770e55d06578f7f51959ea331da7baaaaa0e360d (diff) | |
download | scummvm-rg350-8bfc60f5c9bdba4b1f37fcf42df4b0aa360c325f.tar.gz scummvm-rg350-8bfc60f5c9bdba4b1f37fcf42df4b0aa360c325f.tar.bz2 scummvm-rg350-8bfc60f5c9bdba4b1f37fcf42df4b0aa360c325f.zip |
TONY: Refactored RMInput class to use ScummVM event loop
-rw-r--r-- | engines/tony/gfxengine.cpp | 2 | ||||
-rw-r--r-- | engines/tony/input.cpp | 254 | ||||
-rw-r--r-- | engines/tony/input.h | 37 | ||||
-rw-r--r-- | engines/tony/mpal/mpal.cpp | 1 | ||||
-rw-r--r-- | engines/tony/tony.cpp | 4 |
5 files changed, 55 insertions, 243 deletions
diff --git a/engines/tony/gfxengine.cpp b/engines/tony/gfxengine.cpp index 1858221350..acf6339e73 100644 --- a/engines/tony/gfxengine.cpp +++ b/engines/tony/gfxengine.cpp @@ -660,11 +660,9 @@ void RMGfxEngine::Close(void) { } void RMGfxEngine::SwitchFullscreen(bool bFull) { - m_input.SwitchFullscreen(bFull); } void RMGfxEngine::GDIControl(bool bCon) { - m_input.GDIControl(bCon); } void RMGfxEngine::EnableInput(void) { diff --git a/engines/tony/input.cpp b/engines/tony/input.cpp index 09b15fa127..b6793695f3 100644 --- a/engines/tony/input.cpp +++ b/engines/tony/input.cpp @@ -51,238 +51,68 @@ namespace Tony { #define DIRELEASE(x) if (x) { (x)->Release(); (x)=NULL; } -void RMInput::DIInit(/*HINSTANCE hInst*/) { -#ifdef REFACTOR_ME - HRESULT err; - - // Crea l'oggetto madre - err = DirectInputCreate(hInst, DIRECTINPUT_VERSION, &m_DI, NULL); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error initializing DirectInput!","RMInput::DIInit()",MB_OK); - assert(0); - } - - // Crea il device del mouse - // ************************ - err=m_DI->CreateDevice(GUID_SysMouse,&m_DIDMouse,NULL); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error creating mouse device!","RMInput::DIInit()",MB_OK); - assert(0); - } - - // Setta il data format - err=m_DIDMouse->SetDataFormat(&c_dfDIMouse); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error setting mouse data format!","RMInput::DIInit()",MB_OK); - assert(0); - } - - // Setta il cooperative level - err=m_DIDMouse->SetCooperativeLevel(theGame.m_wnd,DISCL_FOREGROUND|DISCL_NONEXCLUSIVE); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error setting cooperative level!","RMInput::DIInit()",MB_OK); - assert(0); - } - - // Crea il device della tastiera - // ***************************** - err=m_DI->CreateDevice(GUID_SysKeyboard,&m_DIDKeyboard,NULL); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error creating keyboard device!","RMInput::DIInit()",MB_OK); - assert(0); - } - - // Setta il data format - err=m_DIDKeyboard->SetDataFormat(&c_dfDIKeyboard); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error setting keyboard data format!","RMInput::DIInit()",MB_OK); - assert(0); - } - - // Setta il cooperative level - err=m_DIDKeyboard->SetCooperativeLevel(theGame.m_wnd,DISCL_FOREGROUND|DISCL_NONEXCLUSIVE); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error setting cooperative level!","RMInput::DIInit()",MB_OK); - assert(0); - } -#endif -} - -void RMInput::SwitchFullscreen(bool bFull) { -#ifdef REFACTOR_ME - HRESULT err; - - // Il camping del mouse e' attivo solo in fullscreen - m_bClampMouse=bFull; - - // Prima di tutto leviamo l'acquiring ai device, altrimenti non possiamo cambiare il - // cooperative level - Unacquire(); - - if (bFull) { - // Setta il cooperative level - err=m_DIDMouse->SetCooperativeLevel(theGame.m_wnd,DISCL_FOREGROUND|DISCL_EXCLUSIVE); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error setting cooperative level!","RMInput::DIInit()",MB_OK); - assert(0); - } - } else { - // Setta il cooperative level - err=m_DIDMouse->SetCooperativeLevel(theGame.m_wnd,DISCL_FOREGROUND|DISCL_EXCLUSIVE); - if (err!=DI_OK) { - MessageBox(theGame.m_wnd,"Error setting cooperative level!","RMInput::DIInit()",MB_OK); - assert(0); - } - } -#endif -} - -void RMInput::DIClose(void) { -#ifdef REFACTOR_ME - DIRELEASE(m_DIDMouse); - DIRELEASE(m_DI); -#endif -} - - -bool RMInput::Acquire(void) { -#ifdef REFACTOR_ME - HRESULT err; - - if (m_DIDMouse == NULL) - return true; - - // Inizializza la posizione del mouse - POINT pt; - RECT rc; - GetWindowRect(theGame.m_wnd,&rc); - GetCursorPos(&pt); - m_mX=pt.x-rc.left-GetSystemMetrics(SM_CXDLGFRAME); - m_mY=pt.y-rc.top-(GetSystemMetrics(SM_CYDLGFRAME)+GetSystemMetrics(SM_CYCAPTION)); - - err=m_DIDMouse->Acquire(); - if (err!=DI_OK) - return false; - - err=m_DIDKeyboard->Acquire(); - if (err!=DI_OK) - return false; -#endif - return true; -} +RMInput::RMInput() { + _clampMouse = false; + _mousePos.Set(0, 0); + _leftButton = _rightButton = false;; -void RMInput::Unacquire(void) { -#ifdef REFACTOR_ME - if (m_DIDMouse!=NULL) - m_DIDMouse->Unacquire(); - - if (m_DIDKeyboard!=NULL) - m_DIDKeyboard->Unacquire(); -#endif + _leftClickMouse = _leftReleaseMouse = false; + _rightClickMouse = _rightReleaseMouse = false; } +RMInput::~RMInput() { -void RMInput::GDIControl(bool bCon) { -#ifdef REFACTOR_ME - if (bCon) { - Unacquire(); - ShowCursor(true); - } else { - ShowCursor(false); - Acquire(); - } -#endif } void RMInput::Poll(void) { -#ifdef REFACTOR_ME - HRESULT err; - bool mLastLeft, mLastRight; - - mLastLeft=MouseLeft(); - mLastRight=MouseRight(); - m_bLeftClickMouse=m_bLeftReleaseMouse=m_bRightClickMouse=m_bRightReleaseMouse=false; - - // Legge lo stato del mouse - while (1) { - ZeroMemory(&m_mState,sizeof(m_mState)); - err=m_DIDMouse->GetDeviceState(sizeof(m_mState),&m_mState); - if (err==DI_OK) + _leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false; + + // Get pending events + while (g_system->getEventManager()->pollEvent(_event)) { + switch (_event.type) { + case Common::EVENT_MOUSEMOVE: + case Common::EVENT_LBUTTONDOWN: + case Common::EVENT_LBUTTONUP: + case Common::EVENT_RBUTTONDOWN: + case Common::EVENT_RBUTTONUP: + _mousePos.Set(_event.mouse.x, _event.mouse.y); + + if (_event.type == Common::EVENT_LBUTTONDOWN) { + _leftButton = true; + _leftClickMouse = true; + } else if (_event.type == Common::EVENT_LBUTTONUP) { + _leftButton = false; + _leftReleaseMouse = true; + } else if (_event.type == Common::EVENT_RBUTTONDOWN) { + _rightButton = true; + _rightClickMouse = true; + } else if (_event.type == Common::EVENT_RBUTTONDOWN) { + _rightButton = false; + _rightReleaseMouse = true; + } else + continue; + + // Since a mouse button has changed, don't do any further event processing this frame + return; + + default: break; - else if (err==DIERR_INPUTLOST || err==DIERR_NOTACQUIRED) { - ZeroMemory(&m_mState,sizeof(m_mState)); - // Se l'acquire non funziona (ad esempio, quando siamo in background, allora lasciamo perdere - if (!Acquire()) - return; } - else - break; - } - - // Aggiorna le coordinate del mouse - m_mX+=m_mState.lX; - m_mY+=m_mState.lY; - - // Clamp dei valori sui bordi della finestra - if (m_bClampMouse) { - if (m_mX<0) m_mX=0; - if (m_mY<0) m_mY=0; - if (m_mX>=640) m_mX=639; - if (m_mY>=480) m_mY=479; - } - - // Controlla se e' cambiato lo stato dei bottoni - if (mLastLeft && !MouseLeft()) - m_bLeftReleaseMouse=true; - - if (!mLastLeft && MouseLeft()) - m_bLeftClickMouse=true; - - if (mLastRight && !MouseRight()) - m_bRightReleaseMouse=true; - - if (!mLastRight && MouseRight()) - m_bRightClickMouse=true; -#endif + } } - -RMInput::RMInput() { - m_bClampMouse = false; -} - -RMInput::~RMInput() { - -} - -void RMInput::Init(/*HINSTANCE hInst*/) { -#ifdef REFACTOR_ME - DIInit(hInst); -#ifdef STARTFULLSCREEN - SwitchFullscreen(true); -#endif - Acquire(); -#endif +void RMInput::Init() { } void RMInput::Close(void) { - Unacquire(); - DIClose(); } - bool RMInput::MouseLeft() { - return false; -#ifdef REFACTOR_ME - return (m_mState.rgbButtons[0] & 0x80); -#endif + return _leftButton; } bool RMInput::MouseRight() { - return false; -#ifdef REFACTOR_ME - return (m_mState.rgbButtons[1] & 0x80); -#endif + return _rightButton; } } // End of namespace Tony diff --git a/engines/tony/input.h b/engines/tony/input.h index bff6dcd396..dce35141c5 100644 --- a/engines/tony/input.h +++ b/engines/tony/input.h @@ -48,25 +48,23 @@ #ifndef TONY_INPUT_H #define TONY_INPUT_H +#include "common/events.h" #include "tony/utils.h" namespace Tony { class RMInput { private: -// LPDIRECTINPUT m_DI; -// LPDIRECTINPUTDEVICE m_DIDKeyboard, m_DIDMouse; + Common::Event _event; + RMPoint _mousePos; // DIMOUSESTATE m_mState; - int m_mX, m_mY; - bool m_bClampMouse; + bool _clampMouse; + bool _leftButton, _rightButton; - bool m_bLeftClickMouse, m_bLeftReleaseMouse, m_bRightClickMouse, m_bRightReleaseMouse; + bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse; private: - // Inizializza DirectInput - void DIInit(/*uint32 hInst*/); - // Deinizializza DirectInput void DIClose(void); @@ -83,29 +81,20 @@ public: // Polling (must be performed once per frame) void Poll(void); - // Aquire the DirectInput device - bool Acquire(void); - - // Deacquires the device - void Unacquire(void); - // Reading of the mouse - RMPoint MousePos() { return RMPoint(m_mX, m_mY); } + RMPoint MousePos() { return _mousePos; } // Current status of the mouse buttons bool MouseLeft(); bool MouseRight(); // Events of mouse clicks - bool MouseLeftClicked() { return m_bLeftClickMouse; } - bool MouseRightClicked() { return m_bRightClickMouse; } - bool MouseBothClicked() { return m_bLeftClickMouse&&m_bRightClickMouse; } - bool MouseLeftReleased() { return m_bLeftReleaseMouse; } - bool MouseRightReleased() { return m_bRightReleaseMouse; } - bool MouseBothReleased() { return m_bLeftReleaseMouse&&m_bRightReleaseMouse; } - - // Warns when changing from full screen to windowed - void SwitchFullscreen(bool bFull); + bool MouseLeftClicked() { return _leftClickMouse; } + bool MouseRightClicked() { return _rightClickMouse; } + bool MouseBothClicked() { return _leftClickMouse && _rightClickMouse; } + bool MouseLeftReleased() { return _leftReleaseMouse; } + bool MouseRightReleased() { return _rightReleaseMouse; } + bool MouseBothReleased() { return _leftReleaseMouse && _rightReleaseMouse; } // Warns when we are in the GDI loop void GDIControl(bool bCon); diff --git a/engines/tony/mpal/mpal.cpp b/engines/tony/mpal/mpal.cpp index 851de7cb0c..9000693292 100644 --- a/engines/tony/mpal/mpal.cpp +++ b/engines/tony/mpal/mpal.cpp @@ -2202,7 +2202,6 @@ void EXPORT mpalInstallItemIrq(LPITEMIRQFUNCTION lpiifCus) { bool mpalStartIdlePoll(int nLoc) { uint32 i; - uint32 dwId; for (i = 0; i < MAXPOLLINGLOCATIONS; i++) if (nPollingLocations[i] == (uint32)nLoc) diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp index ab6592342d..01d0cf9add 100644 --- a/engines/tony/tony.cpp +++ b/engines/tony/tony.cpp @@ -390,10 +390,6 @@ void TonyEngine::Play(void) { g_system->delayMillis(50); - Common::Event evt; - while (g_system->getEventManager()->pollEvent(evt)) - ; - // Call any scheduled processes _scheduler.schedule(); |