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authorVicent Marti2008-05-03 19:50:38 +0000
committerVicent Marti2008-05-03 19:50:38 +0000
commit8c043f53edd164644048836202d96ee9ab996c5c (patch)
treeb6a9950853913279e7e6e8410b3fcfb5c2857bc0
parentb50d430192f16f937b875b3ec77381e847156cb6 (diff)
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Generic functions (surface/pixel fill/blend).
Line antialiasing. Circle antialiasing. svn-id: r31844
-rw-r--r--graphics/VectorRenderer.cpp186
-rw-r--r--graphics/VectorRenderer.h155
2 files changed, 256 insertions, 85 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp
index 252fc5722b..0ffaf9811d 100644
--- a/graphics/VectorRenderer.cpp
+++ b/graphics/VectorRenderer.cpp
@@ -31,8 +31,10 @@
namespace Graphics {
+inline uint32 fp_sqroot( uint32 x );
+
VectorRenderer *createRenderer() {
- return new VectorRendererSpec<uint16,ColorMasks<565>>;
+ return new VectorRendererAA<uint16,ColorMasks<565>>;
}
@@ -49,12 +51,20 @@ void vector_renderer_test( OSystem *_system ) {
_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
vr->setSurface( &_screen );
- vr->setColor( 255, 255, 255 );
+ vr->setColor( 255, 0, 0 );
+ vr->fillSurface();
+ vr->setColor( 255, 255, 0 );
_system->showOverlay();
while( true ) { // draw!!
- vr->drawLine( 25, 100, 25, 150 );
+
+ vr->setColor( 255, 255, 255 );
+ vr->fillSurface();
+ vr->setColor( 255, 0, 0 );
+ vr->drawLine( 25, 25, 125, 300 );
+ vr->drawCircle( 250, 250, 100 );
+
_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
_system->updateScreen();
_system->delayMillis(100);
@@ -63,10 +73,9 @@ void vector_renderer_test( OSystem *_system ) {
_system->hideOverlay();
}
-
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
-drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) {
+drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = surfacePitch();
int xdir = (x2 > x1) ? 1 : -1;
@@ -111,76 +120,77 @@ drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) {
*ptr = (PixelType)_color;
}
+
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType,PixelFormat>::
-drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) {
- PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
- int pitch = surfacePitch();
- int xdir = (x2 > x1) ? 1 : -1;
+blendPixelPtr( PixelType *ptr, uint8 alpha ) {
+ register int idst = *ptr;
+ register int isrc = _color;
+
+ *ptr = (PixelType)(
+ (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
+ ((int)(((int)(isrc & PixelFormat::kRedMask) -
+ (int)(idst & PixelFormat::kRedMask)) * alpha) >>8))) |
+ (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
+ ((int)(((int)(isrc & PixelFormat::kGreenMask) -
+ (int)(idst & PixelFormat::kGreenMask)) * alpha) >>8))) |
+ (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
+ ((int)(((int)(isrc & PixelFormat::kBlueMask) -
+ (int)(idst & PixelFormat::kBlueMask)) * alpha) >>8))) );
+}
- int error_line, error_tmp, weight;
- int error_total = 0;
- uint8 line_r, line_g, line_b;
- uint8 bg_r, bg_g, bg_b;
- colorToRGB<PixelFormat>(_color, line_r, line_g, line_b);
+template<typename PixelType, typename PixelFormat>
+void VectorRendererAA<PixelType,PixelFormat>::
+drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
- uint line_lum = (line_r >> 2) + (line_g >> 1) + (line_b >> 3);
- uint bg_lum;
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ int pitch = surfacePitch();
+ int xdir = (x2 > x1) ? 1 : -1;
+ uint16 error_tmp, error_acc, gradient;
- // first pixel, should be perfectly accurate so no fading out
- *ptr = (PixelType)_color;
+ *ptr = (PixelType)_color;
-#define __WULINE_PUTPIXEL( pixel_ptr ) { \
- colorToRGB<PixelFormat>((PixelType)*(pixel_ptr), bg_r, bg_g, bg_b); \
- bg_lum = (bg_r >> 2) + (bg_g >> 1) + (bg_b >> 3); \
- weight = (line_lum < bg_lum) ? error_total >> 8 : (error_total >> 8)^0xFF; \
- *(pixel_ptr) = RGBToColor<PixelFormat>( \
- antialiasingBlendWeight(line_r, bg_r, weight), \
- antialiasingBlendWeight(line_g, bg_g, weight), \
- antialiasingBlendWeight(line_b, bg_b, weight)); \
- }
+ if ( dx > dy ) {
+ gradient = (uint32)(dy<<16)/(uint32)dx;
+ error_acc = 0;
- // draw from top to bottom while fading out.
- // optimized for mostly vertical lines
- if (dy > dx) {
- error_line = (dx << 16) / dy;
- while (--dy) {
- error_tmp = error_total;
- error_total += error_line;
+ while( --dx ) {
+ error_tmp = error_acc;
+ error_acc += gradient;
- if (error_total <= error_tmp)
- ptr += xdir; // move right or left
+ if ( error_acc <= error_tmp )
+ ptr += pitch;
- ptr += pitch; // move down
+ ptr += xdir;
- __WULINE_PUTPIXEL(ptr);
- __WULINE_PUTPIXEL(ptr + xdir);
+ blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
+ blendPixelPtr( ptr + pitch, (error_acc >> 8) & 0xFF );
}
- } else { // optimized for mostly horizontal lines
- error_line = (dy << 16) / dx;
- while (--dx) {
- error_tmp = error_total;
- error_total += error_line;
+ } else {
+ gradient = (uint32)(dx<<16)/(uint32)dy;
+ error_acc = 0;
+
+ while( --dy ) {
+ error_tmp = error_acc;
+ error_acc += gradient;
- if (error_total <= error_tmp)
- ptr += pitch; // move down
+ if ( error_acc <= error_tmp )
+ ptr += xdir;
- ptr += xdir; // move left or right
+ ptr += pitch;
- __WULINE_PUTPIXEL(ptr);
- __WULINE_PUTPIXEL(ptr + pitch);
- }
- } // end of line direction cases
+ blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
+ blendPixelPtr( ptr + xdir, (error_acc >> 8) & 0xFF );
+ }
+ }
- // last pixel, also perfectly accurate.
- ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
- *ptr = (PixelType)_color;
+ putPixel( x2, y2 );
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
-drawLine(int x1, int x2, int y1, int y2) {
+drawLine(int x1, int y1, int x2, int y2) {
// we draw from top to bottom
if (y2 < y1) {
SWAP(x1, x2);
@@ -219,7 +229,71 @@ drawLine(int x1, int x2, int y1, int y2) {
}
} else { // generic lines, use the standard algorithm...
- drawLineAlg(x1, x2, y1, y2, dx, dy);
+ drawLineAlg(x1, y1, x2, y2, dx, dy);
+ }
+}
+
+inline uint32 fp_sqroot( uint32 x ) {
+ register uint32 root, remHI, remLO, testDIV, count;
+
+ root = 0;
+ remHI = 0;
+ remLO = x;
+ count = 23;
+
+ do {
+ remHI = (remHI<<2) | (remLO>>30);
+ remLO <<= 2;
+ root <<= 1;
+ testDIV = (root<<1) + 1;
+
+ if ( remHI >= testDIV ) {
+ remHI -= testDIV;
+ root++;
+ }
+ } while( count-- );
+
+ return root;
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererAA<PixelType,PixelFormat>::
+drawCircleAlg(int x1, int y1, int r) {
+
+#define __CIRCLE_SIM(x,y,a) { \
+ blendPixel( x1 + (x), y1 + (y), a ); \
+ blendPixel( x1 + (x), y1 - (y), a ); \
+ blendPixel( x1 - (y), y1 + (x), a ); \
+ blendPixel( x1 + (y), y1 + (x), a ); \
+ blendPixel( x1 - (x), y1 + (y), a ); \
+ blendPixel( x1 - (x), y1 - (y), a ); \
+ blendPixel( x1 + (y), y1 - (x), a ); \
+ blendPixel( x1 - (y), y1 - (x), a ); \
+}
+
+ // first quadrant
+/*#define __CIRCLE_SIM(x,y,a) { \
+ blendPixel( x1 + (x), y1 - (y), a ); \
+ blendPixel( x1 + (y), y1 - (x), a ); \
+}*/
+
+ int x = r;
+ int y = 0;
+ uint32 rsq = (r*r)<<16;
+ uint32 T = 0, oldT;
+
+ __CIRCLE_SIM( x, y, 255 );
+
+ while( x > y++ )
+ {
+ oldT = T;
+ T = fp_sqroot( rsq - ((y*y)<<16) ) ^ 0xFFFF;
+
+ if ( T < oldT )
+ x--;
+
+ __CIRCLE_SIM( x, y, (T>>8) ^ 0xFF );
+ __CIRCLE_SIM( x-1, y, (T>>8) & 0xFF );
}
}
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index c5a09faf81..b7ee7d1680 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -37,7 +37,7 @@ void vector_renderer_test( OSystem *_system );
/**
* VectorRenderer: The core Vector Renderer Class
*
- * This virtual class which exposes the API with all the vectorial
+ * This virtual class exposes the API with all the vectorial
* rendering functions that may be used to draw on a given Surface.
*
* This class must be instantiated as one of its children, which implement
@@ -60,7 +60,16 @@ public:
* @param y1 Vertical (Y) coordinate for the line start
* @param y2 Vertical (Y) coordinate for the line end
*/
- virtual void drawLine(int x1, int x2, int y1, int y2) = 0;
+ virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
+
+ /**
+ * Draws a circle centered at (x,y) with radius r.
+ *
+ * @param x Horizontal (X) coordinate for the center of the circle
+ * @param y Vertical (Y) coordinate for the center of the circle
+ * @param r Radius of the circle.
+ */
+ virtual void drawCircle( int x, int y, int r ) = 0;
/**
* Gets the pixel pitch for the current drawing surface.
@@ -96,21 +105,47 @@ public:
virtual void setColor(uint8 r, uint8 g, uint8 b) = 0;
/**
- * Set the active painting color for the renderer, including alpha
- * intensity. All the drawing from then on will be done with that color,
- * unless specified otherwise.
+ * Sets the active drawing surface. All drawing from this
+ * point on will be done on that surface.
*
- * @param r value of the red color byte
- * @param g value of the green color byte
- * @param b value of the blue color byte
- * @param a value of the alpha byte
+ * @param surface Pointer to a Surface object.
*/
- virtual void setColor(uint8 r, uint8 g, uint8 b, uint8 a) = 0;
-
virtual void setSurface( Surface *surface ){
_activeSurface = surface;
}
+ /**
+ * Fills the active surface with the currently active drawing color.
+ */
+ virtual void fillSurface() = 0;
+
+ /**
+ * Clears the active surface.
+ */
+ virtual void clearSurface() {
+ byte *src = (byte *)_activeSurface->pixels;
+ memset( src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel );
+ }
+
+ /**
+ * Draws a single pixel on the surface with the given coordinates and
+ * the currently active drawing color.
+ *
+ * @param x Horizontal coordinate of the pixel.
+ * @param y Vertical coordinate of the pixel.
+ */
+ inline virtual void putPixel( int x, int y ) = 0;
+
+ /**
+ * Blends a single pixel on the surface with the given coordinates, with
+ * the currently active drawing color and with the given Alpha intensity.
+ *
+ * @param x Horizontal coordinate of the pixel.
+ * @param y Vertical coordinate of the pixel.
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ inline virtual void blendPixel( int x, int y, uint8 alpha ) = 0;
+
protected:
/**
@@ -125,8 +160,16 @@ protected:
* @param dx Horizontal (X) increasement.
* @param dy Vertical (Y) increasement.
*/
- virtual void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) = 0;
+ virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) = 0;
+ /**
+ * Specific circle drawing algorithm with symmetry. Must be implemented
+ * on each renderer.
+ *
+ * @param x Horizontal (X) coordinate for the center of the circle
+ * @param y Vertical (Y) coordinate for the center of the circle
+ * @param r Radius of the circle.
+ */
virtual void drawCircleAlg(int x, int y, int r) = 0;
Surface *_activeSurface; /** Pointer to the surface currently being drawn */
@@ -156,11 +199,16 @@ protected:
template<typename PixelType, typename PixelFormat>
class VectorRendererSpec : public VectorRenderer {
+public:
/**
* @see VectorRenderer::drawLine()
*/
void drawLine(int x1, int x2, int y1, int y2);
+ void drawCircle( int x, int y, int r ) {
+ drawCircleAlg( x, y, r );
+ }
+
/**
* @see VectorRenderer::setColor()
*/
@@ -175,6 +223,33 @@ class VectorRendererSpec : public VectorRenderer {
_color = RGBToColor<PixelFormat>(r, g, b);
}
+ /**
+ * @see VectorRenderer::fillSurface()
+ */
+ void fillSurface() {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
+ int s = _activeSurface->w * _activeSurface->h;
+ Common::set_to(ptr, ptr + s, (PixelType)_color);
+ }
+
+ /**
+ * @see VectorRenderer::putPixel()
+ */
+ inline void putPixel( int x, int y ) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ *ptr = _color;
+ }
+
+ /**
+ * On the Specialized Renderer, alpha blending is not supported.
+ *
+ * @see VectorRenderer::blendPixel()
+ */
+ virtual inline void blendPixel( int x, int y, uint8 alpha ) {
+ if ( alpha > 0 )
+ putPixel( x, y );
+ }
+
protected:
/*
@@ -186,8 +261,11 @@ protected:
*
* @see VectorRenderer::drawLineAlg()
*/
- virtual void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy);
+ virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy);
+ /**
+ * @see VectorRenderer::drawCircleAlg()
+ */
virtual void drawCircleAlg(int x, int y, int r) {}
PixelType _color; /** Color currently being used to draw on the renderer */
@@ -218,27 +296,46 @@ protected:
*
* @see VectorRenderer::drawLineAlg()
*/
- void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy);
+ void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy);
/**
- * Calculates the blending weight (relative luminosity) value for
- * a given pixel, based on the distance to the ideal line.
- * Used for blending pixels in the Wu AA algorithm.
+ * Perform alpha blending on top of a given pixel, not on a given
+ * coordinate (just so we don't have to recalculate the surface
+ * pointer while we are blending consecutive pixels).
+ *
+ * Everything from blendPixel() applies here.
*
- * @param line_color Byte value of a color component (R/G/B) of the color used to draw the line.
- * @param line_color Byte value of a color component (R/G/B) of the color used to draw the BG.
- * @param weight Weight of the pixel as calculated by Wu's algorithm.
- * @return The new color value for the given component.
+ * @see VectorRenderer::blendPixel()
+ * @param ptr Pointer to the pixel where we must draw
+ * @param alpha Intensity of the pixel (0-255).
*/
- inline uint8 antialiasingBlendWeight(uint8 line_color, uint8 bg_color, uint weight) {
- uint8 value;
- if (bg_color > line_color) {
- value = weight / 255 * (bg_color - line_color) + bg_color;
- } else {
- value = weight / 255 * (line_color - bg_color) + line_color;
- }
- return value;
+ inline void blendPixelPtr( PixelType *ptr, uint8 alpha );
+
+ /**
+ * @see VectorRenderer::blendPixel()
+ *
+ * The AA renderer does support alpha blending. Special cases are
+ * handled separately.
+ */
+ inline void blendPixel( int x, int y, uint8 alpha ) {
+ if ( alpha == 0 )
+ return;
+ else if ( alpha < 255 )
+ blendPixelPtr( (PixelType*)_activeSurface->getBasePtr(x, y), alpha );
+ else
+ putPixel( x, y );
}
+
+ /**
+ * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
+ * Based on the theoretical concept of the algorithm.
+ *
+ * Implementation of Wu's algorithm for circles using fixed point arithmetics.
+ * Could be quite fast.
+ *
+ * @see VectorRenderer::drawCircleAlg()
+ */
+ virtual void drawCircleAlg(int x, int y, int r);
};
} // end of namespace Graphics