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author | Max Horn | 2003-12-27 14:21:24 +0000 |
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committer | Max Horn | 2003-12-27 14:21:24 +0000 |
commit | 8c219c54277695184eae0c501da4c712141ce692 (patch) | |
tree | df46f67aa8d7647f7556a9e6d29a2fcf154a75c2 | |
parent | 436b5c5f7db0c4e18f3c86206c234ef1fab1f02b (diff) | |
download | scummvm-rg350-8c219c54277695184eae0c501da4c712141ce692.tar.gz scummvm-rg350-8c219c54277695184eae0c501da4c712141ce692.tar.bz2 scummvm-rg350-8c219c54277695184eae0c501da4c712141ce692.zip |
TODO update
svn-id: r11964
-rw-r--r-- | TODO | 8 |
1 files changed, 5 insertions, 3 deletions
@@ -32,7 +32,11 @@ General - convert said string representation back to FSNode Of course that can be added w/o a FileManager class, too - but it might be nice to have all of these integrated. - +* Get rid of the hardcoded (sub)directory list in the File class. At the very + least, that list should be set by the engine (since not all engines need all + of the subdirs). Better would be to introduce a somewhat higher level API, + a replacement for File::open() which (optionally) takes a list of subdirs. + E.g. for Scumm, only certain files are to be expected in the VIDEO subdir). Documentation ============= @@ -127,8 +131,6 @@ SCUMM 3) Adjust Makefile and project files to use the new name * Possible implement a new resource manager, which then also could be shared by ScummEX. [Jamieson has some ideas about this and might work on it| -* Make opening of resource files not depend on target names for the games with - resource files like targetname.xxx. This is needed for bundled mac games. * Support all Mac games without needing rescumm. These games being: dott, samnmax, dig & ft. See above point. * COMI: Implement voice & music lip sync (see patch #671104 & bug #755826) |