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authorMax Horn2003-12-27 14:21:24 +0000
committerMax Horn2003-12-27 14:21:24 +0000
commit8c219c54277695184eae0c501da4c712141ce692 (patch)
treedf46f67aa8d7647f7556a9e6d29a2fcf154a75c2
parent436b5c5f7db0c4e18f3c86206c234ef1fab1f02b (diff)
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TODO update
svn-id: r11964
-rw-r--r--TODO8
1 files changed, 5 insertions, 3 deletions
diff --git a/TODO b/TODO
index a29757fb6d..84d11cab65 100644
--- a/TODO
+++ b/TODO
@@ -32,7 +32,11 @@ General
- convert said string representation back to FSNode
Of course that can be added w/o a FileManager class, too - but it might be
nice to have all of these integrated.
-
+* Get rid of the hardcoded (sub)directory list in the File class. At the very
+ least, that list should be set by the engine (since not all engines need all
+ of the subdirs). Better would be to introduce a somewhat higher level API,
+ a replacement for File::open() which (optionally) takes a list of subdirs.
+ E.g. for Scumm, only certain files are to be expected in the VIDEO subdir).
Documentation
=============
@@ -127,8 +131,6 @@ SCUMM
3) Adjust Makefile and project files to use the new name
* Possible implement a new resource manager, which then also could be shared
by ScummEX. [Jamieson has some ideas about this and might work on it|
-* Make opening of resource files not depend on target names for the games with
- resource files like targetname.xxx. This is needed for bundled mac games.
* Support all Mac games without needing rescumm. These games being: dott,
samnmax, dig & ft. See above point.
* COMI: Implement voice & music lip sync (see patch #671104 & bug #755826)