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authoruruk2014-06-08 07:38:16 +0200
committeruruk2014-06-08 07:38:16 +0200
commit8c3e63e47139c4ff168e93b105297e7f8f669016 (patch)
tree7b0842756324ff17008df63e9431b7b8ec1416fc
parent9aa80d6d05f11afcb0682699c1a631ed9287341b (diff)
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CGE2: Reduce number of unhandled commands (seemingly).
-rw-r--r--engines/cge2/cge2.h2
-rw-r--r--engines/cge2/snail.cpp17
2 files changed, 17 insertions, 2 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index be2bbd33e3..dcbffdf389 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -181,10 +181,12 @@ public:
void snBackPt(Sprite *spr, int val);
void snFlash(int val);
void snLight(int val);
+ void snCycle(int cnt);
void snWalk(Sprite *spr, int val);
void snReach(Sprite *spr, int val);
void snSound(Sprite *spr, int wav);
void snRoom(Sprite *spr, int val);
+ void snDim(Sprite *spr, int val);
void snGhost(Bitmap *bmp);
void hide1(Sprite *spr);
diff --git a/engines/cge2/snail.cpp b/engines/cge2/snail.cpp
index 7961e6d054..1368652e3b 100644
--- a/engines/cge2/snail.cpp
+++ b/engines/cge2/snail.cpp
@@ -276,7 +276,7 @@ void CommandHandler::runCommand() {
_vm->snLight(tailCmd._val != 0);
break;
case kCmdCycle:
- warning("Unhandled command - kCmdCycle");
+ _vm->snCycle(tailCmd._val);
break;
case kCmdWalk:
_vm->snWalk(spr, tailCmd._val);
@@ -298,7 +298,7 @@ void CommandHandler::runCommand() {
_vm->snRoom(spr, tailCmd._val);
break;
case kCmdDim:
- warning("Unhandled command - kCmdDim");
+ _vm->snDim(spr, tailCmd._val);
break;
case kCmdExec:
warning("Unhandled command - kCmdExec");
@@ -491,6 +491,10 @@ void CGE2Engine::snLight(int val) {
warning("STUB: CGE2Engine::snLight()");
}
+void CGE2Engine::snCycle(int cnt) {
+ warning("STUB: CGE2Engine::snCycle()");
+}
+
void CGE2Engine::snWalk(Sprite *spr, int val) {
warning("STUB: CGE2Engine::snWalk()");
}
@@ -520,6 +524,15 @@ void CGE2Engine::snRoom(Sprite *spr, int val) {
warning("STUB: CGE2Engine::snRoom()");
}
+void CGE2Engine::snDim(Sprite *spr, int val) {
+ if (isHero(spr)) {
+ if (val > 0)
+ ++*(Hero*)spr;
+ if (val < 0)
+ --*(Hero*)spr;
+ }
+}
+
void CGE2Engine::snGhost(Bitmap *bmp) {
V2D p(this, *bmp->_v & 0xFFFF, *bmp->_v >> 16);
bmp->hide(p.x, p.y);