diff options
author | Filippos Karapetis | 2007-09-30 14:46:49 +0000 |
---|---|---|
committer | Filippos Karapetis | 2007-09-30 14:46:49 +0000 |
commit | 8ced5d58dfa05f8903337297d962ad24ca46cf53 (patch) | |
tree | 1497af2796575b2fab750f46bb815c315230ac71 | |
parent | 6cd700f7768e1bd7b2808043a663a8fa971f9af8 (diff) | |
download | scummvm-rg350-8ced5d58dfa05f8903337297d962ad24ca46cf53.tar.gz scummvm-rg350-8ced5d58dfa05f8903337297d962ad24ca46cf53.tar.bz2 scummvm-rg350-8ced5d58dfa05f8903337297d962ad24ca46cf53.zip |
Show the cursor when opening the options screen. Also, fixed a regression with some strings in the game interface
svn-id: r29151
-rw-r--r-- | engines/saga/interface.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp index 8a9808d769..20370a775f 100644 --- a/engines/saga/interface.cpp +++ b/engines/saga/interface.cpp @@ -400,9 +400,8 @@ void Interface::setMode(int mode) { _saveReminderState = 1; } } else if (mode == kPanelOption) { - // Show the cursor in the IHNM demo - if (_vm->getGameId() == GID_IHNM_DEMO) - _vm->_gfx->showCursor(true); + // Show the cursor if it's hidden + _vm->_gfx->showCursor(true); } else { if (mode == kPanelConverse) { _inMainMode = false; @@ -874,7 +873,7 @@ void Interface::drawPanelText(Surface *ds, InterfacePanel *panel, PanelButton *p textFont = kKnownFontMedium; textShadowKnownColor = kKnownColorVerbTextShadow; } else { - if (panelButton->id < 39) { + if (panelButton->id < 39 || panelButton->id > 50) { // Read non-hardcoded strings from the LUT string table, loaded from the game // data files text = _vm->_script->_mainStrings.getString(IHNMTextStringIdsLUT[panelButton->id]); @@ -2223,7 +2222,7 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut textWidth = _vm->_font->getStringWidth(kKnownFontMedium, text, 0, kFontNormal); textHeight = _vm->_font->getHeight(kKnownFontMedium); } else { - if (textId < 39) { + if (textId < 39 || textId > 50) { // Read non-hardcoded strings from the LUT string table, loaded from the game // data files text = _vm->_script->_mainStrings.getString(IHNMTextStringIdsLUT[textId]); |