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author | athrxx | 2011-12-05 22:55:50 +0100 |
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committer | athrxx | 2011-12-05 22:59:33 +0100 |
commit | 8d1b07f0543372ee6923b87ba562f975681cc760 (patch) | |
tree | c5fb3224f6755b0b8e96e40502f12aac25d59e34 | |
parent | 832952d118b823d393a9dac78e21e7d37e4fab99 (diff) | |
download | scummvm-rg350-8d1b07f0543372ee6923b87ba562f975681cc760.tar.gz scummvm-rg350-8d1b07f0543372ee6923b87ba562f975681cc760.tar.bz2 scummvm-rg350-8d1b07f0543372ee6923b87ba562f975681cc760.zip |
SCUMM: fix minor bug in FM-TOWNS sound code
(multi channel pcm sounds did not get restored correctly after loading a save file)
-rw-r--r-- | engines/scumm/player_towns.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/scumm/player_towns.cpp b/engines/scumm/player_towns.cpp index f6f493a1e1..2588026e59 100644 --- a/engines/scumm/player_towns.cpp +++ b/engines/scumm/player_towns.cpp @@ -75,10 +75,19 @@ void Player_Towns::saveLoadWithSerializer(Serializer *ser) { } void Player_Towns::restoreAfterLoad() { + Common::Array<uint16> restoredSounds; + for (int i = 1; i < 9; i++) { if (!_pcmCurrentSound[i].index || _pcmCurrentSound[i].index == 0xffff) continue; + // Don't restart multichannel sounds more than once + if (Common::find(restoredSounds.begin(), restoredSounds.end(), _pcmCurrentSound[i].index) != restoredSounds.end()) + continue; + + if (!_v2) + restoredSounds.push_back(_pcmCurrentSound[i].index); + uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index); if (!ptr) continue; |