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author | Paul Gilbert | 2017-08-25 17:37:03 -0400 |
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committer | Paul Gilbert | 2017-08-25 17:37:03 -0400 |
commit | 8e62240ed95acd53187815299f105cf7924a12c4 (patch) | |
tree | d9bf62ffd73c51393428c9a26b13844ff5713856 | |
parent | 1e9434cac01cb225e45b5d389e553fb451e45851 (diff) | |
download | scummvm-rg350-8e62240ed95acd53187815299f105cf7924a12c4.tar.gz scummvm-rg350-8e62240ed95acd53187815299f105cf7924a12c4.tar.bz2 scummvm-rg350-8e62240ed95acd53187815299f105cf7924a12c4.zip |
TITANIC: Show NPC portrait in Conversations tab after loading savegame
-rw-r--r-- | engines/titanic/pet_control/pet_conversations.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_conversations.cpp b/engines/titanic/pet_control/pet_conversations.cpp index 8157e1ce82..6f49dbe444 100644 --- a/engines/titanic/pet_control/pet_conversations.cpp +++ b/engines/titanic/pet_control/pet_conversations.cpp @@ -99,6 +99,10 @@ bool CPetConversations::reset() { _log.setColor(getColor(2)); } + // WORKAROUND: After loading, mark log as changed so the + // current NPC portrait to display gets recalculated + _logChanged = true; + return true; } |