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authorBastien Bouclet2011-07-02 21:47:33 +0200
committerBastien Bouclet2011-07-02 22:01:46 +0200
commit8e80f5690d6e7e1c7d176a258799df29e703975a (patch)
treef5a1ff2d9c548d3ba644835e7c11f8ffb206a0af
parenta360a64dd744c922232e1f0d9a1b35a782bd572c (diff)
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MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.
- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue() - Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped. - When bird is singing, play sound continuously. - When operating the fortress elevator, keep the engine sound active while the elevator is moving.
-rw-r--r--engines/mohawk/myst_scripts.cpp1
-rw-r--r--engines/mohawk/myst_stacks/mechanical.cpp20
-rw-r--r--engines/mohawk/sound.cpp13
3 files changed, 28 insertions, 6 deletions
diff --git a/engines/mohawk/myst_scripts.cpp b/engines/mohawk/myst_scripts.cpp
index 17f6de534f..307be2dd05 100644
--- a/engines/mohawk/myst_scripts.cpp
+++ b/engines/mohawk/myst_scripts.cpp
@@ -560,6 +560,7 @@ void MystScriptParser::o_playSoundBlocking(uint16 op, uint16 var, uint16 argc, u
debugC(kDebugScript, "Opcode %d: playSoundBlocking", op);
debugC(kDebugScript, "\tsoundId: %d", soundId);
+ _vm->_sound->stopSound();
_vm->_sound->playSoundBlocking(soundId);
}
diff --git a/engines/mohawk/myst_stacks/mechanical.cpp b/engines/mohawk/myst_stacks/mechanical.cpp
index d6dd1b5407..12d9dc7e2f 100644
--- a/engines/mohawk/myst_stacks/mechanical.cpp
+++ b/engines/mohawk/myst_stacks/mechanical.cpp
@@ -102,6 +102,7 @@ void Mechanical::setupOpcodes() {
void Mechanical::disablePersistentScripts() {
_fortressSimulationRunning = false;
+ _elevatorRotationLeverMoving = false;
_elevatorGoingMiddle = false;
_birdSinging = false;
_fortressRotationRunning = false;
@@ -126,10 +127,10 @@ void Mechanical::runPersistentScripts() {
uint16 Mechanical::getVar(uint16 var) {
switch(var) {
- case 0: // Sirrus's Secret Panel State
- return _state.sirrusPanelState;
- case 1: // Achenar's Secret Panel State
+ case 0: // Achenar's Secret Panel State
return _state.achenarPanelState;
+ case 1: // Sirrus's Secret Panel State
+ return _state.sirrusPanelState;
case 2: // Achenar's Secret Room Crate Lid Open and Blue Page Present
if (_state.achenarCrateOpened) {
if (_globals.bluePagesInBook & 4 || _globals.heldPage == 3)
@@ -195,16 +196,21 @@ uint16 Mechanical::getVar(uint16 var) {
void Mechanical::toggleVar(uint16 var) {
switch(var) {
- case 0: // Sirrus's Secret Panel State
- _state.sirrusPanelState ^= 1;
- case 1: // Achenar's Secret Panel State
+ case 0: // Achenar's Secret Panel State
_state.achenarPanelState ^= 1;
+ break;
+ case 1: // Sirrus's Secret Panel State
+ _state.sirrusPanelState ^= 1;
+ break;
case 3: // Achenar's Secret Room Crate State
_state.achenarCrateOpened ^= 1;
+ break;
case 4: // Myst Book Room Staircase State
_mystStaircaseState ^= 1;
+ break;
case 10: // Fortress Staircase State
_state.staircaseState ^= 1;
+ break;
case 16: // Code Lock Shape #1 - Left
case 17: // Code Lock Shape #2
case 18: // Code Lock Shape #3
@@ -242,6 +248,7 @@ bool Mechanical::setVarValue(uint16 var, uint16 value) {
switch (var) {
case 13:
_elevatorPosition = value;
+ break;
case 14: // Elevator going down when at top
_elevatorGoingDown = value;
break;
@@ -724,6 +731,7 @@ void Mechanical::birdSing_run() {
uint32 time = _vm->_system->getMillis();
if (_birdSingEndTime < time) {
_bird->pauseMovie(true);
+ _vm->_sound->stopSound();
_birdSinging = false;
}
}
diff --git a/engines/mohawk/sound.cpp b/engines/mohawk/sound.cpp
index 6144c89e21..791b18db49 100644
--- a/engines/mohawk/sound.cpp
+++ b/engines/mohawk/sound.cpp
@@ -141,6 +141,19 @@ Audio::SoundHandle *Sound::replaceSoundMyst(uint16 id, byte volume, bool loop) {
&& name.equals(_vm->getResourceName(ID_MSND, convertMystID(_handles[i].id))))
return &_handles[i].handle;
+ // The original engine also forces looping for those sounds
+ switch (id) {
+ case 2205:
+ case 2207:
+ case 5378:
+ case 7220:
+ case 9119: // Elevator engine sound in mechanical age is looping.
+ case 9120:
+ case 9327:
+ loop = true;
+ break;
+ }
+
stopSound();
return playSound(id, volume, loop);
}