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author | Max Horn | 2004-07-18 17:08:00 +0000 |
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committer | Max Horn | 2004-07-18 17:08:00 +0000 |
commit | 8e8b93aec03cbf2f02d95f34ebfcbeb7d634a6af (patch) | |
tree | 373dcfdb56ae44b65a61d61dac057ea0170453c5 | |
parent | 2695e9724d510122a6243c515bf428e131a27071 (diff) | |
download | scummvm-rg350-8e8b93aec03cbf2f02d95f34ebfcbeb7d634a6af.tar.gz scummvm-rg350-8e8b93aec03cbf2f02d95f34ebfcbeb7d634a6af.tar.bz2 scummvm-rg350-8e8b93aec03cbf2f02d95f34ebfcbeb7d634a6af.zip |
Tiny cleanup ;-)
svn-id: r14251
-rw-r--r-- | scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 15aa453e24..ebf029cc08 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -878,7 +878,7 @@ void ScummEngine::drawFlashlight() { // Round the corners. To do so, we simply hard-code a set of nicely // rounded corners. - int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 }; + static const int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 }; int minrow = 0; int maxcol = _flashlight.w - 1; int maxrow = (_flashlight.h - 1) * vs->width; |