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| author | Florian Kagerer | 2009-06-21 21:05:06 +0000 |
|---|---|---|
| committer | Florian Kagerer | 2009-06-21 21:05:06 +0000 |
| commit | 8e9de2b7625700f7a1d85e437d40f9ba9bf811a9 (patch) | |
| tree | 3d29985e862aa4c8a0956aae083eb33edfa8b193 | |
| parent | df611a52784a41660c578fe22aed190d71101740 (diff) | |
| download | scummvm-rg350-8e9de2b7625700f7a1d85e437d40f9ba9bf811a9.tar.gz scummvm-rg350-8e9de2b7625700f7a1d85e437d40f9ba9bf811a9.tar.bz2 scummvm-rg350-8e9de2b7625700f7a1d85e437d40f9ba9bf811a9.zip | |
LOL: minor fix for floating cursors
svn-id: r41735
| -rw-r--r-- | engines/kyra/scene_lol.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/kyra/scene_lol.cpp b/engines/kyra/scene_lol.cpp index 8cb28840d5..42ac7ad7e5 100644 --- a/engines/kyra/scene_lol.cpp +++ b/engines/kyra/scene_lol.cpp @@ -1517,6 +1517,7 @@ void LoLEngine::setSequenceButtons(int x, int y, int w, int h, int enableFlags) _seqWindowY2 = y + h; int offs = _itemInHand ? 10 : 0; _screen->setMouseCursor(offs, offs, getItemIconShapePtr(_itemInHand)); + _currentFloatingCursor = -1; if (w == 320) { setLampMode(0); _lampStatusSuspended = true; |
