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authorFilippos Karapetis2017-02-10 02:15:00 +0200
committerFilippos Karapetis2017-02-10 04:33:34 +0200
commit8eae295172c7c52e383f0367fa5067d69b722991 (patch)
treea85fcc24e23f9c7a36606309dbc81b2c14c7dc82
parent0591689bc0000c3a3098c8f73c495e01f7a8bb4c (diff)
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CRYO: Move readme.txt to wiki
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-Citadel of Mo, the last remaining place where humans can be safe from army
-of vicious Tyrannosaurus led by allmighty Morkus Rex. What awaits young Adam,
-prince of Mo, who just came of age and want to travel across the world?
-Will he be able to restore long lost friendship between dinosaurus and humans?
-
-
-This is SCUMMVM reimplementation of Cryo's Lost Eden game engine. In order to
-stay as close as possible to original game and minimize number of bugs
-introduced during code reconstruction, in its current state this project is
-a straight reverse-engineered game code hooked up to SCUMMVM framework.
-Because of that, this code in no way represent the quality or coding practices
-of SCUMMVM itself. Essentially, this is how the game was originally written.
-
-There are several Lost Eden game versions known to exists.
-
-- Non-interactive PC demo version. Basically, a number of video files played
- in a loop with FM music in background. Google for "ANCIBUR2.HNM" file to
- find it.
-
-- Interactive PC demo version. Allows to play through whole Citadel of Mo
- then shows "Coming Soon" banner.
- Can be found here: http://www.ag.ru/games/lost-eden/demos/2677
- Download is a self-extracting archive, unpack it with 7zip or similar tool.
-
-- PC version. Main version of the game. Written in assembly and partially based
- on Dune's game code.
- Runs in real-mode DOS environment, uses VGA 320x200 graphics and digitized
- sounds/music. Allows to select several languages for in-game subtitles. It is
- rumored that bootleg Russian translation also exists. Has 3 predefined slots
- for game save/load. Uses two different video codecs for HNM files.
-
-- MAC version. Almost identical to PC version. Has slightly modified UI. Such
- as exta spaces on the inventory bar, resized subtitles overlay and different
- implementation of mouse cursor (which is worse than the original one). Looks
- like screen transition effects are also changed / rearranged. Also comes with
- updated game script.
- This version has no limit on save game slots. Standard system file selection
- dialogs are used instead. All screen hot-spots coordinates loaded from the
- main resource file instead of hard-coded values used in PC version.
-
-- 3DO version. Uses completely different resource formats.
-
-- CDI version. Uses completely different resource formats.
-
-- CD32 version. Mentioned in PC demo version, but never released?
-
-
-This reimplementation project is based on MAC version, since it's much easier
-to work with than any other versions.
-
-At this moment Mac version of the game is fully playabe/completeable. List of
-currently discovered bugs can be found in bugs.txt file. None of those are
-critical or game-breaking. Only single game save/load slot is supported and
-saves are not cross-platform compatible. Also, no game restart feature work
-due to the way it's implemented.
-
-PC versions (Demo and Full) are supported as well, but have a number of more
-severe glitches.
-
-Because of limited development environment, this code is only tested on
-MSVS2013 32-bit compiler. There may be some issues with GCC/LLVM compilers
-or on 64-bit platforms. As mentioned above, this code is neither pretty or
-bug-free (aka it's a can of worms). Several original bugs, various oddities
-and problematic areas are marked with TODO comment in the source code. There
-are number of variables with non-descripitve names like byte_1234, those
-purpose is yet to be clearly understood. To make code debugging easier,
-some commands have been added in the debugger. Some parts, like image
-drawing routines, can be simplified/generalized.
-
-Because parts of this code (mainly decompression and video playback) used
-by other Cryo's games, it might be worthy to make them reusable by future
-engines.