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author | Paul Gilbert | 2013-06-30 08:39:26 -0400 |
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committer | Paul Gilbert | 2013-06-30 08:39:26 -0400 |
commit | 8ec07246e605d4be6abc935fd50ff05b1af9035a (patch) | |
tree | 96624ca1f845aaf6fbb2de5651784429c9e058af | |
parent | 1e40570ec0f8b53f8cb3fd579c89f7956840175e (diff) | |
download | scummvm-rg350-8ec07246e605d4be6abc935fd50ff05b1af9035a.tar.gz scummvm-rg350-8ec07246e605d4be6abc935fd50ff05b1af9035a.tar.bz2 scummvm-rg350-8ec07246e605d4be6abc935fd50ff05b1af9035a.zip |
TSAGE: Fix to display R2R maze map correctly
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index ba7ae4e3e5..3f062d0c6e 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -1387,7 +1387,7 @@ void MazeUI::draw() { int cellX = _mapOffset.x / _cellSize.x + xCtr; // Get the type of content to display in the cell - int cell = getCellFromCellXY(Common::Point(cellX, cellY)); + int cell = getCellFromCellXY(Common::Point(cellX, cellY)) - 1; if (cell >= 0) { int frameNum = (cell % _frameCount) + 1; int rlbNum = (cell % _resCount) / _frameCount + 1; |