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author | Paul Gilbert | 2014-11-24 19:18:30 -0500 |
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committer | Paul Gilbert | 2014-12-12 22:43:24 -0500 |
commit | 8eeb5bd8e6a4f1e3ca7ff8f10c7487ebc75b6426 (patch) | |
tree | 0ab45a26cffad0756f7bdc4a8fc9cf0e9aa18ec4 | |
parent | f1b99b0ede325c1f447ce79e2c00159871ee1462 (diff) | |
download | scummvm-rg350-8eeb5bd8e6a4f1e3ca7ff8f10c7487ebc75b6426.tar.gz scummvm-rg350-8eeb5bd8e6a4f1e3ca7ff8f10c7487ebc75b6426.tar.bz2 scummvm-rg350-8eeb5bd8e6a4f1e3ca7ff8f10c7487ebc75b6426.zip |
ACCESS: Refine scene 9 workaround to stop movement problems on ship
-rw-r--r-- | engines/access/amazon/amazon_room.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp index 762daf06d6..a942ed3ba8 100644 --- a/engines/access/amazon/amazon_room.cpp +++ b/engines/access/amazon/amazon_room.cpp @@ -182,7 +182,7 @@ void AmazonRoom::mainAreaClick() { // WORKAROUND: In Amazon room 9, you can't leave the screen to the south due // to not being able to click a Y position that's high enough - if (pt.y > 178) + if (_vm->_screen->_scrollRow == 0 && pt.y > 178) pt.y = 200; _vm->_player->_moveTo = pt; |