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authorEinar Johan Trøan Sømåen2012-07-08 22:32:52 +0200
committerEinar Johan Trøan Sømåen2012-07-08 22:32:52 +0200
commit8f27dd3f8960cc5566686420728da4fbe8a0f354 (patch)
treefb7c38bd329547445088626a4f9f90a9f2511151
parentf028c3eaef427e076823d0d62636d03c815c2ff7 (diff)
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WINTERMUTE: Rename VarName->varName in BSurfaceSDL
-rw-r--r--engines/wintermute/Base/BSurfaceSDL.cpp48
-rw-r--r--engines/wintermute/Base/BSurfaceSDL.h8
2 files changed, 28 insertions, 28 deletions
diff --git a/engines/wintermute/Base/BSurfaceSDL.cpp b/engines/wintermute/Base/BSurfaceSDL.cpp
index 34f47b5d64..67304db0af 100644
--- a/engines/wintermute/Base/BSurfaceSDL.cpp
+++ b/engines/wintermute/Base/BSurfaceSDL.cpp
@@ -90,17 +90,17 @@ bool hasTransparency(Graphics::Surface *surf) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSurfaceSDL::create(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int lifeTime, bool keepLoaded) {
+HRESULT CBSurfaceSDL::create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
/* CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer); */
Common::String strFileName(filename);
CBImage *image = new CBImage(Game);
image->loadFile(strFileName);
// const Graphics::Surface *surface = image->getSurface();
- if (default_ck) {
- ck_red = 255;
- ck_green = 0;
- ck_blue = 255;
+ if (defaultCK) {
+ ckRed = 255;
+ ckGreen = 0;
+ ckBlue = 255;
}
_width = image->getSurface()->w;
@@ -148,11 +148,11 @@ HRESULT CBSurfaceSDL::create(const char *filename, bool default_ck, byte ck_red,
if (strFileName.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) {
_surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
TransparentSurface trans(*_surface);
- trans.applyColorKey(ck_red, ck_green, ck_blue);
+ trans.applyColorKey(ckRed, ckGreen, ckBlue);
} else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) {
_surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
TransparentSurface trans(*_surface);
- trans.applyColorKey(ck_red, ck_green, ck_blue, true);
+ trans.applyColorKey(ckRed, ckGreen, ckBlue, true);
} else if (image->getSurface()->format.bytesPerPixel == 4 && image->getSurface()->format != g_system->getScreenFormat()) {
_surface = image->getSurface()->convertTo(g_system->getScreenFormat());
} else {
@@ -351,7 +351,7 @@ bool CBSurfaceSDL::isTransparentAt(int x, int y) {
StartPixelOp();
- bool ret = IsTransparentAtLite(X, Y);
+ bool ret = isTransparentAtLite(X, Y);
EndPixelOp();
return ret;
@@ -451,15 +451,15 @@ HRESULT CBSurfaceSDL::displayZoom(int x, int y, RECT rect, float zoomX, float zo
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSurfaceSDL::displayTransform(int x, int y, int HotX, int HotY, RECT Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
- return drawSprite(x, y, &Rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY);
+HRESULT CBSurfaceSDL::displayTransform(int x, int y, int hotX, int hotY, RECT rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSurfaceSDL::drawSprite(int x, int y, RECT *Rect, float ZoomX, float ZoomY, uint32 Alpha, bool AlphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
+HRESULT CBSurfaceSDL::drawSprite(int x, int y, RECT *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
- if (renderer->_forceAlphaColor != 0) Alpha = renderer->_forceAlphaColor;
+ if (renderer->_forceAlphaColor != 0) alpha = renderer->_forceAlphaColor;
// This particular warning is rather messy, as this function is called a ton,
// thus we avoid printing it more than once.
@@ -469,10 +469,10 @@ HRESULT CBSurfaceSDL::drawSprite(int x, int y, RECT *Rect, float ZoomX, float Zo
hasWarned = true;
}
- byte r = D3DCOLGetR(Alpha);
- byte g = D3DCOLGetG(Alpha);
- byte b = D3DCOLGetB(Alpha);
- byte a = D3DCOLGetA(Alpha);
+ byte r = D3DCOLGetR(alpha);
+ byte g = D3DCOLGetG(alpha);
+ byte b = D3DCOLGetB(alpha);
+ byte a = D3DCOLGetA(alpha);
renderer->setAlphaMod(a);
renderer->setColorMod(r, g, b);
@@ -488,10 +488,10 @@ HRESULT CBSurfaceSDL::drawSprite(int x, int y, RECT *Rect, float ZoomX, float Zo
// TODO: This _might_ miss the intended behaviour by 1 in each direction
// But I think it fits the model used in Wintermute.
Common::Rect srcRect;
- srcRect.left = Rect->left;
- srcRect.top = Rect->top;
- srcRect.setWidth(Rect->right - Rect->left);
- srcRect.setHeight(Rect->bottom - Rect->top);
+ srcRect.left = rect->left;
+ srcRect.top = rect->top;
+ srcRect.setWidth(rect->right - rect->left);
+ srcRect.setHeight(rect->bottom - rect->top);
Common::Rect position;
position.left = x + offsetX;
@@ -505,8 +505,8 @@ HRESULT CBSurfaceSDL::drawSprite(int x, int y, RECT *Rect, float ZoomX, float Zo
position.top = 0; // TODO: Something is wrong
}
- position.setWidth((float)srcRect.width() * ZoomX / 100.f);
- position.setHeight((float)srcRect.height() * ZoomX / 100.f);
+ position.setWidth((float)srcRect.width() * zoomX / 100.f);
+ position.setHeight((float)srcRect.height() * zoomX / 100.f);
renderer->modTargetRect(&position);
@@ -517,12 +517,12 @@ HRESULT CBSurfaceSDL::drawSprite(int x, int y, RECT *Rect, float ZoomX, float Zo
// But no checking is in place for that yet.
bool hasAlpha;
- if (_hasAlpha && !AlphaDisable) {
+ if (_hasAlpha && !alphaDisable) {
hasAlpha = true;
} else {
hasAlpha = false;
}
- if (AlphaDisable) {
+ if (alphaDisable) {
warning("CBSurfaceSDL::drawSprite - AlphaDisable ignored");
}
diff --git a/engines/wintermute/Base/BSurfaceSDL.h b/engines/wintermute/Base/BSurfaceSDL.h
index 60052f70a1..50ce364beb 100644
--- a/engines/wintermute/Base/BSurfaceSDL.h
+++ b/engines/wintermute/Base/BSurfaceSDL.h
@@ -40,8 +40,8 @@ public:
CBSurfaceSDL(CBGame *inGame);
~CBSurfaceSDL();
- HRESULT create(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int lifeTime = -1, bool keepLoaded = false);
- HRESULT create(int Width, int Height);
+ HRESULT create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false);
+ HRESULT create(int width, int height);
HRESULT createFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
@@ -57,7 +57,7 @@ public:
HRESULT displayTransOffset(int x, int y, RECT rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
HRESULT display(int x, int y, RECT rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
HRESULT displayZoom(int x, int y, RECT rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- HRESULT displayTransform(int x, int y, int HotX, int HotY, RECT Rect, float zoomX, float zoomY, uint32 alpha, float Rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ HRESULT displayTransform(int x, int y, int hotX, int hotY, RECT Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
virtual HRESULT putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
/* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
@@ -78,7 +78,7 @@ public:
private:
Graphics::Surface *_surface;
- HRESULT drawSprite(int x, int y, RECT *Rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
+ HRESULT drawSprite(int x, int y, RECT *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
void genAlphaMask(Graphics::Surface *surface);
uint32 getPixel(Graphics::Surface *surface, int x, int y);